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  1. #1781
    Relic Shield
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    Jan 2013
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    Ive never been able to switch between Staff/grip to club/shield (mages) or staff/grip to sword/sword (blu) or even when you put equip back on after you have been stripped had the 2 dual wielded weapons put on (although i swear at one point after abyssea was released I got this to work, maybe I was just tripping) So it will be amazing to me when/if that is fixed. Not sure I will ever be able to figure out lua now though to make these files. I am jsut gettin spellcast down lol.

  2. #1782
    BG Content
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    Lakshmi
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    Quote Originally Posted by Sechs View Post
    When you initially announced GearSwap some time ago I thought it would have just been a "tool" for other plugins like Spellcast and the likes to make the gear swaps more accurate (during menus etc).
    Assuming I'm right, it seems to me that over time GearSwap evolved to become a complete Spellcast replacement, and much more.
    Correct?

    How will you be able to "program" it? I mean conditions etc.
    It was always designed to be part of a spellcast replacement. Spellcast handles several different problems and does a lot of different things (and people might not want all of them), so it makes sense to split up the functions as much as possible. I've settled on:
    1) Shortcuts - Does command interpretation like Spellcast
    2) GearSwap - Swaps equipment like spellcast. Uses Lua files ( http://library.windower.net/view/Byrth/Summoner ). If you download gearswap, there are more examples.
    3) <unnamed> - Interprets text/command inputs and replaces things like %main with your main job, etc. I'm hoping that someone else makes this.

    Re: Elpy - I'm pretty sure I misinterpreted your statement. I thought you were saying that the precast function wasn't called before casting, not that you got a weapon/grip error going from your idle to precast set.


    Also, I think I had fixed the grip/subweapon problem by just controlling the order the equip packets were sent in, but I'll have to look at old versions of gearswap. For some reason I commented it out and deleted it at some point because it seemed to work either way.

  3. #1783
    Melee Summoner
    Join Date
    Jan 2010
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    1

    Nah, you got it right, precast was equipped after casting have already started, i just mentioned error in case if there are some other checks like verify_equip in place that might cause delay after failed swap on their own. I just didnt think of checking precast without that failing staff/grip swap or with other spells when i was on.
    At any rate i'll be looking through GearSwap alot more thoroughly later and will try to avoid such confusion.

  4. #1784
    BG Content
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    Lakshmi
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    Ah, so it works like this:
    1) It notices that you're trying to cast a spell/etc.
    2) It deletes your attempt (saves it) and calls your precast function.
    3) You use equip() commands in your precast function, which assemble a gearset to be equipped.
    4) It leaves your user function, checks whether the thing can be equipped, and sends the appropriate packets to equip it.
    5) It sends the command to the game immediately if there is no verify_equip or cast_delay.
    6) There's a pretty good chance that your equip commands are going out in the same chunk as the action command, so whether or not you're swapped when the server interprets your action command is just down to luck.

    For me with No Foot Rise and AF2+2 body, it worked fine once without any delay. Other times it might not work, I don't know. I know it essentially always works with 0.2 seconds delay in low-lag areas. I can probably push that down. This is not something that I intend to compensate for in the addon itself. I have given addon writers all the available tools to deal with the problem and they're just going to have to pick the solution they want.

    This also allows users to make rules that check whether a spell is worth precasting if you have to wait 0.2 seconds to do so:
    Code:
    if spell.casttime*(1-percent_FC) > 0.2 then
        cast_delay(0.2)
    end
    ...or rules that force precasts on very long spells regardless how long it takes:
    Code:
    if string.find(spell.name,'Reraise') then
        verify_equip()
    end
    Not including cast_delay or verify_equip is also an option, if it's something like Steps where I couldn't really give two shits whether or not my Acc gear swaps before they go off.

  5. #1785
    Sea Torques
    Join Date
    Sep 2012
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    Leviathan

    Quote Originally Posted by Sechs View Post
    Only thing I'm slightly disappointed is that on the new forum platform you didn't import the user data DB, now people have to make new accounts =/
    While it might be annoying, it was necessary because they weren't compatible with the new user system we're using and which will encompass all of Windower's sites (the forums, the wiki, FFXIDB) and possibly hold other uses.

    Quote Originally Posted by Sechs View Post
    The new hook should fix the blank thing/semitransparent full screen layer issues of Timers completely, right?
    Yes, as far as I can tell it's fixed. You can check out the development branch of the Hook (check the link below the regular Windower 4 download link) if you wanna give it a shot. But note that it's a development release and as such should not be used for important events Should copy it to a different folder and try there, it will download all files again (except for your settings, obviously).

