I think blockhelp might fully block CFH, whereas CFH protect let you type a command to CFH things. I think it also resets when you log back in? Not sure on that one.
I think blockhelp might fully block CFH, whereas CFH protect let you type a command to CFH things. I think it also resets when you log back in? Not sure on that one.
SE added normal protection for CFH that i cant recall what it was. like i think u have to enable it to call for help.
i think u can go to config and remove /h as a command for calling for help by the way. maybe that is what SE did was remove that to be gone by default
Config > misc 2 > key assiggnments - commands: remove the H from" call for help" down the list
scanned last few pages and didn't see anything.
wondering if it is a plugin causing monstrosity to show me as an incorrect species. turned off blinkemnot and spellcast, but my first experience with monstrosity and i was a lizard yet displayed as a white flan.
sorry if this is mentioned elsewhere, didn't find it.
Is there an approximate date for the 4.1 release? Are you guys aiming for a certain goal time-wise or too early yet to be talking about all of that?
plasticsurgeon is causing the monstrosity oddities.
There is no time line (there never is for things we do), but I can give an update on where it's at right now. It's actually surprisingly stable already, and sleep support was finally added to LuaCore (although that's still not in the 4.1 release, but only because it's being tested internally right now), as well as running events on their own thread, meaning they won't affect game performance anymore if they take too long to compute. The things left to fix now are IPC and the slow memory leak inside LuaCore (if that hasn't been fixed by the previous change, we didn't get a chance to test it yet). Once those are in, I don't see why 4.1 couldn't be released, although it will still be considered the "dev build" for a while, until we're sure it's more or less bug-free.
Another reason that's stopping us from releasing is that addon breakage is still somewhat common, since the API is undergoing a significant change, as well as some of the Lua libraries in common use. Most addons needed to be adjusted from 4.0 to 4.1, and some still need to be.
I'd like to give a timeline to be honest, but we often think of things that could go in now that would be a hassle to add later, so we extend it for a bit. Otherwise we'd have to put that off and push for another major revamp down the road, and we'd like to get as much revamping done now as necessary.
For the record, after we push the 4.1 changes out to the live version, we will still keep a development build of Windower around, but the changes to the live version won't be as major or critical as they are this time around. We will merely use the dev build to push out minor changes ahead of the live build, kinda like a community beta test. Before we just pushed updates out to everyone and occasionally it broke some things (which garnered up to major (and not entirely undeserved) bitching), so this time we'll just push changes to the dev build, and once they're community-approved, push them to the live build.
/blockhelp only removes the Call for help button from the on screen menu, it doesn't do anything to stop a CFH entered via a /h command, which is what I'm looking to stop.
Spoiler: show
really cant wait for ffxidb plugin to be in my life! unfortunately other things dont ever seem to work as well on the dev version so i stick to the regular win4. the other day i tried it again and the map wasnt poppin up. i was in town so i zoned outdoors to see if maybe it was disabled in town or something and nothing. so i hit //reload ffxidb and the map popped up for bout 1 second before the windower crashed. Not been much activity in the thread for a bit so thot i would give it a bit of a bump.
I have been experimenting a lot with variables now that i understand how to use them. Will these still work in gearswap? I havent tried that at all cause of other plugins/addons not workin on the dev version for me so like i said i just stick to the regular version of win4.
Variables do work in GearSwap. Two of the Dev team have been enjoying FFXIV and myself/Arcon have gotten slammed by RL, so I'm not sure what the exact status of everything is. When Arcon and I get back online LuaCore/GearSwap development will re-commence. I have about two hours of non-work/sleep time a day at the moment and I try to fit cooking, eating, and doing housework into that time. Things might temporarily lighten up in a week.
Related: FFXIDB broke a week or two ago and hasn't been fixed.
My windower 4 crashes whenever I change characters about 4 times on my account which makes it extremely obnoxious to do the login campaign. I did a filecheck on pol and ffxi and there wasn't any files that were corrupted or anything, is there a plugin that causes crashing when changing characters?
Last 2 days my w4 has taken a little longer to just load up pol. It also takes forever to check resources. It is not my connection as far as I can tell.
i unload silence spellcast and blinkmenot (sometimes autoexec) when i mule. usually i dont have that problem when i do that. lately tho i just been //unloadall then muling and then jsut rebooting ffxi entirely to play for realsies.
There's an easier way of handling what you're doing that won't necessitate restarting FFXI. If you remember how you modified your ini file and/or how you launched scripts in Windower 3, this won't be difficult for you.
A. In Windower's home directory, open settings.XML, and you'll see that it starts with a list of add-ons and plug-ins you'll be launching.
B. Copy and paste everything that is surrounded by either the <plugin> or <addon> tabs into a new, blank text editor window.
C. Using your editor's "Find and Replace," replace all instances of "<plugin>" with "load " (including the ending space), and replace all instances of "<addon>" with "lua load " (also with the ending space).
D. Likewise, use "Find and Replace" to quickly blank out "</plugin>" and "</addon>".
E. Now that you have a list of your plugins and add-ons ready to be loaded in Windower, save this new file as a text document in the Windower scripts directory.
F. After you've finished muling, type "//exec WhateverYouNamedYourPluginAndAddonFile.txt" into the chat, or type the command without the leading slashes into the console, and you'll reload everything you normally use on whatever character it is you're on.
There's an addon built specifically for this. Loads sets of plugins/addons on login, unloads them on logout. It's called plugin_manager. You can simply have just plugin_manager autoload then have it autoload all your other addons/plugins when you log into your character.
Blinkmenot caused crashing for me when changing characters so I take it off now
Is there currently any efficient way to two box across two PCs using widower 4? I'm still using old Windower and a version of RCM I added a socket layer to years ago. It's just getting annoying since <stal> and <stpt> seem to be messed up in old windower (always targets the caster). I could probably update RCM to use the new windowerhelper, but I can't really find a lot of documentation around the new helper API.
I understand that next release may/will have network aware RPC, but is there something people are using, or some way to get things to work until then?
That would require having something loaded, though—that being plugin_manager. If they're using //unloadall and //lua unloadall, it's faster in the end to type //exec filename.txt. They could make the former even faster by having an alias set to unload all plug-ins and add-ons, eliminating the need to type in both unload commands separately.
Of course, plugin_manager likely doesn't cause any problems, but if someone wanted to completely eliminate all plug-ins and add-ons while operating, they couldn't use it.
Last night it appeared that luacore bombed out, all my addons stopped working, but other plugins (spellcast, bmn, etc) were working fine. Any way to reload luacore without //terminate > log back in?