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  1. #1641
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Btw, my computer shat itself and I am going to be unable to do anything for a week or two. Fortunately I saw it coming and was. Basically living out of my dropbox, but I cannot really answer battlemod questions for a while. Restricted to phone.

  2. #1642
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Tymon View Post
    I crash in fractures now, as of about 4 days ago. Not sure what the addon is.

    It's not:

    Attainment
    Plasmon
    Aecho
    Plasticsurgeon

    I crash on NMs only. Any help here?
    Type //lua m

    Maybe you have some addons running you don't know about.

    I don't use any addons except one I wrote while inside and no crashes here.

  3. #1643
    CoP Dynamis
    Join Date
    Nov 2009
    Posts
    265
    BG Level
    4
    FFXI Server
    Ragnarok

    For anyone interested, I have updated Battlemod and added new color setting in colors.xml:
    Code:
     <mobspellcol>0</mobspellcol>
    This allows you specifying color of NPC (mobs and automaton) magic spells. Change it from default '0' to a color of your preference if you wish. You can see list of available colors by typing in game:
    Code:
    //bm colortest
    Player casted magic color remains controlled just like before by:
    Code:
    <spellcol>0</spellcol>

  4. #1644
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,287
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    Very stupid question that I'm sure there is an answer for but I am asking anyway.

    What is the easiest way to completely remove all color coding from battlemod? I want it to look exactly like the normal chatlog does without it on.

  5. #1645
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Go to colors.xml and change all of them except items to 0.

  6. #1646
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Lately it's been happening to me (not 100%, but not rare either) that if I'm already in battle and I'm a bit too fast with the manual commands
    //load blinkmenot
    //bmn all all off
    //bmn all party on
    //bmn all ally on

    Often during 3rd or 4th line of that list, my game crashes.
    Is it because I forgot to update some settings, some xml, or whatever else?
    Is it a known issue? Is it a local problem of mine and if so how can I solve it?

  7. #1647
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    I'm having a crashing issue when logging in and we believe it is a corrupted file with my FFXI install (File Check was fine). To check this I have installed another copy of FFXI on a second hard drive partition. How can I tell Windower4 to boot from that particular partition rather than booting the standard install from C:/Program Files/etc.? I haven't found a way to do that.

  8. #1648
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Sechs View Post
    Lately it's been happening to me (not 100%, but not rare either) that if I'm already in battle and I'm a bit too fast with the manual commands
    //load blinkmenot
    //bmn all all off
    //bmn all party on
    //bmn all ally on

    Often during 3rd or 4th line of that list, my game crashes.
    Is it because I forgot to update some settings, some xml, or whatever else?
    Is it a known issue? Is it a local problem of mine and if so how can I solve it?
    It is a known issue, there is a bug report for it. Unfortunately I can't reproduce it no matter how much I try (and I tried a lot, even made looping scripts that sent commands), so I'm not really sure what it's about.

    Quote Originally Posted by Therin View Post
    I'm having a crashing issue when logging in and we believe it is a corrupted file with my FFXI install (File Check was fine). To check this I have installed another copy of FFXI on a second hard drive partition. How can I tell Windower4 to boot from that particular partition rather than booting the standard install from C:/Program Files/etc.? I haven't found a way to do that.
    You need to adjust the paths in the registry.

  9. #1649
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    It only happened to me in instanced places so far (Delve and Salvo2).
    Is there an internal thing that generates an error log so that next time it happens to me I can contribute with a more accurate report and help you guys out?

  10. #1650
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Sechs View Post
    It only happened to me in instanced places so far (Delve and Salvo2).
    Is there an internal thing that generates an error log so that next time it happens to me I can contribute with a more accurate report and help you guys out?
    Unfortunately not, but it has been much requested and hence a Hook redesign process was started that should enable better logging and easier debugging. Since then a few other things have attached, and both a new packet API as well as a new text rendering engine are all competing for developer time with the new logging/debugging architecture, which unfortunately makes it harder to predict when it's gonna go live.

  11. #1651
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Ok, didn't want to whine btw, if anything I wanted to help as much as within my capabilities.
    Thumb up anyway
    Thanks for answering my doubts, now at least I know it's a known issue and not just a problem I have.

