Are there still no findings on Indi- or the -ra spells found in the world, or still only obtainable through the NPC?
Are there still no findings on Indi- or the -ra spells found in the world, or still only obtainable through the NPC?
451 combined:
Stats +13~
8.4% Attack+
11.3% Defence+
22HP/tick Regen
3MP/tick Refresh
Are you guys checking if Geo- spells get better bonuses compared to Indi- or are they actually the same (without JAs applied)?
Okay so I went out to Abyssea Altepa to skillup my geo stuff, and hooked up with a friend working on her GSword skill on mandies. At random I decided to try to Aerora the mandies a couple of times and realized that they were being very consistent so I did some Cardinal chant testing.
Level 39/19 Geo/Rdm
42+107 Int
Atmas: Minikin, Merciless Matriarch, Apocalypse
Ele skill capped at 115
Indi-Focus for additional MAcc (86 Geo/89 Bell, not that we have the formulas for that yet)
Done on Earthday
Casting from the North and East side of the mob resulted in every Aerora doing 130 damage exactly. Casting from the West yielded 140dmg Aerora every time. Casting from the South also gave 130dmg Aerora, but occassionally gave me double damage 260dmg nukes.
So from my very small sample size (around 80 casts) it looks like casting from the West of the mob is MAB and from the South is MCrit rate. Will require more testing but I just wanted to bring it to everyone's attention because it goes against that diagram Squeenix gave us.
=EDIT=
Couple other things of note. The direction I faced didn't matter, only where I was standing in relation to the mob.
Also. The wonky hate thing continues. Casting a Geo spell on myself created no hate, but casting it on my friend while she was engaged on the enemy periodically pulled the mob's attention to me, even if i performed no other action against it. Tested with Geo-Regen so I wasn't getting on hate list from DoT.
I like the job Idea, but this job has some flaws I dont like:
Its static and not dynamic. I think they should change buff Geo spells to the point that when you cast them on a player, they follow that player. Alot of battles are more dynamic due to kiting or pushback moves from mobs. I would leave debuff Geo spells static tough.
The other flaw is that the job is not enough self sustainable. Needs some form of natural cureing outside of regen, especially since it has to go inside AoE range alot.
Adding Indi-Cure I-IV for self AoE healing (same potency as normal cures only selftargeting, just AoE) and Geo-Cure I-IV for single target healing and adding Indi-Erase (Aoe erase only self targeting, only removes erase type stuff) and Geo-Erase (single target Erase, non AoE) wouldnt be overpowered and would leave them open with more choices to Subjobs and leave them self sustainable. But its still early to say that.
Fiddled around with it some more, still same conditions as everything above except now it's watersday.
All of the casts where I was hitting 140 from the West I was standing perfectly to the west, so I decided to stand exactly SW. Casting from this position yielded consistent nukes for 135 damage. Moving closer south gave me 133, a little more gave me 132. Moving back west a little I got 137. The same maneuvering gave the same bonus manipulation in the NW. So it looks like the strength of the directional bonus is variable depending on how close you are to that direction. It's probably mixing the directional bonuses, IE standing SW gives 50% of the full strength MAB and MCrit bonuses. Weird.
A good static level target(75) that you could rotate around all you want could be fortalices in zvahl baileys [S]. I recall they take full magic damage no matter what.
you said you were doing mandies in altepa? those level up as you kill them solo, but not when aoe i recall.
476 combined is now giving 8.8% attack~
Skill is getting slower and slower![]()
Geomancer Findings
I'm gonna start compiling stuff into a GoogleDocs page... it's alot cleaner/easier to read than forum posts. PM me if you want me to add anything. I'm just collating all of the information that people have been posting so far.
Edit: 501 combined skill ~ 26HP/tick, 3MP/tick, 14STR, 9.1% Attack, 12.8% Defence
I've added pretty much everything into that doc now minus the Cardinal Chant stuff and the potency tiers. I'll try to work something out when I'm capped~
172 combined skill: 1/tick Refresh
180 combined skill: 2/tick Refresh
So it increases by 1 tier between there. My guess is either 175 or 180.
I should be capped by tonight so I'll do some testing in PVP on the Luopans~
Edit:
Geomancy and Handbell are both C level skills: 373 skill at 99.
Club is B+ level skill: 404 at 99.
Dagger is C- level skill: 368 at 99.
9.7% Attack at 528 combined skill.
11.6% Defense
15STR
3MP/tick
26HP/tick
A friend of mine, Calabolg, from Quetzacoatl (sp) found out why people are having so much trouble getting Voidance from Konschtat (sp). It's not that it's glitched or has issues, you have to wait until thunder weather to get it.
I can confirm this. I waited until thunder weather, and had no trouble getting it.
Coincidentally, it's a thunder element spell.
All credit goes to Calabolg from Quetzacoatl for the find. Whoever added the findings of GEO Spells to the BGWiki can update with how to accurately get the spell.
Do you mean Precision from Kons?
Edit: Assuming soUpdated on my spreadsheet~
I dont think that's the case Otarius, I got it even when there wasn't thunder weather in Konsch.
Anyway; Ecliptic Attrition stacks with Blaze of Glory. However, Bolster, Blaze of Glory and Ecliptic Attrition does NOT stack. It'll give the message "<name> is unable to use that ability." Blaze of Glory does stack with Bolster, in the sense that Blaze of Glory is "used" when you cast your Luopan, and makes your Luopan spawn with half HP. It does not, however, seem to increase the effects of the Luopan. Instead, it only gives the normal double effect from Bolster.
Makes me sad
GEO abilities seem very underwhelming, as Blaze of Glory doesn't increase the effect of the Luopan by very much at all, is on a 10 min recast, and makes your Luopan spawn with half HP. The abilities would be a lot better if they were on a shorter recast time. Right now, GEO as a whole seem somewhat underwhelming as both COR and BRD can do the job much better, and a BLM can nuke better. Although I suppose it's still early to say, as neither merits nor AF gear has been released.
Yeah, Precision. Needs to be Thunder weather out, as my friend found out. I can vouch for it.
EDIT: All I know, is I went to Konschtat and clicked it with no thunder weather at 33 and nothing happened. It started doing the thunder weather, and I was able to grab it.
Also, I don't know if anyone knows, but my friend Calabolg also found out that when you see the blank line, let it stay on that line for a couple of seconds. You will see TWO BLUE EXCLAMATION MARKS pop up. You have to hit the confirm button right as they show up. If you do, you get anywhere from .1-.8 Geo skill each time you get a new GEO spell. I can confirm I've gotten a .1 and a ton of .3, but my friend said he got a .8 on a later spell last night.