I have a "/raw /ma Stun <stnpc>" macro and its doing the thing where its casting the spell before the blue arrow pops up. plz fix.
I have a "/raw /ma Stun <stnpc>" macro and its doing the thing where its casting the spell before the blue arrow pops up. plz fix.
This is a windower 4 thread. Using spellcast to make a "skill up bot" is pretty silly when you have access to lua. Not saying you shouldn't or anything like that, but I'm just pointing out that there are easier and more powerful options available now.
Especially when/if we ever get a pause/sleep function.![]()
While there already is one (even if it only works somewhat properly in event_addon_command, which can still be used to make a skillup bot), there are much cleaner ways to do that, such as using the action packet. That way you can completely eliminate timers and just go as soon as the last action finished, which allows you to use arbitrary haste/fast cast gear as well.
Just saying, botting is still bad, mhkay.
Fixed Shortcuts' 3-argument command problems.
- Example: /pcmd add <part of name> should work as long as <part of name> is in your monster array (aka, if you have run past them yet since zoning in). You no longer have to count the Os in "Pooooooooooooo" if you want to add them by the chat command.
I also added the /target and /ta commands, which I forgot the first time.
Auto-completion's logic works like this:
0) If there is no target provided (final word in your command is a valid "second word" or the command itself), default to not providing a target and let the game handle it as it normally does.
1) If there is, lowercase the final argument (target) and compare it to every name in your monster array.
2) If it matches and it is a player, add the name to a list of potential targets. If the potential target is a monster, add <t> instead.
3) Go through this list and determine if there are any first-characters matches. So if you have /ta blah then it will check list #2 for people whose names specifically start with blah.
4) If there are no first character matches, just use the first element in the list.
5) Reconstruct the command and send it out through windower via /input <command>. Store a copy of it so that Shortcuts knows to ignore it the second time through and doesn't make an infinite loop (one-element blacklist, basically).
There's a little more to it than that, but that's basically the current logic. I will start adding a check to see whether or not you're targeting anything when the next LuaCore version gets pushed. There's a minor problem in the current one where the target array isn't re-initialized to nil, so you just end up with junk in it and there's no real way for me to tell whether or not you have a real target.
Are those "Skill-up bots" comments directed at me? I'm not making a skillup bot. I was stunning in legion except whenever I hit my macro the blue arrow would pop up and the spell would cast anyway. I use /raw to bypass spellcast since it always seems super laggy to me.
Should I post a bug request on the github site?
Has there been an Allseeingeye plugin developed for V4?
Statustimer doesn't appear on boost str (or any of the other boost spells).
It was just a sarcastic joke lol
Sorry, thought it was obvious.
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Needs more![]()
Wats allseeingeye? Or rather Wat was?
A thing that let you see things in the game that are normally not visible such as cutscene NPCS stored away or structures not yet put up or a mob that had died and not yet respawned etc. Obviously useful for the days when camping NMs was a thing, not so much now anyways. I think someone also used it on Allmighty Apkallu.
It also allows people doing mythics to never actually do an assault.
The only actual legitimate use for it besides ??? targeting imo. I'm still too scared to do the assault thing though.
I dunno how all Seeing Eye would help with assaults, other than maybe being able to click the end pole to win it at anytime?