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  1. #301
    Ridill
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    Asura

    Quote Originally Posted by Vyvian View Post
    But the buffer needs to run into range in order to use -ra magic since it centers on the Geo right? Maybe they intended the job to be close more frequently than a normal mage.
    In that case they should've given the job some sort of defensive tools instead of nothing at all.

  2. #302
    Bagel
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    Quote Originally Posted by Vyvian View Post
    But the buffer needs to run into range in order to use -ra magic since it centers on the Geo right? Maybe they intended the job to be close more frequently than a normal mage.
    GEO has similar HP to a BRD~ Problem with most endgame stuff atm is that the mobs do huge AOE damage...

  3. #303
    Relic Weapons
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    Sep 2007
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    Caprese Dionir
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    Hyperion
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    Sylph

    Quote Originally Posted by Kumbai View Post
    GEO has similar HP to a BRD~ Problem with most endgame stuff atm is that the mobs do huge AOE damage...
    I never said it was a great idea, just that they maybe had envisioned it. For example they envision Dark Knights would cast spells frequently and therefore give them traits like Occult Acumen. Also they supposedly lowered aoe damage, and monster parameters in general in most of endgame events, or so they said in the update notes.

  4. #304
    Relic Weapons
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    Caprese Dionir
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    Hyperion
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    Sylph

    Can Indi be dispelled? That may be the balance they're thinking of, the buffs are weaker but they're immune to dispel mechanics. The GEO doesn't get an icon for using Indi, they just get the icon for being in range of the effect (like the "You're benefitting from someone else's sphere" icon). If the GEO is using a debuffing Indi, there's no icon at all.

  5. #305
    Bagel
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    I'm assuming they cannot be dispelled. GEO doesn't have a "master" buff that gives it to everyone else, it's just the sphere.

    It's a good point, but if you're zerging something that happens to AOE dispell everything 15%+ attack isn't gonna help -that- much when the DD have no other buffs.

  6. #306
    BG Content
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    Lakshmi
    Blog Entries
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    Give them an undispellable 30% Haste and we'll talk. Otherwise that's hardly even an asset.

  7. #307
    New Spam Forum
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    Aug 2007
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    3
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    Ragnarok

    Quote Originally Posted by Alkar View Post
    In that case they should've given the job some sort of defensive tools instead of nothing at all.
    Like better HP, or better armor, or inherent Defense Bonus/Magic Defense Bonus, or a special job trait that causes GEO to take less damage from area attacks.

  8. #308
    Relic Weapons
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    Sep 2007
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    Caprese Dionir
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    Hyperion
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    Sylph

    Quote Originally Posted by Kumbai View Post
    I'm assuming they cannot be dispelled. GEO doesn't have a "master" buff that gives it to everyone else, it's just the sphere.

    It's a good point, but if you're zerging something that happens to AOE dispell everything 15%+ attack isn't gonna help -that- much when the DD have no other buffs.
    True, and the only fight I can think of that dispels everything highly often is Odin V2. We've been trying with a melee setup using Embrava for that reason, since it can't be dispelled (only overwritten by Kaustra), so it may be interesting to try that again now that Embrava's duration is short. I assume eventually we'll have handballs like brd has instruments "Precision+5" or "Voidance+2" etc.

  9. #309
    Bagel
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    Quote Originally Posted by Vyvian View Post
    True, and the only fight I can think of that dispels everything highly often is Odin V2. We've been trying with a melee setup using Embrava for that reason, since it can't be dispelled (only overwritten by Kaustra), so it may be interesting to try that again now that Embrava's duration is short. I assume eventually we'll have handballs like brd has instruments "Precision+5" or "Voidance+2" etc.
    Even if you're zerging Odin and he manages to get off a dispellga, the fight is over~ and his AoE would shred a GEO to pieces.

    Well, fingers crossed the do some tweaking with the % of buffs and give us something notable. I want them to add a master sphere icon too. It's annoying when I have multiple buffs on to see what I'm actually receiving/giving people.

    Skillup update: 409 combined: Attack is giving 7.9~8% now.

    Edit: 416 gives +12 to STR etc.

  10. #310
    Ridill
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    Asura

    Quote Originally Posted by Vyvian View Post
    True, and the only fight I can think of that dispels everything highly often is Odin V2. We've been trying with a melee setup using Embrava for that reason, since it can't be dispelled (only overwritten by Kaustra), so it may be interesting to try that again now that Embrava's duration is short. I assume eventually we'll have handballs like brd has instruments "Precision+5" or "Voidance+2" etc.
    I really hope we don't. More generic bells would be enough (+potency, + duration, + range, etc.).

  11. #311
    Sea Torques
    Join Date
    Jan 2012
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    Valefor

    I want to go ahead and blame the strength of the buffs on nothing for the job being on the test server. The only thing to do is Geo/Pld with a Genbu's shield.

    Has anyone done any testing with the MP return on Full Circle? It doesn't look like a full % return on casting cost, so what's the deal?

    =Edit=
    And a bell for every damn buff is my biggest fear for how this job will turn out. I HOPE they realize how shit our inventories are by now.

  12. #312
    New Merits
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    Apr 2009
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    Leviathan

    Id rather have a few bells to choose from, rather than 1 or 2 bells that you basically have to have and do shit (kinda like the animator)

  13. #313
    Sea Torques
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    Aug 2007
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    5

    Either a bell increase your buff range from 6' to 20+' (this seems impossible to SE)

    or... only give buffs to back line jobs? (2buffs max anyway)
    Unless... like other said, GEO can (melee?!) be in range of AOE, with PDT gears. and not being torn in pieces while swing the "Bell"!

    Without Merits/ Artifacts/ New Bells, currently GEO is more like "A new job to play, but End Game - no thanks yet" !

    Correct me, if I'm wrong. GEO only has one DOT spell? Has any high level test the DOT dmg?

  14. #314
    Sea Torques
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    Aug 2007
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    5

    @ Slycer / Bryth,

    U might want to amend the Garlaige Citadel location - description. My bad....
    VW Warp/ [S] Maw, zone in -> to H-8.
    the word Basement is a bit misleading.

  15. #315
    Hydra
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    Caitsith

    remember that all the current numbers on buff % are without the JAs that geo uses to enhance their buffs if I'm not mistaken. Blaze of Glory, Bolster(2hr), and the third whose name escapes me now herp. BTW the third one and bolster does not stack iirc

  16. #316
    Ridill
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    Quote Originally Posted by Pebe View Post
    remember that all the current numbers on buff % are without the JAs that geo uses to enhance their buffs if I'm not mistaken. Blaze of Glory, Bolster(2hr), and the third whose name escapes me now herp. BTW the third one and bolster does not stack iirc
    But they only work on Geo- spells and they either reduce your Luopan's HP or increase the HP depletion. The only one that works on everything with no penalties is the SP. I guess we'll have to see what happens at higher levels with the AoE spam.

  17. #317
    Sea Torques
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    Valefor

    Those JA's are also on fairly long timers. Best hope is for buffs to all get formula changes once you break a certain tier of combined skill.

  18. #318
    Sea Torques
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    Also, need to remember this -
    Your Luopan can take dmg from AOE also. Treat them like your pet....

  19. #319
    Hydra
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    Caitsith

    although healing salve or whatever is called doesn't work on them(I know you just meant like pets not actually pets), too bad we can't just dawn mulsim them XD

  20. #320
    Sea Torques
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    Aug 2007
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    yea, sorry to confuse... It's a "pet" but not a real one... that's a shamed... lolz

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