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  1. #1881
    Fake Numbers
    Join Date
    Aug 2010
    Posts
    77
    BG Level
    2

    Any reason why this settings/timers.xml doesn't work? It will only load the global settings.

    Spoiler: show

    <?xml version="1.0" ?>
    <settings>
    <!--
    This file controls the settings for the Timers plugin.
    Settings in the <global> section apply to all characters

    The available settings are:
    enableRecast = Enables recast timers (Default: true)
    enableBuffs = Enables buff timers (Default: true)
    graphicalMode = Enables graphical timers (Default: true)
    slimMode = Enables slim graphical timers, must be used with graphicalMode true (Default: false)
    flashOnComplete = Flash timers upon completion (Default: true)
    showTenths = Show detailed countdown when less than 10 seconds remaining (Default: true)
    orderAlphabetically = Order timers alphetically instead of by duration (Default: false)
    show1HourName = Show the actual name of the 1-hour on cooldown (Default: true)
    highRed, highGreen, highBlue = The RGB values to use for the bar when it is under 50% complete
    medRed, medGreen, medBlue = The RGB values to use for the bar when it is between 50% and 75% complete
    lowRed, lowGreen, lowBlue = The RGB values to use for the bar when it is above 75% complete
    textA, textR, textG, textB = The Alhpa RGB values to use for the text shown
    bgA, bgR, bgG, bgB = The Alhpa RGB values to use for the text background when graphicalMode is false
    flashR, flashG, flashB = The RGB values to flash when a timer is complete
    fontName, fontSize, fontBold = The font name, size and if it is bold
    recastX, recastY = The x and y position on screen of RECAST timers (Default: 20 & 350)
    buffsX, buffsY = The x and y position on screen of BUFF timers (Default: 200 & 350)
    customX, customY = The x and y position on screen of CUSTOM timers (Default: 380 & 350)
    barSpacing = The spacing between bars (Default: 0)
    recastTimerLimit = The maximum number of recast timers that can be seen at one time, 1 minimum (Default: 10)
    buffsTimerLimit = The maximum number of buff timers that can be seen at one time, 1 minimum (Default: 10)
    customTimerLimit = The maximum number of custom timers that can be seen at one time, 1 minimum (Default: 10)

    Blacklist/Whitelist
    Timers will ALWAYS be in blacklist or whitelist mode, even if you dont set anything. The default is blacklist
    mode. Blacklist mode means anything listed will NOT be shown. Whitelist mode means ONLY what is set will be
    shown.
    blacklistMode = Enables blacklist mode (Default: true)
    whitelistMode = Enables whitelist mode, overrides blacklist mode setting (Default: false)
    recastList = The list of recasts to blacklist/whitelist
    buffList = The list of buffs to blacklist/whitelist
    -->

