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  1. #1681
    Yoshi P
    Join Date
    Jul 2004
    Posts
    5,348
    BG Level
    8
    FFXI Server
    Bahamut

    Been having issues with Windower crashing when switching between main/mules lately :/

  2. #1682
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,292
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    I don't know if this is a plugin or addon or what, but someone I was with had a script that would invite anyone who sent them a tell saying "invite"

    What is this? Would be really helpful

  3. #1683
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,653
    BG Level
    8
    FFXI Server
    Sylph

    Probably autoexec.

  4. #1684
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,292
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    I guess I'll have to learn how to script with that then, I have no idea how to write an event to do that in autoexec

  5. #1685
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Ok so after messin with battlemod, (Was turning one to true with the rest false to see what each did and with the spells i was using for testing protectra, barfira, sleepga) Condensebuffs was condensing sleepga but not barfira or protectra. Condensedamage didnt seem to do anything by itself. Condensebattle didnt seem to do anythin by itself. Having all three Condenses set to true however made barfira and protectra condense as well as sleepga, and it consolidated double attacks into one line with a (2) for 2 hits and # dmg for the total dmg of the two hits. Also most chatlog messages were normal without all three on (not followin the patterns with actor abil target and number).

    I couldnt see any difference when usin cancelmulti, supersilence, or targetnumber. I figured target number being false would remove the (5) in front of a -Ga spell when it hits 5 mobs, but the (number) was always there (I think i would prefer no (number)). I figured cancelmulti would list double attacks as separate lines like they would normally display. I use silence plugin so i dunno if that is makin supersilence not seem to do anything.

    Is there anyway you can give me an example of what ability or spells utilize those settings, not necessarily what they do but what spell i can use to see the difference between them on or off. Also i cant think of what JA/Spells "line_noactor" would work for (although i did change the line to how i would prefer it if i ever did see it). any help would be appreciated, thanks!

  6. #1686
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Tymon:
    I use these on my mule's autoexec:

    Accepts any invite, replacing * with a name will accept invites from only that name. I am not sure if "|" works in autoexec
    <register silent="true" event="invite_*">wait 1;input /join</register>

    When ever Trumpy sends a tell "invite" to my mule he will invite Trumpy, you could use * instead of Trumpy for anyone but I dont think that will tell who to add to the party with the /pcmd add trumpy part.
    <register silent="true" event="chat_tell_trumpy_invite">wait 1;input /pcmd add trumpy</register>

    Same as above but for formin an alliance and a tell "alliance"
    <register silent="true" event="chat_tell_trumpy_alliance">wait 1;input /acmd add trumpy</register>

    Makes Trumpy the leader of a party my mule is leader of, when Trumpy sends my mule a tell "leader"
    <register silent="true" event="chat_tell_trumpy_leader">wait 1;input /pcmd leader trumpy</register>

    When Trumpy tells my mule "leave", he will leave the party
    <register silent="true" event="chat_tell_trumpy_leave">wait 1;input /pcmd leave</register>

    Originally I had the members of the small LS i was in each with their own entry, so that anyone could send him a tell to be invited. But nobody ever remembered that function. My hopes was if i ever fell asleep at an event or had to be afk they could invite me, make me invite them, make themselves leader, or make me disband a party i was in for invites (i suppose i could even put a "/tell warp" for me to warp people if i wanted). With the way i have it set up i will accept anyones invite or alliance so it could lead to shenanigans! there is now a addon that you can control some of these with tho called "Autojoin"

  7. #1687
    BG Content
    Join Date
    Jul 2007
    Posts
    22,369
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Trumpy View Post
    Ok so after messin with battlemod, (Was turning one to true with the rest false to see what each did and with the spells i was using for testing protectra, barfira, sleepga) Condensebuffs was condensing sleepga but not barfira or protectra. Condensedamage didnt seem to do anything by itself. Condensebattle didnt seem to do anything by itself. Having all three Condenses set to true however made barfira and protectra condense as well as sleepga, and it consolidated double attacks into one line with a (2) for 2 hits and # dmg for the total dmg of the two hits. Also most chatlog messages were normal without all three on (not following the patterns with actor abil target and number).

    I couldnt see any difference when usin cancelmulti, supersilence, or targetnumber. I figured target number being false would remove the (5) in front of a -Ga spell when it hits 5 mobs, but the (number) was always there (I think i would prefer no (number)). I figured cancelmulti would list double attacks as separate lines like they would normally display. I use silence plugin so i dunno if that is makin supersilence not seem to do anything.

