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  1. #1761
    Campaign
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    Quote Originally Posted by Nitrous24 View Post
    Ahoy puppetmasters, preview of my addon autocontrol! Only currently works in the development build of windower. But i figured some people would like to see that this will be possible in 4.1!
    This is so incredibly awesome, I'm at a loss of words :O

    Being able to save "sets" of Automatons to quickly swap between them, carefully tracking elemental burden. Omg! Nomnom!
    Only other things that I'd love to track, altough way less important than the ones above, is a working way to carefully track when maneuvers are about to expire (Status Timer doesn't really work for that, or for RUN runes for instance) and the internal PUP cooldowns like Flashbulb, Barrage Turbine, Disruptor etc.

  2. #1762
    Very Sexy Nerd
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    Carbuncle

    I cannot wait to start developing stuff in 4.1!

    Will the older version of lua allow for a proper pause/sleep type function? If so, fuck yes!

  3. #1763
    BG Content
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    Lakshmi
    Blog Entries
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    Not yet, but they're implementing multithreading/coroutines.

    Gearswap is getting more stable and I'm hunting down bugs.

  4. #1764
    Old Merits
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    Sep 2010
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    1,094
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    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Byrthnoth View Post
    Not yet, but they're implementing multithreading/coroutines.

    Gearswap is getting more stable and I'm hunting down bugs.
    Hmmmm. I gotta get to work learning lua. Pretty excited about gearswap.

    EDIT:

    A thought.... I realize they aren't quit the same thing, but if it's possible to gear swap with the menus open... Would it be possible to make it so you can open macro palettes with menus open? Or while typing something? Or with a <st> up.

    Getting tangled in a menu or the switch target cursor then not being able to open my macro palatte has always bugged me. It's also given me the habit of constantly spamming the O button on my controller so I don't get locked up. <,<

  5. #1765
    Sea Torques
    Join Date
    Sep 2012
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    736
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    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Julian View Post
    Will the older version of lua allow for a proper pause/sleep type function? If so, fuck yes!
    That wasn't really a Lua issue, just the way we implemented it. We're currently refactoring it so sleeping will work. It will go live with the other changes.

  6. #1766
    Puppetmaster
    Join Date
    Oct 2012
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    73
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    2
    FFXI Server
    Bahamut

    Quote Originally Posted by Arcon View Post
    They're implemented very differently, so it might work (I don't see why it shouldn't based on its function calls).
    Interesting. I will load it up and test later tonight.

  7. #1767
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Sechs View Post
    This is so incredibly awesome, I'm at a loss of words :O

    Being able to save "sets" of Automatons to quickly swap between them, carefully tracking elemental burden. Omg! Nomnom!
    Only other things that I'd love to track, altough way less important than the ones above, is a working way to carefully track when maneuvers are about to expire (Status Timer doesn't really work for that, or for RUN runes for instance) and the internal PUP cooldowns like Flashbulb, Barrage Turbine, Disruptor etc.
    you're not the first person to ask for this. I will definately see about adding (probably via timers) cooldown tracking on automaton JAs. The timers on maneuvers are tricky, I could catch when you use one then do a custom timer for it through timers, but it'd likely be something generic i.e. Maneuver 1, Maneuver 2, Maneuver 3, rather than the names themselves. Due to the fact they can be overwritten.

  8. #1768
    BG Content
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    Lakshmi
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    I should have gone and gotten Nares Cuffs for this. Where's my Balsam Staff? etc. but:


    This is an example of using pet_midcast with GearSwap. The code for this is:
    Code:
    function pet_midcast(spell,action)
        if spell.type=='BloodPactWard' then
            if T{'Diamond Storm','Sleepga','Slowga','Tidal Roar','Shock Squall'}:contains(spell.name) then
                equip(sets.midcast_MAcc_BP)
            else
                equip(sets.midcast_Buff_BP)
            end
        elseif spell.type=='BloodPactRage' then
            if T{'Heavenly Strike','Wind Blade','Holy Mist','Night Terror','Nether Blast','Thunderstorm'}:contains(spell.name) then
                equip(sets.midcast_MAB_BP)
             elseif T{'Predator Claws','Rush','Eclipse Bite','Meteor','Spinning  Dive','Flaming Crush','Mountain Buster','Chaotic  Strike'}:contains(spell.name) then
                equip(sets.midcast_Phys_BP)
            else
                equip(sets.midcast_Phys_BP)
            end
        elseif spell.type=='BlackMagic' then
            equip(sets.midcast_MAB_BP)
        end
    end
    The code could be more exact given the information available (make a pure MAB set for spirits, include more BPs above, etc.), but the idea should come through.