    <global>
    <enableRecast>true</enableRecast>
    <enableBuffs>true</enableBuffs>
    <graphicalMode>true</graphicalMode>
    <slimMode>true</slimMode>
    <flashOnCompletion>true</flashOnCompletion>
    <showTenths>false</showTenths>
    <orderAlphabetically>false</orderAlphabetically>
    <show1HourName>true</show1HourName>
    <highRed>255</highRed>
    <highGreen>0</highGreen>
    <highBlue>0</highBlue>
    <medRed>255</medRed>
    <medGreen>160</medGreen>
    <medBlue>0</medBlue>
    <lowRed>0</lowRed>
    <lowGreen>255</lowGreen>
    <lowBlue>0</lowBlue>
    <textA>255</textA>
    <textR>255</textR>
    <textG>255</textG>
    <textB>255</textB>
    <bgA>128</bgA>
    <bgR>0</bgR>
    <bgG>0</bgG>
    <bgB>0</bgB>
    <flashR>255</flashR>
    <flashG>255</flashG>
    <flashB>0</flashB>
    <fontName>Tahoma</fontName>
    <fontSize>8</fontSize>
    <fontBold>false</fontBold>
    <recastX>565</recastX>
    <recastY>350</recastY>
    <buffsX>565</buffsX>
    <buffsY>425</buffsY>
    <customX>0</customX>
    <customY>450</customY>
    <barSpacing>0</barSpacing>
    <recastTimerLimit>5</recastTimerLimit>
    <buffsTimerLimit>10</buffsTimerLimit>
    <customTimerLimit>5</customTimerLimit>
    <blacklistMode>true</blacklistMode>
    <whitelistMode>false</whitelistMode>
    <recastList></recastList>
    <buffList></buffList>
    </global>
    <scrynth>
    <enableRecast>true</enableRecast>
    <enableBuffs>true</enableBuffs>
    <graphicalMode>true</graphicalMode>
    <slimMode>true</slimMode>
    <flashOnCompletion>true</flashOnCompletion>
    <showTenths>false</showTenths>
    <orderAlphabetically>false</orderAlphabetically>
    <show1HourName>true</show1HourName>
    <highRed>255</highRed>
    <highGreen>0</highGreen>
    <highBlue>0</highBlue>
    <medRed>255</medRed>
    <medGreen>160</medGreen>
    <medBlue>0</medBlue>
    <lowRed>0</lowRed>
    <lowGreen>255</lowGreen>
    <lowBlue>0</lowBlue>
    <textA>255</textA>
    <textR>255</textR>
    <textG>255</textG>
    <textB>255</textB>
    <bgA>128</bgA>
    <bgR>0</bgR>
    <bgG>0</bgG>
    <bgB>0</bgB>
    <flashR>255</flashR>
    <flashG>255</flashG>
    <flashB>0</flashB>
    <fontName>Arial</fontName>
    <fontSize>10</fontSize>
    <fontBold>false</fontBold>
    <recastX>720</recastX>
    <recastY>720</recastY>
    <buffsX>920</buffsX>
    <buffsY>720</buffsY>
    <customX>1120</customX>
    <customY>720</customY>
    <barSpacing>0</barSpacing>
    <recastTimerLimit>10</recastTimerLimit>
    <buffsTimerLimit>10</buffsTimerLimit>
    <customTimerLimit>10</customTimerLimit>
    <blacklistMode>true</blacklistMode>
    <whitelistMode>false</whitelistMode>
    <recastList></recastList>
    <buffList></buffList>
    </scrynth>
    <!--
    You may also override specific settings on a per-character basis here.
    -->
    </settings>

  2. #1882
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Does the name have to be capitalized?

  3. #1883
    Fake Numbers
    Join Date
    Aug 2010
    Posts
    77
    BG Level
    2

    No it spits out an error and then unloads itself if its capitalized.

  4. #1884
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    35
    BG Level
    1

    Noticed GearSwap using up way too much memory (300~700mb) after a while recently.

  5. #1885
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Elpy View Post
    Notticed GearSwap using up way too much memory (300~700mb) after a while recently.
    LuaCore has a known but very hard to pinpoint memory leak. We're currently doing a major recode of LuaCore, so we spent little time debugging it so far, as it might be irrelevant soon. Once that's done we can see if the leak persists and if so try to debug it.

  6. #1886
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Scrynth View Post
    Any reason why this settings/timers.xml doesn't work? It will only load the global settings.
    I'm fairly certain this isn't your issue, but, You only need to include the fields that are changed between global and your character. Which, after a very quick (so possibly missed something) skim through, is nothing except the positions.

  7. #1887
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    35
    BG Level
    1

    world.weather_element in GearSwap is not factoring storms again.

  8. #1888
    BG Content
    Join Date
    Jul 2007
    Posts
    22,354
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Does any buffactive work? I have not made any substantial change to gearswap in a week or so, so that indicates a failure in LuaCore.

  9. #1889
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    35
    BG Level
    1

    Yeah, buffactive does work.
    world.weather_element works naturally, but not with storms.