    Is there anyway you can give me an example of what ability or spells utilize those settings, not necessarily what they do but what spell i can use to see the difference between them on or off. Also i cant think of what JA/Spells "line_noactor" would work for (although i did change the line to how i would prefer it if i ever did see it). any help would be appreciated, thanks!
    It's intended to be:
    * condensebuffs - condenses AoE buffs/debuffs (sounds like this isn't working as intended). It should condense sleepga, barfira, protectra, etc.
    * condensebattle - uses custom lines (with ${fields}) when regenerating the chat log. This is also the one that speeds the chat log up.
    * condensedamage - combines multiple swings with the same effect on the same attack round into one line. This is what adds the (2), etc.
    * cancelmulti - Replaces Silence and also handles red text messages like "You can't equip that right now"
    * supersilence - This one doesn't do anything, I think.
    * targetnumber - adds a [number] for the number of targets on condensebuffs lines.

    lines_noactor is for things like AoE monster attacks (Ironclads), AoE spells (____ takes XX damage) and AoE buffs. Generally the chat log messages are:
    Line 1: ${actor} casts ${abil}.\7${target} takes ${number} damage. <--- line_full used for the first target
    Line 2: ${target} takes ${number} damage. <--- line_noactor used for targets after the first
    Shortcuts:
    Also, I updated shortcuts this morning. It *should* have eliminated all the problems people were reporting. I also included a temporary part of the program that detects and breaks out of infinite recursions with windower. I'm not sure that is necessary, but I have been having stability issue lately and it might be. I have it sending messages to the chat log if it has to break out of a probable infinite loop (views >36 outgoing text messages in 0.2 seconds). If that happens, please tell me what the message says and let me know what addons/plugins you had loaded at the time.


    Gearswap:
    Barring my stability issues (for which Gearswap *might* be to blame), Gearswap is pretty much done and just waiting on the next hook update. I use it for several jobs at the moment. It's great to sit there in the equipment menu watching your gear swap =p.

    For a little taste, here's a video of me skilling up string:
    Spoiler: show

  8. #1688
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Byrthnoth View Post
    * condensebattle - uses custom lines (with ${fields}) when regenerating the chat log. This is also the one that speeds the chat log up.


    I have this set to false and i still get the faster chatlog. If that's a bug, don't fix it!

  9. #1689
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Just to reiterate Condense Buffs only condensed Sleepga when it was the only one set to true, however with the other condneses on it condensed everything for me.
    I couldnt get target number to switch off the (number) when set to true or false. (I'd prefer it off)
    I also couldnt get the double attacks to not combine. It seemed like it was either all on or off lol.

    for the no actor line I put "WHAT IS THIS FOR" at the end of it so i would notice it when it did occur. It finally cropped up as Enlight dmg on my pld. I was mostly testing on things that died in one hit so i rarely saw that additional damage earlier.

    Thanks for the time answering the questions byrth, this is really cool stuff. Because how certain messages get grouped together tho, it is difficult to set it up how i'd like so i think i wont use this much still. For example: Misses show up the same as me using provoke. Magic and Job abilities show up the same as well. So Trumpy starts casting looks funny when its provoke. Trumpy takes 0 points of damage also makes Trumpy is cured for 30 points of damage. I know the way its all set up is weird so there's not much you can do. The way it is that you have it set by default is pretty cool too but I find it difficult to pick out the WSes and other things among the chat log with just Hit 200 --> monster.

  10. #1690
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Tonight i got the same error code for shortcuts except it said 163 attempt to index local 'r_line' (a nil value)

  11. #1691
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Trumpy View Post
    Tymon:
    I use these on my mule's autoexec:

    Accepts any invite, replacing * with a name will accept invites from only that name. I am not sure if "|" works in autoexec
    <register silent="true" event="invite_*">wait 1;input /join</register>

    When ever Trumpy sends a tell "invite" to my mule he will invite Trumpy, you could use * instead of Trumpy for anyone but I dont think that will tell who to add to the party with the /pcmd add trumpy part.
    <register silent="true" event="chat_tell_trumpy_invite">wait 1;input /pcmd add trumpy</register>

    Same as above but for formin an alliance and a tell "alliance"
    <register silent="true" event="chat_tell_trumpy_alliance">wait 1;input /acmd add trumpy</register>