  9. #1769
    Campaign
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    Quote Originally Posted by Nitrous24 View Post
    I could catch when you use one then do a custom timer for it through timers, but it'd likely be something generic i.e. Maneuver 1, Maneuver 2, Maneuver 3, rather than the names themselves. Due to the fact they can be overwritten.
    This would be actually BETTER in my opinion. Having names could be confusing when you use more than one of the same maneuver.
    Using just numbers that correspond to the ones you have from left to right on your screen would be all that I need, and it would be a great help.
    If you're gonna add this to Timers make it so it works for RUN's runes as well (they follow the same mechanism of PUP's maneuver, they just last much longer), I'm sure they'll apreciate :D

  10. #1770
    D. Ring
    Join Date
    Jul 2008
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    4,529
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    7
    FFXI Server
    Phoenix

    I am so excited for gearswap, that is just awesome.

  11. #1771
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Please don't ask about the map. It's a new plugin for 4.1. I really should've turned it off but it slipped my mind ><
    Anyway, here's autocontrol with timers plugin-based timers for Automaton JAs (flashbulb, barrage turbine, strobe) and Maneuvers.

  12. #1772
    Campaign
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    Jul 2007
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    Sir, you are making me unfathomably wet.

  13. #1773
    Sea Torques
    Join Date
    Sep 2012
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    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Nitrous24 View Post
    Please don't ask about the map. It's a new plugin for 4.1. I really should've turned it off but it slipped my mind ><
    It's not really a secret. That's the new FFXIDB plugin, which for now is just a functional map, but will be expanded to include all of Infobar's previous functionality, as well as live data feeds from FFXIDB, which itself will be expanded, and display that info on the map.

    There's still no "officially" public testing for the new version, as it can still be unstable and is undergoing daily changes (which sometimes break new things again), but it is mostly functional already and hence it hasn't really been handled as a secret.

  14. #1774
    BG Content
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    Lakshmi
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    Hey everyone~!

    Windower v4 has improved a lot in the last 5 months, and has been about as stable as v3.4 for the last month or two. To commemorate this (and so they don't have to keep fixing two fairly different programs), the Windower Team is bringing v4.0 out of beta and dropping support for v3.4. To go along with this change, they have re-worked the Windower website. Please give it a visit!

    Notable changes include:
    1) Reworked the main site because it no longer needed to provide access to Plugins, etc. that are in Launcher ( http://www.windower.net/ )
    2) Reworked the wiki, which includes information about plugins and addons - but not mine, because I just discovered it. ( http://wiki.windower.net/doku.php?id=start )
    3) Added a public developer wiki to help addon writers and everyone else interested in knowing just a little bit more about what makes their Taru tick. ( http://dev.windower.net/doku.php )
    4) Reworked the forums, because a large fraction of the content of the old forums was outdated. ( http://forums.windower.net/ )
    -- The old forums are archived here: ( http://legacy.windower.net/ )
    5) Created the Windower Library, which allows file sharing of text documents. This has a few features: ( http://library.windower.net/ )
    -- You can submit Guides. (Example: http://library.windower.net/view/Aur...nstable_Client )
    -- You can also note that you're sharing a GearSwap file ( http://library.windower.net/view/Byrth/Summoner ), a Spellcast File, or a Script.
    -- You can rate and comment on each others documents.
    -------- The Library is still under development, which is why it is not linked from the main site. Regardless, pretty awesome eh? -------
    6) Login name/passwords were all consolidated to one system (they used to be separate). The account setup is here ( account.windower.net )


    As you may have guessed from the above Guide that I linked, a new development build has also been released. So don't worry, if you only play betas then there's still a build for you to crash with. This will hopefully allow a little buffering of changes that may potentially break Windower, which will improve the overall stability of v4. Updates (like today) will still require immediate fixes, but it will be less likely to randomly stop working. The development build also pulls from a different Github branch and plugin directory, so addons (like GearSwap) and plugins (like FFXIDB) can also be tested there in advance of being released.

    Problems that I've noticed with it:
    * It sends all IPC messages twice.
    * Occasionally when I'm using GearSwap the process will suddenly gain about a gigabyte of RAM and crash out. Happens about once a day. Looks like a memory leak, but logging tells me nothing. idfk


    Please post any suggestions you might have!