  12. #1652
    CoP Dynamis
    Join Date
    Nov 2009
    Posts
    265
    BG Level
    4
    FFXI Server
    Ragnarok

    New addon idea: Toss-Me-Not

    So I was talking to a friend, who just tossed his Mekira body by accident and had an idea for an addon:
    Make a list of items (something similar to Light Luggage list format maybe?) you'd never, ever want to toss (Aegis, 100 Byne bill, Black Belt etc) and if you try to toss something on the list, that packet gets blocked from being sent and instead you send yourself a /tell, like "Are you retarded?!"

    Would that be doable?

  13. #1653
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Zirael View Post
    New addon idea: Toss-Me-Not

    [...]

    Would that be doable?
    Currently not, but once the new packet API is out that will be doable.

  14. #1654
    Smells like Onions
    Join Date
    Jul 2013
    Posts
    6
    BG Level
    0

    I know I must be overlooking something, but where can I find an actual tutorial/guide/help/instructions on how to use Windower? I just installed it along with some plug-ins and add-ons, and when I log in I can see the overlays for some of them, but I have no idea how to set up or customize anything from there.

    Does Windower even have any of its own commands aside from the ones to load/unload plugins? Or do inputable commands solely depend on the plugins loaded (like if you opened FFXI with Windower and no plugins loaded, the only ones you could enter would be ones to load/unload plugins)?

    Even a basic FAQ or overview would be really helpful. I'm feeling pretty lost.

  15. #1655
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Here's the command.txt and readme.txt for the old 3.x version of windower. I suspect most of it applies to 4.x



    Spoiler: show
    Code:
    //Also shown are shorter synonyms under the full command
    
    // GENERAL COMMANDS
    showfps # - Shows or hides FPS counter
    	<0 = hidden, 1 = visible, no parameter to toggle>
    fps_location <X> <Y>
    	- X and Y may be set to negative values and will align to the top & bottom respectively when done so.
    screenshot <format> [hide] - Takes a screenshot, specifying hide hides Windower from the screenshot.
    	<format can be bmp/jpg/png>
    wait <time> - Pauses execution of a command/bind/alias/script for given seconds. Can be decimal.
    pause <time>
    listbinds - Lists all currently defined key binds into the games chat log.
    bind_listall
    clearbinds - Clears all currently defined key binds.
    bind_clearall
    listaliases - Lists all currently defined aliases into the games chat log.
    alias_listall
    clearaliases - Clears all currently defined aliases.
    alias_clearall
    key_send <key> [up/down] - Sets a key state to a specified state. This sets to 1 state, 
    	you must then set the state back to up to release the key. Use this feature with care.
    setkey - same as key_send
    
    // CONSOLE COMMANDS
    console_toggle - Toggles the visibilty of the console
    console_clear - Clears the console buffer
    console_echo <string> - Echos string to the console buffer
    console_displayactivity # - Sets whether the console displays on new text
    	<0 = disable, 1 = enable>
    console_fadedelay int - Time in milliseconds before the console fades
    console_position <X> <Y> - Sets the console position
    console_color A R G B - Sets the console color
    	<Alpha (Optional) Red Green Blue>
    console_exec <file> - Executes a console script
    exec <file>
    console_chatopen <0/1> - When set to 0, the defined console key will NOT open the Console when you have your chat box open.
    console_screendir <string> - Sets the directory screenshots will be saved to. This may be a relative path to Windower folder 
    	(ie 'screenshots' is 'Windower/screenshots') or an absolute path such as D:/MyScreenshots/
    	
    // GAME COMMANDS
    game_forceambientlight # - Forces using specified ambient light
    	<0 = ignore, 1 = force>
    game_ambientlight A R G B - Set game ambient light
    	<Alpha (Optional) Red Green Blue>
    game_fillmode <#> - Set rendering mode
    fillmode <#>
    	<0 = normal, 1 = wireframe, 2 = point fill>
    game_gamma <#> - Sets game gamma <0-100, Default = 50>
    gamma <#>
    game_allowsetcursorpos # - Sets whether the game is allowed to set the cursor position
    	<0 = false, 1 = true>
    game_minimize - Minimizes the game to the taskbar
    minimize
    game_exit - Exits the game to POL (character will start red dotting in game)
    exit
    game_quit - Same as game_exit
    quit
    game_terminate - Hard exits the game completely (character will start red dotting in game)
    terminate
    window_toggleframe - Toggles window frame on/off.
    toggleframe
    window_togglefullscreen - Sets game to psudeo-fullscreen mode
    togglefullscreen
    game_exittype <0/1> - When set to 1, the game will default to forcefully Terminating the POL Process when you click the X button to close the game. 
    	When set to 0, it will default to exiting and returning to the PlayOnline viewer.
    game_exitprompt <0/1> - When set to 1, clicking the X button will display a prompt confirming the close of the game.
    	You now have a choice wether or not to cancel the closing, and choose which method to close the game by.
    	The default button that is hilighted is based on the game_exittype command. If this setting is set to 0,
    	The game will close down by what ever method is selected by game_exittype without asking for confirmation When
    	the X button is clicked on the window.
    game_allowresize <0/1> - When set to 0, you will no longer be able to resize the Window freely by dragging its edges.
    	This will help prevent accidental resizing. If you wish to resize the window, you may hold down Alt or Control. If you hold down
    	Shift you may resize the window without proportional restriction.
    
