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  1. #1261
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I'm still getting the following issue very often since the last patch (delve etc).
    Been told "unload and reload Timers when it happens, usually fix it" but it doesn't. When I do that, the console gets crazy (see the screenshots below)

    http://imageshack.us/a/img163/4156/timers1.th.jpg
    Uploaded with ImageShack.us

    First screenshots is what happens when I unload/load Timers, console goes crazy.
    Second screenshot is when I get the fullscreen "semitransparent layer" making the screen darker. In this particular screen I had TWO, a fullscreen one and a partial one.
    Can also see a blank line on the right (yarnball) and different colours for buffs (grey and white).

    How do I solve this, really? Sometimes Timers works so smoothly it's perfect, then after a while it just gets crazy like that

  2. #1262
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    try unloading consolebg and statustimer

  3. #1263
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I don't use statustimer, unloading consolebg did nothing a while ago when I had that situation (second screenshot) but I'll try another time if it happens again. (it totally will >.>)

  4. #1264
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by ikariiiii View Post
    Mip mapping is set to 0 (off?), resolution is 1024x768, bg res is the same when sampling is off
    Try setting the mip mapping to 3, the thing your describing might be because of the sharpness of the full textures in the distance.

  5. #1265
    Bagel
    Join Date
    Feb 2009
    Posts
    1,324
    BG Level
    6
    FFXIV Character
    Carraway Author
    FFXIV Server
    Excalibur
    FFXI Server
    Odin

    Quote Originally Posted by Sechs View Post
    I'm still getting the following issue very often since the last patch (delve etc).
    Been told "unload and reload Timers when it happens, usually fix it" but it doesn't. When I do that, the console gets crazy (see the screenshots below)

    First screenshots is what happens when I unload/load Timers, console goes crazy.
    Second screenshot is when I get the fullscreen "semitransparent layer" making the screen darker. In this particular screen I had TWO, a fullscreen one and a partial one.
    Can also see a blank line on the right (yarnball) and different colours for buffs (grey and white).

    How do I solve this, really? Sometimes Timers works so smoothly it's perfect, then after a while it just gets crazy like that
    The console bug is independent of the transparency bleeding from Timers. Look for Timers.xml in your windower4/plugins/settings directory and change the bgA, bgR, bgG, and bgB fields to zero.

  6. #1266
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by lancaster View Post
    The console bug is independent of the transparency bleeding from Timers. Look for Timers.xml in your windower4/plugins/settings directory and change the bgA, bgR, bgG, and bgB fields to zero.
    I think there might be a link though, because whenever the transparency thing happens and I start unload/reload timers the console bug (which happened to me a couple of times on 3.4 too) always happen. Usually on the first reload, if not in the next one.

    Tried the /unload consoleBG btw, this is what happened (i.e. nothing)
    http://imageshack.us/a/img59/7910/timers3.th.png


    I swear I had this bug a lot on the first days of windower 4 but it slowly went down. Until the last patch (delve) and successive windower4 updates I was hardly getting it.
    Did something break up in my installation? Some of my friends weren't even aware of this bug, meaning it never happened to them.
    Seeing how often it happens to me I can't believe it.

  7. #1267
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Send is back to causing the char commands are being sent to to freeze, and when char is reloaded it won't send to the reloaded char until every char is reloaded.

  8. #1268
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    //bmn disable/enable doesnt seem to work anymore

  9. #1269
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,685
    BG Level
    10

    Game's been very choppy for me since the update today. No idea why.

  10. #1270
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Nevermind, whatever it was seemed to have cleared itself up.

  11. #1271
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Trying to look through some pages here and on windower and not finding info, but Scoreboard randomly quick working. Loads fine but just sits there and says "Waiting for results" //sb reset does nothing and not showing and parsing at all. Ideas?

  12. #1272
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    For some reason today timestamp isn't working. Nothing's changed since my last log in (no updates either), however today, even though the plugin is loaded, it's not showing in the log. Unloading/reloading doesn't make it appear.