    On another note, this may be my failure in lua, but i cant get local variables to work atm, not sure whether it worked before or not. For example, something like this from included files
    Code:
    		elseif spell.english == 'Impact' then
    			local tempset = sets['midcast_'..spell.type]
    			tempset['body'] = 'Twilight Cloak'
    			tempset['head'] = 'empty'
    			cast_delay(1.5)
    			weathercheck(spell.element,tempset)
    		else
    will change the actual set, so '//gs equip midcast_BlackMagic' will start equipping Twilight instead of whatever there was.

  10. #1890
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Why would you expect world.weather_element to check for buffs?

  11. #1891
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    35
    BG Level
    1

    Storm is a buff. SCH storms i mean.
    At least thats how SC behaves and only reason i can think of why it shouldnt behave like that are weather trials, but thats what world.real_weather_element is for. Makes it rather difficult to factor storms on your own otherwise.

  12. #1892
    New Merits
    Join Date
    Sep 2010
    Posts
    223
    BG Level
    4
    FFXI Server
    Ifrit

    I can't wait for gs. Seeing you guys talk about it makes me jelly!

  13. #1893
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Oh I see, refresh_ffxi_info does does account for weather for world.weather. Just seemed strange given the name.

    It may be luacore then, or there's a possibility the array is being cleared before refresh_ffxi_info is called.

  14. #1894
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    LuaCore does not give Storm info in the weather value, and I see no reason why it should, as that is not technically weather and even behaves differently. The only sensible thing is to check for it in the buffs. Idk what GS does, but having weather report Storms seems illogical to me.

  15. #1895
    BG Content
    Join Date
    Jul 2007
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    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    It makes sense, because storms emulate single-potency weather. They replace whatever weather is currently present with single potency weather, so there is never a time where you actually care what the real weather is when storms are up. They trigger gear, weather bonuses, etc. It makes sense to treat them as the current weather rather than having everyone that uses weather logic have to make the same exact function to account for them.

    The real question is why I still have world.real_weather in, and the answer is that I just left it in for the hell of it in case it becomes useful some day.

  16. #1896
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    35
    BG Level
    1

    Checked it further, seems like its a case sensitive issue, storm gives lower case 'ice', while real weather and spell.element is 'Ice'.
    Code:
    if spell.element:lower() == world.weather_element:lower() or spell.element == world.day_element then
    Works for now.

  17. #1897
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Byrthnoth View Post
    It makes sense, because storms emulate single-potency weather. They replace whatever weather is currently present with single potency weather, so there is never a time where you actually care what the real weather is when storms are up. They trigger gear, weather bonuses, etc. It makes sense to treat them as the current weather rather than having everyone that uses weather logic have to make the same exact function to account for them.

    The real question is why I still have world.real_weather in, and the answer is that I just left it in for the hell of it in case it becomes useful some day.
    I meant for LuaCore, not GS. In GS I can see a benefit for it, although it's still not the right way to do it imo, as storms do not replace weather, they count instead of it in certain situations but not others (trials were mentioned). It would be best to have it as its own, but different variable (weather_effect or something). Otherwise someone who doesn't know about it might be confused by the naming.

  18. #1898
    BG Content
    Join Date
    Jul 2007
    Posts
    22,354
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Elpy View Post
    Checked it further, seems like its a case sensitive issue, storm gives lower case 'ice', while real weather and spell.element is 'Ice'.
    Code:
    if spell.element:lower() == world.weather_element:lower() or spell.element == world.day_element then
    Works for now.
    Okay. I upper cased the first letter of all of them now, but I recommend leaving your fix in. I'll have to decide which way I want it (upper case first or all lower) later. All lower is more consistent with everything else.

  19. #1899
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    So... I have a feature request (for shortcuts? as a standalone thing? whatever.)

    I typo'd /haste as /h aste.... and /h is the shortcut for call for help.

    A way to just block that command and variations from keyboard input completely would be aces <_<

  20. #1900
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    There used to be a CFHProtect plugin, honestly, no idea why it's gone oO I was kinda surprised not to see it in the plugin list.

    I can make an addon to mimic its functionality, but it will only work on the 4.1 branch (development build).

    Edit:
    Apparently there is now a /blockhelp command, which is why CFHProtect was deprecated, and which is also why I don't see a need for this addon, so nevermind!

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