  15. #1775
    Campaign
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    Everything's pretty awesome.
    Only thing I'm slightly disappointed is that on the new forum platform you didn't import the user data DB, now people have to make new accounts =/

    Nonetheless, kudos for the huge amount of work guys.
    Can't wait for 4.1 to be out. The new hook should fix the blank thing/semitransparent full screen layer issues of Timers completely, right?

  16. #1776
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    324
    BG Level
    4
    FFXI Server
    Valefor

    I've been crashing sometimes when muling in the last few weeks and I think the only things I've changed have been to start using Battlemod and the timers function of Timers. I tribox almost all the time and usually leave my characters logged in overnight and while I'm at work. When I start muling multiple characters, only one seems to crash (usually the one logged in longest) and it looks like it happens as the character comes in and the chat starts to scroll. Has anyone else seen this issue?

  17. #1777
    Melee Summoner
    Join Date
    Jan 2010
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    35
    BG Level
    1

    Not sure where to give feedback on GearSwap, so here goes.

    Throws Error: spellcast - plugin not loaded. error on start.
    Precast doesnt seem to work by default without cast_delay or verify_equip at all.
    Club/Shield -> Staff/Grip never equips grip and throws usual error, forgot to check whether double rings work or not.

    These are minor, but the next one is actually really inconvenient: using JA you already have active again completely blocks all actions afterwards, tried with Arts - use any of the two twice in a row and everything is blocked completely afterwards until //lua r gearswap. I forgot to check other JAs like stratagems though.

    Other than that seems really nice, but i havent played around with it alot yet.

  18. #1778
    BG Content
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    Lakshmi
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    Quote Originally Posted by Elpy View Post
    Throws Error: spellcast - plugin not loaded. error on start.
    I have a send_command('unload spellcast') in there by default. Spellcast shouldn't create any infinite loops with gearswap, but I think it will be attempting to send the same commands twice.

    Quote Originally Posted by Elpy
    Precast doesnt seem to work by default without cast_delay or verify_equip at all.
    What ability/spell were you using and what was your precast function? It works for me with No Foot Rise and AF2+2 body on Dancer. Swaps gear and gives me TP, although I can't totally swear that using the ability with 0 cast delay will always give the benefit of the gear.

    Quote Originally Posted by Elpy
    Club/Shield -> Staff/Grip never equips grip and throws usual error, forgot to check whether double rings work or not.
    I used to have handling in for making sure that staff/grip would equip properly but I seem to have removed it because I thought it was unnecessary. I'll play around with that later. Double rings works.

    Quote Originally Posted by Elpy
    These are minor, but the next one is actually really inconvenient: using JA you already have active again completely blocks all actions afterwards, tried with Arts - use any of the two twice in a row and everything is blocked completely afterwards until //lua r gearswap. I forgot to check other JAs like stratagems though.
    GearSwap blocks input while the player is already acting. This avoids spellcast's problem of spamming precast sets. You're free to hit your macro as many times as you want and it will only send the action and equip commands to SE once. Spellcast would have attempted to change your gear into precast every single hit, with a wait command before midcast, aftercast, etc. So maybe you would complete the spell in your precast gear if you attempted to cast too many times.

    However, blocking input becomes problematic when the game cancels your action and doesn't tell you (like in Delve) or when you happen to find a case that I haven't specifically excluded yet (like re-using the same SCH JA). I pushed an update for it just now that will fix it specifically for scholar JAs, but I'm not sure how I'm going to handle the dropped packet problems. I may have to drop this feature.



    Oh yeah, and I went around spamming check for a while last night. I think they made a fairly simple change and all the information still seems to be there, but I haven't checked any T~IT or TW monsters yet. I also updated mabils with the new monster TP moves.

  19. #1779
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    When you initially announced GearSwap some time ago I thought it would have just been a "tool" for other plugins like Spellcast and the likes to make the gear swaps more accurate (during menus etc).
    Assuming I'm right, it seems to me that over time GearSwap evolved to become a complete Spellcast replacement, and much more.
    Correct?

    How will you be able to "program" it? I mean conditions etc.

  20. #1780
    Melee Summoner
    Join Date
    Jan 2010
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    BG Level
    1

    Was trying precast with a slightly moddified SCH example .lua and stoneskin, with Atinian Staff/Vivid Strap erroring after going from Owleyes/Genbu and precast consistently failing (without cast_delay or verify_equip obviously).
    I didnt pay much attention to other spells or tried avoiding Club/Shield -> Staff/Grip though. I'll give it a more thorough tryout later.

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