    // KEYBOARD COMMANDS
    keyboard_bind key [up] command - Binds a command to a key. Down is assumed, specify up for bind on release of key.
    bind key [up] command < ^ = Ctrl, ! = ALT >
    keyboard_unbind key [up] - Unbinds any commands from a key. down is assumed, specify up for up.
    unbind key [up]
    alias <alias> command - e.g. "alias blah wait 5;echo hello" will create a pseudo console command "blah"
    can be typed in the console, used in a script, or even put into a bind
    keyboard_sendstring <string> - Sends a command to the game just as you had inputted it yourself. This DOES NOT interupt anything you are currently typing.
    input <string> - Same as keyboard_sendstring
    keyboard_type <string> - This types directly into the ingame chatbox.
    type <string>
    keyboard_blockinput # - Blocks keyboard input
    	<0 = unblock, 1 = block>
    keyboard_allowmmf # - Allows or disables keyboard input via MMF
    	<0 = disable, 1 = enable>
    paste - Pastes the contents of the clipboard to the input buffer.
    
    //MOUSE COMMANDS
    mouse_blockinput # - Blocks mouse input
    	<0 = unblock, 1 = block (MAJOR PROBLEMS)>
    
    // PLUGIN COMMANDS
    plugin_load <plugin> - Loads a plugin dll (.dll is optional, and case is irrelevant)
    load <plugin>
    plugin_unload <plugin> - Unloads a plugin dll
    unload <plugin>
    plugin_reload <plugin> - Unloads and reloads the specified plugin.
    reload <plugin>
    plugin_list - Lists all currently loaded plugins to the in game chat log.
    list
    plugin_unloadall - Unloads all currently loaded plugins.
    unloadall
    plugin_toggle <plugin> - Will toggle a plugin. Designed to be bound to a key to turn off or on a plugin on a keystroke 
    toggle <plugin>


    Spoiler: show
    Code:
    ,------------------------------------------------------------,
    |                        FFXI Windower                       |
    |                        Version 3.431                       |
    |                  http://www.windower.net                   |
    |               readme originally by: Cliff                  |
    |                      revised by: Cozma                     |
    |              currently maintained by nitsuj                |
    '------------------------------------------------------------'
    
    
    
    [ Instructions ]
      ------------
    
    1. Now that you have extracted the windower files, you can 
       move this entire folder to a location of your choice.
       NOTE: It is recommended that you DO NOT use the directory 
             where your game is installed.
    
    2. Open launcher.ini and set the line that says language = __ 
       to the correct POL version you are using (i.e. EN, JP, EU), 
       and also enter the resolution dimensions you want the game 
       to run at. For fullscreen, use the full dimensions of your 
       desktop.
    
    3. Run(open) launcher.exe 
    
    4. If the game is being windowed succesfully you will see  
       "Windower Enabled" in the title bar.
    
    
    If you have any problems with Windower, please visit our 
    Website at [ www.windower.net ] and check the news forum. 
    This forum will inform you of any currently known problems 
    and how to fix them if a solution is available. If you do
    not see your issue in the current threads, please use the 
    Search feature to look for a solution BEFORE starting a 
    new thread.
    
    
    [ Default Key Bindings ]
      --------------------
    
    Toggle Console          = Insert
    Force Ambient Lighting  = F11
    Show FPS                = F12
    Screenshot              = Print Screen
    DrawDistance Lv5        = Control - F10
    DrawDistance Lv1        = Alt - F10
    Paste					= Ctrl-V
    
    
    
    
    [ Advanced Information ]
      --------------------
    
    For command line execution:
    
    + Specifying an alternate ini file on the command line
    
          Launcher.exe -c WindowerAlternate.ini
    
          This will instruct the launcher to use that ini file. 
          (You can use this in batch files as well.)
    
