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  1. #1601
    Requiescat in pace.
    Join Date
    Dec 2008
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    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    I have a "/raw /ma Stun <stnpc>" macro and its doing the thing where its casting the spell before the blue arrow pops up. plz fix.

  2. #1602
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,733
    BG Level
    8
    FFXI Server
    Carbuncle

    This is a windower 4 thread. Using spellcast to make a "skill up bot" is pretty silly when you have access to lua. Not saying you shouldn't or anything like that, but I'm just pointing out that there are easier and more powerful options available now.

    Especially when/if we ever get a pause/sleep function.

  3. #1603
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Julian View Post
    Especially when/if we ever get a pause/sleep function.
    While there already is one (even if it only works somewhat properly in event_addon_command, which can still be used to make a skillup bot), there are much cleaner ways to do that, such as using the action packet. That way you can completely eliminate timers and just go as soon as the last action finished, which allows you to use arbitrary haste/fast cast gear as well.

    Just saying, botting is still bad, mhkay.

  4. #1604
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Fixed Shortcuts' 3-argument command problems.
    - Example: /pcmd add <part of name> should work as long as <part of name> is in your monster array (aka, if you have run past them yet since zoning in). You no longer have to count the Os in "Pooooooooooooo" if you want to add them by the chat command.

    I also added the /target and /ta commands, which I forgot the first time.


    Auto-completion's logic works like this:
    0) If there is no target provided (final word in your command is a valid "second word" or the command itself), default to not providing a target and let the game handle it as it normally does.
    1) If there is, lowercase the final argument (target) and compare it to every name in your monster array.
    2) If it matches and it is a player, add the name to a list of potential targets. If the potential target is a monster, add <t> instead.
    3) Go through this list and determine if there are any first-characters matches. So if you have /ta blah then it will check list #2 for people whose names specifically start with blah.
    4) If there are no first character matches, just use the first element in the list.
    5) Reconstruct the command and send it out through windower via /input <command>. Store a copy of it so that Shortcuts knows to ignore it the second time through and doesn't make an infinite loop (one-element blacklist, basically).

    There's a little more to it than that, but that's basically the current logic. I will start adding a check to see whether or not you're targeting anything when the next LuaCore version gets pushed. There's a minor problem in the current one where the target array isn't re-initialized to nil, so you just end up with junk in it and there's no real way for me to tell whether or not you have a real target.

  5. #1605
    Requiescat in pace.
    Join Date
    Dec 2008
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    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Are those "Skill-up bots" comments directed at me? I'm not making a skillup bot. I was stunning in legion except whenever I hit my macro the blue arrow would pop up and the spell would cast anyway. I use /raw to bypass spellcast since it always seems super laggy to me.

    Should I post a bug request on the github site?

  6. #1606
    Fake Numbers
    Join Date
    Feb 2006
    Posts
    87
    BG Level
    2

    Has there been an Allseeingeye plugin developed for V4?

  7. #1607
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Jackle View Post
    Has there been an Allseeingeye plugin developed for V4?
    No, and no plans for one.

  8. #1608
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by grevenilvec75 View Post
    Are those "Skill-up bots" comments directed at me? I'm not making a skillup bot. I was stunning in legion except whenever I hit my macro the blue arrow would pop up and the spell would cast anyway. I use /raw to bypass spellcast since it always seems super laggy to me.

    Should I post a bug request on the github site?
    No, they weren't.

  9. #1609
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Statustimer doesn't appear on boost str (or any of the other boost spells).

  10. #1610
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Jackle View Post
    Has there been an Allseeingeye plugin developed for V4?
    Yes but it won't be distribute among the public, like the original Allseeingeye was always meant to be, for the use of a few lucky ones.

  11. #1611
    Sea Torques
    Join Date
    Sep 2012
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    736
    BG Level
    5
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    Leviathan

    Quote Originally Posted by Sechs View Post
    Yes but it won't be distribute among the public, like the original Allseeingeye was always meant to be, for the use of a few lucky ones.
    That's not true, there is no version of ASE for 4.0 at all.

  12. #1612
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    It was just a sarcastic joke lol
    Sorry, thought it was obvious.

  13. #1613
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Sechs View Post
    It was just a sarcastic joke lol
    Sorry, thought it was obvious.
    Not your fault, I'm German, we don't have sarcasm here.

  14. #1614
    Requiescat in pace.
    Join Date
    Dec 2008
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    1,341
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    6
    FFXI Server
    Lakshmi



    .

  15. #1615
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Needs more

  16. #1616
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    Wats allseeingeye? Or rather Wat was?

  17. #1617
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    A thing that let you see things in the game that are normally not visible such as cutscene NPCS stored away or structures not yet put up or a mob that had died and not yet respawned etc. Obviously useful for the days when camping NMs was a thing, not so much now anyways. I think someone also used it on Allmighty Apkallu.

  18. #1618
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    It also allows people doing mythics to never actually do an assault.

  19. #1619
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    The only actual legitimate use for it besides ??? targeting imo. I'm still too scared to do the assault thing though.

  20. #1620
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I dunno how all Seeing Eye would help with assaults, other than maybe being able to click the end pole to win it at anytime?

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