  13. #1273
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by noodles355 View Post
    For some reason today timestamp isn't working. Nothing's changed since my last log in (no updates either), however today, even though the plugin is loaded, it's not showing in the log. Unloading/reloading doesn't make it appear.
    There are certain things that can interfere with Timestamp, but they're intermittent and usually fixed upon Timestamp's reload (ffocolor.lua for example, although I don't think you use that). Does it persist after relogging?

  14. #1274
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Derp. Don't worry, it's fine. I just ran windower 3 by mistake without noticing >.>

  15. #1275
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,653
    BG Level
    8
    FFXI Server
    Sylph

    Haven't played in about a week, was gonna clean up some stuff on mules before accounts turn off.

    Any reason my Windower 4 launcher is taking forever to launch?

  16. #1276
    Salvage Bans
    Join Date
    May 2008
    Posts
    912
    BG Level
    5
    FFXI Server
    Asura

    Getting the same thing, www.windower.net isn't responding, so I'm assuming the auto updates aren't loading, hence the hangup

  17. #1277
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    The delay also seems to make freezing when logging in possible. I had to log in 3 times because the first 2 times I would freeze while it was loading all the plugins which got backed up waiting for resources to update.

  18. #1278
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Happening to me too.

    That whole "disable automatic updates" thing is looking better and better.

  19. #1279
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    fixed it

  20. #1280
    New Spam Forum
    Join Date
    Sep 2007
    Posts
    192
    BG Level
    3
    FFXI Server
    Asura

    Had Windower 4 working fine yesterday. Had to reinstall Windows 7 to fix some sound distortion on my new build, and upon reinstalling Windower4 it doesn't want to launch POL. It also isn't downloading the plugins database, though add-ons are accounted for, if that's relevant. I'm stumped. PlayOnline and FFXI boot fine sans Windower.

    Here's the crash log:
    Spoiler: show
    System.TimeoutException: The operation has timed out.
    at #=qqAzPRWz$RssPKfk0jUZ$WCjp8nopLLO9t9sTGipaG5Y=.#= qq6o8s_4$CV5qmty7aDpXcQ==(#=qPm9BNL3SiV0sOAYpWtx42 5myfcWJq6lbag6RFwBzBCs= #=qG2SARFf0vXqceHhYVwNoug==, String #=qlo1fBfSYicE$ixwnsC3uWg==, #=qiiAOl5GPj6DXsDvP2Kdi7w== #=q113362DYQ2RlYX3Ca1e7Og==, TimeSpan #=qPg2TgCAk6GOBreydtbq_Rg==)
    at #=qqAzPRWz$RssPKfk0jUZ$WCjp8nopLLO9t9sTGipaG5Y=.#= qYiV2gsygzf1MqdSmf_sUiQ==(String #=qXGQR6A2pK4bYx3UIwD9kPQ==, #=qV_vdXJWxFe82jBde5nTWZNpU5N6zKCFTkYVR28Q6PJQ= #=qm$kpPhSY99mSZfKvwcQdtg==, TimeSpan #=qDfv1C4VSYhzJGIXE3L_ZyQ==)
    at #=qqAzPRWz$RssPKfk0jUZ$WCjp8nopLLO9t9sTGipaG5Y=.#= qswaxzuXUpRrG1TBx6_ctbA==(String #=q3G6Bu4p7cm89Y1nXoqM4Sw==, #=qV_vdXJWxFe82jBde5nTWZNpU5N6zKCFTkYVR28Q6PJQ= #=qoF8XYRBkEKpZTIfxksI1ag==)
    at #=qE_Gmewu1xJSvcdNgw8QTigHdtg9gjRFqivu3anVY95o=.#= qnQCMKMqRLmsGND5_yA3M5Q==()
    at #=qAlk$Mw_tywKjs9rd7cyoVByKGVe3vaaXeS_LGtl1hBE=.#= qfyJ2oWactrEI0jMMW5DrEA==(#=qmhNvAyztrFon0QQMItVoE w== #=q$_uA1omHXJgXxHzgfPGREA==)
    at #=qmhNvAyztrFon0QQMItVoEw==.#=qav9FVComJWu2k_c7i_y B0A==()
    at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
    at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()

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