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  1. #901
    New Spam Forum
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    Gilgamesh

    Might have been me, but battlemod doesn't seem to show barrage damage, can anyone else check this?

  2. #902
    Fake Numbers
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    Hello, any way that Attainment can be enhanced to track bayld like it does for cruor? Thanks for all the good work!

  3. #903
    Fake Numbers
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    Quote Originally Posted by Bungee View Post
    Hello, any way that Attainment can be enhanced to track bayld like it does for cruor? Thanks for all the good work!
    This would be amazing.

  4. #904
    Ihm
    Ihm is offline
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    Ihm Kasukabe
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    Siren

    Hey everyone!

    Follow us on Twitter.

    We're/I'm going to start posting all plugin updates on there, since I can't effectively maintain the information on every FFXI related website around.

    I'll still be around here to answer questions but I won't be duplicating posts around places.

  5. #905
    Sea Torques
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    Asura

    Quote Originally Posted by Mafai View Post
    No one tested Phantom Roll because its a JA, and JA's havent been added yet.

    Also, Silence should be fixed for people that were having issues.
    Ah, okay. It's inconsistent though, since it gives me a timer for Snake Eye and Sekkanoki. Though those don't really need timers since they wear off as soon as you do another buff.

  6. #906
    Ihm
    Ihm is offline
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    Ihm Kasukabe
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    The values it currently uses are the ones in the resources, which are all over the place really.

  7. #907
    >The Implying
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    Jeryhn Astracrown
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    Excalibur
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    Cerberus

    Hey Bryth, noticed a little thing with your latest update of battlemod. I assume (TW) is supposed to represent Too Weak, but I'm pretty sure these rate as Tough:

    Spoiler: show


  8. #908
    BG Content
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    Lakshmi
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    Yeah, sorry. That will be fixed when I push the update tonight. If it is important to you, you can change "param_3" to "param_2" on lines 489 and 491 of battlemod.lua.

  9. #909
    Campaign
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    Does the yarnball part of timers track the equipment you have on when you cast spells? Think so because it tracked (almost?) perfectly the lasting time of my songs.
    Yet it didn't track the enhanced duration (+15 seconds) of my Nightingale and Troubadour.

    Maybe this is what Ihm meant when he said the JA part is not "complete" yet.


    Aside from the return of the "fullscreen bug" thing, I am pleasantly surprised and satisfied.
    Just need filters now and everything will be perfect

  10. #910
    Bagel
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    Odin

    So um... with this new and improved timers plugin, this started to happen after I got things the way I want them. Couldn't take a normal screenshot, it doesn't show up there.

    Spoiler: show



    It keeps blinking from normal to dark and to even darker, switching between the 3 especially when I'm casting something. I remember people having mentioned something about this before but I'm wondering what's causing it? Was never an issue until today. Is this the "fullscreen bug" Sechs is mentioning in the post above?

  11. #911
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    This used to be a bug with Timers when it first got released.
    It slowly disappeared for me altough other people claimed it still happened.

    It reappeared with a sorta high frequency for me again since the yarnball update.
    Basically sometimes Timers "misses" a recast/bufftrack and creates a blank line in the list. When this happen a full screen semi-transparent window (or multiple ones) will cover your entire screen.
    It's a known bug, give it time and they'll sort it out I guess :D

  12. #912
    Bagel
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    Odin

    Oh... It's never happened to me before, now it happens so much and makes my screen go so dark I can barely see what I'm doing. //unload timers, I guess

  13. #913
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    Yeah I had to do the same (unload) yesterday during a Provenance run, worked fine later in NNI instead.
    /shrug

  14. #914
    Relic Shield
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    So I r-0'd and had to reboot my computer to be able to log back into FFXI, happened before, that's not the issue. It had been a few days since I had updated Windower, and upon loading everything back up and getting back in FFXI, battlemod is no longer showing me numbers. The log just says "crit" or "hit" and my target, no number for how much the crit or hit was for. Tried to use commands to unload/load again, reset settings, etc. and no improvement. Any ideas?

  15. #915
    CoP Dynamis
    Join Date
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    Ragnarok

    Quote Originally Posted by Kanriel View Post
    So I r-0'd and had to reboot my computer to be able to log back into FFXI, happened before, that's not the issue. It had been a few days since I had updated Windower, and upon loading everything back up and getting back in FFXI, battlemod is no longer showing me numbers. The log just says "crit" or "hit" and my target, no number for how much the crit or hit was for. Tried to use commands to unload/load again, reset settings, etc. and no improvement. Any ideas?
    You are most likely using 'blocked' colour for damage numbers. do a "//bm colortest", pick a color from list displayed and change your damage to that color in settings file. (I'm at work, so can't post specific examples)

  16. #916
    BG Content
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    Lakshmi
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    Sorry, fixed it now.

  17. #917
    Ihm
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    Quote Originally Posted by Mairja View Post
    Oh... It's never happened to me before, now it happens so much and makes my screen go so dark I can barely see what I'm doing. //unload timers, I guess
    Quote Originally Posted by Sechs View Post
    This used to be a bug with Timers when it first got released.
    It slowly disappeared for me altough other people claimed it still happened.

    It reappeared with a sorta high frequency for me again since the yarnball update.
    Basically sometimes Timers "misses" a recast/bufftrack and creates a blank line in the list. When this happen a full screen semi-transparent window (or multiple ones) will cover your entire screen.
    It's a known bug, give it time and they'll sort it out I guess :D
    Please see Issue 41 and Issue 98

    Quote Originally Posted by Sechs View Post
    Does the yarnball part of timers track the equipment you have on when you cast spells? Think so because it tracked (almost?) perfectly the lasting time of my songs.
    Yet it didn't track the enhanced duration (+15 seconds) of my Nightingale and Troubadour.

    Maybe this is what Ihm meant when he said the JA part is not "complete" yet.

    Aside from the return of the "fullscreen bug" thing, I am pleasantly surprised and satisfied.
    Just need filters now and everything will be perfect
    Idk about "complete", I'd more go with hardly started.

  18. #918
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Ihm View Post
    Please see Issue 41 and Issue 98
    How much work would it be to port the old Recast to w4? would solve a lot of problems I would think, for those of us who dont care about all the fanciness.

  19. #919
    Yoshi P
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    Fitz Everleigh
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    Excalibur

    Not sure if this is possible but can you do do graphical mode on recast timers and simple mode on yarnball?

  20. #920
    Ihm
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    Ihm Kasukabe
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    Quote Originally Posted by grevenilvec75 View Post
    How much work would it be to port the old Recast to w4? would solve a lot of problems I would think, for those of us who dont care about all the fanciness.
    Easy, go into the settings file for timers, and turn graphical mode to false. You ported it :D.

    Quote Originally Posted by TacoTaru View Post
    Not sure if this is possible but can you do do graphical mode on recast timers and simple mode on yarnball?
    It's not, and due to the way timers work, unfortunately that won't happen without re-writing everything.

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