    + Viewing available switches/flags for the launcher
    
          launcher -h
    
    
    Additional advanced information:
    
    When the game is loaded, the init.txt file in the scripts 
    folder is executed in the console and will assign the 
    default key bindings and other settings. There is a large 
    variety of console commands available for use-- which are 
    listed in the commands.txt file. Simply toggle (activate) 
    the console in game to enter any commands, and then toggle 
    the console again (deactivate) when you are finished. This 
    will allow you to continue playing your game.
    
    You can also edit the init.txt file to suit your own 
    preferences.
    
    For example, to increase (brighten) the gamma for the screen 
    change:
       gamma 50
    
    to:
       gamma 60
    
    Console commands can also be bound to keys, the syntax is:
       bind <key> <up/down> "<command>"
    
    If you want to bind this key every time you play insert
    this line in your init.txt file.
    
    
    
    
    [ Plugins ]
      -------
    
    Included plugins are: ConsoleBG, SSOrganizer, Timestamp,
    Distance, Recast, Silence, and TParty.
    
    + ConsoleBG places a dark background behind console text,
      making the text easier to read in brightly colored zones.
      
    + SSOrganizer organizes screenshots in more precise fashion, 
      rather than tossing them all into one folder. Please see 
      the wiki for more information on this plugin.
      
    + Timestamp adds the current time to the beginning of all 
      lines/messages in the chat log.
    
    + Distance shows the distance between any target and 
      yourself.
    
    + Recast shows the time remaining until you can recast 
      or reuse a spell or job ability that you have recently
      used. 
    
    + Silence prevents "Equipment changed." from being printed 
      to the chat log.
    
    + TParty shows the TP and MP of all party and alliance 
      members.
    
    
    There are MANY other plugins on the Windower Website. You 
    can find download links and information about them at:
    [ http://www.windower.net ]
    
    
    
    
    [ Disclaimer ]
      ----------
    
    Any damages or losses caused by this program are the sole 
    responsibility of the user. Use of this program will likely 
    void the EULA and may result in suspension/banning if caught; 
    USE AT YOUR OWN RISK!
    
    With that said, the safest route to take is to not tell 
    anyone that you use this program. Keeping quiet about using 
    it will lessen your chances of getting caught. Please use 
    this software respectfully, not for cheating other players. 
    
    Enjoy!
    
    - the windower team



    Question of my own:

    Is there a way to log all console text to a file? Maybe save it in the same folder as the logger plugin log folder

  16. #1656
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by grevenilvec75 View Post
    Is there a way to log all console text to a file? Maybe save it in the same folder as the logger plugin log folder
    Not at this moment, but better logging features are being worked on and this could be added.

  17. #1657
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I pushed an update that should fix battlemod's strange ability names (from new monsters). You just need to re-run launcher and reload battlemod.

  18. #1658
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Why does this happen occasionally in Delve or Wildskeeper or high lag events?

    http://img580.imageshack.us/img580/5051/6ze.png

    It unloads all plugins AND addons, then about 2min later, POL crashes.

  19. #1659
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    66
    BG Level
    2

    Quote Originally Posted by Ophannus View Post
    Why does this happen occasionally in Delve or Wildskeeper or high lag events?

    http://img580.imageshack.us/img580/5051/6ze.png

    It unloads all plugins AND addons, then about 2min later, POL crashes.
    I'm not sure but it's probably one of your plugins causing you to crash.

  20. #1660
    Fake Numbers
    Join Date
    Oct 2007
    Posts
    80
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    Alright, so I've been having random "Playonline has stopped working" errors for sometime now - mostly in regards to the Delve, Legion and Salvage zones, but sometimes I'll just be walking through town and POL will stop working for me. A friend of mine did some tinkering last night, and he informed me that it was Spellcast (the .dll he explicitly said) causing this error. (Naturally, I wasn't pleased. I've perhaps become a bit too dependent on SC...) So is there any way to verify his findings? I think I can use Windower scripts in the meantime while waiting for the lua Spellcast-variant to get released, but I'd really like to know if there's anything else I can do as well.

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