    Makes Trumpy the leader of a party my mule is leader of, when Trumpy sends my mule a tell "leader"
    <register silent="true" event="chat_tell_trumpy_leader">wait 1;input /pcmd leader trumpy</register>

    When Trumpy tells my mule "leave", he will leave the party
    <register silent="true" event="chat_tell_trumpy_leave">wait 1;input /pcmd leave</register>

    Originally I had the members of the small LS i was in each with their own entry, so that anyone could send him a tell to be invited. But nobody ever remembered that function. My hopes was if i ever fell asleep at an event or had to be afk they could invite me, make me invite them, make themselves leader, or make me disband a party i was in for invites (i suppose i could even put a "/tell warp" for me to warp people if i wanted). With the way i have it set up i will accept anyones invite or alliance so it could lead to shenanigans! there is now a addon that you can control some of these with tho called "Autojoin"
    This would work for inviting anyone that sends you a tell. It uses the <r> feature of the game to tell who sent you the tell. It would be wrong if you got a tell during the wait.
    Code:
    <register silent="true" event="chat_tell_*_invite">wait 2;input /pcmd add &lt;r&gt;</register>

  12. #1692
    BG Content
    Join Date
    Jul 2007
    Posts
    22,369
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Trumpy View Post
    Tonight i got the same error code for shortcuts except it said 163 attempt to index local 'r_line' (a nil value)
    You need to log out and back in to fix it. If you're getting the "nil value" error when you use new spells, it's possible that resources haven't been updated yet? I haven't checked and can't right now.

    In other news, Shortcuts works with //commands on the new hook. =p Also, my infinite loop detection did trigger a few times for me yesterday, but I suspect it was just from Spellcast /equip spam.

  13. #1693
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I had rebooted ffxi after you said you updated but i am bout to reboot pol again so i will try shortcuts again ( i have been /shutdown every day for the login contest. whenever i /logout and back in weather on a mule or main i sometimes have problems so i jsut shutdown everytime). Also it still isnt happening when any actions are being preformed. i think the last one i posted happend about 10 seconds after i zoned into some adoulin area.

  14. #1694
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    EDIT: nvm

  15. #1695
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    ok I just got the shortcuts bug now and figured it out. IT gives me the error when i use /map, but if i used the map in the menu it doesnt give error.

  16. #1696
    BG Content
    Join Date
    Jul 2007
    Posts
    22,369
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    10
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    Lakshmi
    Blog Entries
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    !!! Thanks!

    Apparently I don't use that command ever. Now it is fixed, and Magic Finale is also fixed (for the last day it hasn't been working with Shortcuts <_<)

  17. #1697
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Byrthnoth View Post
    Gearswap:
    Barring my stability issues (for which Gearswap *might* be to blame), Gearswap is pretty much done and just waiting on the next hook update. I use it for several jobs at the burnent. It's great to sit there in the equipment menu watching your gear swap =p.

    For a little taste, here's a video of me skilling up string:
    Spoiler: show
    HURRY AND MAKE THIS SHIT HAPPEN.

  18. #1698
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,292
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    Quote Originally Posted by Mafai View Post
    This would work for inviting anyone that sends you a tell. It uses the <r> feature of the game to tell who sent you the tell. It would be wrong if you got a tell during the wait.
    Code:
    <register silent="true" event="chat_tell_*_invite">wait 2;input /pcmd add &lt;r&gt;</register>
    This does exactly what I want, thank you.

    Gearswap is.. Lua spellcast type on-call stuff?

  19. #1699
    BG Content
    Join Date
    Jul 2007
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    22,369
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    Lakshmi
    Blog Entries
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    Well, it works in a beta form and I use it. I am still trying to figure out how to handle things like dropped packets in Delve, extreme lag, etc. I need to add another layer of logic for events that should be impossible, basically. Like completing a spell without casting it. Should not be possible, but I'm Delve this is what happens if the "casting" action packet fails to arrive.

    Also, so I don't forget, I need to do something about equip changes that are sent but have not registered yet interfering with spell spam.

  20. #1700
    Puppetmaster
    Join Date
    Feb 2013
    Posts
    65
    BG Level
    2

    Auto Ranged Attack

    Attempting to use AutoRA I was able to get it working after downloading spellcast, and it worked in Abyssea Uleg/Latheine, but a couple days later when going into Gustav Tunnel it would freeze PoL after only 3-5 shots. Any suggestions/remedies on getting around this?

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