  6. #1786
    Requiescat in pace.
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    Lakshmi

    edit: nvm

  7. #1787
    Banned.

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    Shiva
    WoW Realm
    Kil'jaeden

    might not be the right place but I don't post on windower forums, anyone know if attainment has been fixed yet? was broken like 2 patches ago

  8. #1788
    Sea Torques
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    Sep 2012
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    Leviathan

    Quote Originally Posted by D44kpunk View Post
    might not be the right place but I don't post on windower forums, anyone know if attainment has been fixed yet? was broken like 2 patches ago
    Not yet. The dialog IDs have probably changed and it's very annoying finding those again. We've been pretty preoccupied and Attainment's problems kinda flew under the radar, but we'll see to have it fixed soon.

  9. #1789
    Melee Summoner
    Join Date
    Jan 2010
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    Quote Originally Posted by Byrthnoth View Post
    Ah, so it works like this:
    cast_delay(0.2) should suffice.

    Grip equip still doesnt seem to be working, but thats just a minor inconvenience anyway.

    Is buffactive working? Cant seem to get it to work no matter what i try. This is what i test on SCH: http://pastebin.com/3qfSmPJx
    Commented out everything relying on buffactive for now, seems to be working nicely otherwise.

  10. #1790
    BG Content
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    buffactive uses lower case status names. So it would be buffactive['light arts']. I am considering changing this to a function that just returns the number of that buff active, which will also allow me to case match inputs, but keeping it as an array keeps the syntax the same as every other information-getting thing. Like, player['tp'] and spell['name'].

  11. #1791
    Melee Summoner
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    Jan 2010
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    I see, lower case works, later lines had bufacCtive typo on top, after fixing everything seems to be working nicely.

  12. #1792
    Melee Summoner
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    Jan 2010
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    Quote Originally Posted by Byrthnoth View Post
    GearSwap
    http://pastebin.com/CD7xiy26

    world.weather_element works fine with natural weather but isnt factoring storms, cant make a working check for active storm and spell.element no matter what i try.

    Thats probably not really a GearSwap problem though and i dont really expect a working code if it is more of a lua scripting issue, but just pointing it out nevertheless since its a code from an included example.

  13. #1793
    BG Content
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    Thanks, changed it! If you want to know the real weather element at some point (instead of one that also takes into account storms), it is stored at world.real_weather and world.real_weather_element.

  14. #1794
    Melee Summoner
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    Thanks!

  15. #1795
    BG Content
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    Shortcuts on the development version has been updated to work with Monstrosity commands. I thought I'd already done this, but I used the wrong monster array <_<! Whoops!

    Anyway, it has gotten a lot of work on the Development Version that hasn't made it over to the 4.0 version yet. Please try to break it and tell me how it's broken.

  16. #1796
    Hydra
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    Jul 2010
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    FFXI Server
    Asura

    Just wanted to verify it wasn't only me, is the guildwork plugin not currently compatible with the latest beta version (unstable client)? I receive the "plugin out of date" error message.

  17. #1797
    Custom Title
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    Diabolos

    Enternity is the best addon ever.

  18. #1798
    Sea Torques
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    Sep 2012
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    Leviathan

    Quote Originally Posted by |Heretic| View Post
    Just wanted to verify it wasn't only me, is the guildwork plugin not currently compatible with the latest beta version (unstable client)? I receive the "plugin out of date" error message.
    It's not. It has been rebuilt, but Stan has to push it to work. However, that might not be possible, as I'm not sure if he can maintain two separate versions (one main and one beta-branch). Guildwork is rather independent of Windower in that respect, so he will have to comment on it.

    Quote Originally Posted by Raelia View Post
    Enternity is the best addon ever.
    Could not agree more. How many hours/days of my life would have been saved from pointless cut scenes and redundant/stupid dialogue options with it. If only I had it back then...

  19. #1799
    Fake Numbers
    Join Date
    Aug 2010
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    77
    BG Level
    2

    I've been attempting to customize timers' settings.xml but the separate character fields do not seem to work. I copy the entire global tree and rename "global" to the character name and make whatever changes I want. When I reload timers if the name was capitalized timers fails to load if I lower case the name it loads but still uses the global settings. Am I missing something?

  20. #1800
    Melee Summoner
    Join Date
    Jan 2010
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    35
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    1

    On topic of Timers:

    <recastTimerLimit>8</recastTimerLimit>
    <buffsTimerLimit>8</buffsTimerLimit>

    Doesnt seem to be doing anything, still getting more timers on buffs at least.

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