Might have been me, but battlemod doesn't seem to show barrage damage, can anyone else check this?
Might have been me, but battlemod doesn't seem to show barrage damage, can anyone else check this?
Hello, any way that Attainment can be enhanced to track bayld like it does for cruor? Thanks for all the good work!
Hey everyone!
Follow us on Twitter.
We're/I'm going to start posting all plugin updates on there, since I can't effectively maintain the information on every FFXI related website around.
I'll still be around here to answer questions but I won't be duplicating posts around places.
The values it currently uses are the ones in the resources, which are all over the place really.
Hey Bryth, noticed a little thing with your latest update of battlemod. I assume (TW) is supposed to represent Too Weak, but I'm pretty sure these rate as Tough:
Spoiler: show
Yeah, sorry. That will be fixed when I push the update tonight. If it is important to you, you can change "param_3" to "param_2" on lines 489 and 491 of battlemod.lua.
Does the yarnball part of timers track the equipment you have on when you cast spells? Think so because it tracked (almost?) perfectly the lasting time of my songs.
Yet it didn't track the enhanced duration (+15 seconds) of my Nightingale and Troubadour.
Maybe this is what Ihm meant when he said the JA part is not "complete" yet.
Aside from the return of the "fullscreen bug" thing, I am pleasantly surprised and satisfied.
Just need filters now and everything will be perfect![]()
So um... with this new and improved timers plugin, this started to happen after I got things the way I want them. Couldn't take a normal screenshot, it doesn't show up there.
Spoiler: show
It keeps blinking from normal to dark and to even darker, switching between the 3 especially when I'm casting something. I remember people having mentioned something about this before but I'm wondering what's causing it? Was never an issue until today. Is this the "fullscreen bug" Sechs is mentioning in the post above?
This used to be a bug with Timers when it first got released.
It slowly disappeared for me altough other people claimed it still happened.
It reappeared with a sorta high frequency for me again since the yarnball update.
Basically sometimes Timers "misses" a recast/bufftrack and creates a blank line in the list. When this happen a full screen semi-transparent window (or multiple ones) will cover your entire screen.
It's a known bug, give it time and they'll sort it out I guess :D
Oh... It's never happened to me before, now it happens so much and makes my screen go so dark I can barely see what I'm doing. //unload timers, I guess![]()
Yeah I had to do the same (unload) yesterday during a Provenance run, worked fine later in NNI instead.
/shrug
So I r-0'd and had to reboot my computer to be able to log back into FFXI, happened before, that's not the issue. It had been a few days since I had updated Windower, and upon loading everything back up and getting back in FFXI, battlemod is no longer showing me numbers. The log just says "crit" or "hit" and my target, no number for how much the crit or hit was for. Tried to use commands to unload/load again, reset settings, etc. and no improvement. Any ideas?
Sorry, fixed it now.
Not sure if this is possible but can you do do graphical mode on recast timers and simple mode on yarnball?