They can use two buffs, but at the moment it looks like they're competing with Summoner as a buffer. Yet another hybrid job that's preferable never.
They can use two buffs, but at the moment it looks like they're competing with Summoner as a buffer. Yet another hybrid job that's preferable never.
SMN can put up a bunch of different buffs/debuffs though and they last a decent amount of time with the proper amount of skill... all the while dealing okay damage every 45 seconds or so and being immortal because you never have to get within range of danger. GEO will obviously get further adjustments and AF/relic/empy/etc. and merits so it's way too early to judge the job. Kinda like how PUP and SCH were jokes on release
But yeah right now GEO seems to be in the SMN category of hybrids that can do some okay buffing/debuffing while tossing out damage occasionally (GEO through -ra nukes, I imagine, as those are their strongest) but they're not a BRD or COR replacement yet
RUN seems to be in the PLD category of "Nice to have, but not really necessary for most things" at least until some situations arrive where their magic defensiveness will come in handy. Other than that they're better damage dealers than PLD but probably in the same league as DRG in terms of "Well, we need some DD, let's invite the DRK and WAR, and... hmmm there's a RUN seeking, meh why not. k let's go"
It's like SE doesn't understand that support jobs take up slots in a party, or something. You almost wonder if they have some sort of debugging cheats they use when alpha-testing stuff that gives them permabuffs without taking a slot. It would probably be better for both GEO and SMN buffs to affect the entire alliance, so that they don't need to compete against other support jobs.
Might have been worth a slot in an ally in an update or two if Indi/Geo spells were ally-wide, but nope...
brb, making a dream team of GEO SCH SMN BRD COR DRK. 5 support, 1 DD! Gogo 9999 attack, capped accuracy, haste, regain, stat+, etc. etc.
>_>
Really such a strange job now. They should just merge SCH into GEO and keep all SCH stuff :D
Like has been mentioned, GEO is still a new job. It has potential, just needs some tweaking. AF and merits might make it better, too. I'd like to believe I didn't spend all of that money on scrolls for SE to take a giant dump on it.
Then again, SMN has potential too, and we see what SE has done with that.
You mean forgetting it exists as long as it isn't acting broken?
I can't see how it has potential to be used over other jobs in any existing content really, sure it could be used instead of a BRD or COR in a BLM PT (theorizing they somehow come to re-exist) if neither a BRD nor COR were available. As for melee PTs then it is the same deal, BRD COR > GEO. For nuking there is BLM SCH and GEO would not make them do enough more damage to warrant a spot over another BLM or SCH. This is how I'm seeing it atm anyway.
GEO should have had the AoE weather spells SCH got. GEO should have some form of healing, but not through cure spells.
Just unlocked Geo.. When I cast indi-poison, I dont get an animation? Not a thing happens aside from the cast bar, and the spell appearing after it finishes.
I see other peoples animation for geo spells, and I get an animation when I cast cure.. what gives?
PS. Still didnt work when not using windower, no dat mods, etc. Did a dat get missed installing?
Just did a file check, nothing
Had to reinstall/patch.
That's what needs to be tweaked; the buffs need to be increased in strength, and it needs a Regain buff. GEO could work in a mage party if it had a decent strength magic attack buff and magic accuracy or magic critical hit rate buff, as it could still do half-decent damage while buffing the other mages. In a melee party, Regain stacked with an attack buff or something similar would also work, but for that the Luopan needs better survivability. The problem right now in most content would be that the Luopan dies way too fast since most everything has AoE damage, and the "increased buff strength" abilities have much too long cooldown for it to be worthwhile.
I do suppose GEO would be best using debuff spells in an alliance, as it's the only way they can be of benefit to the entire alliance, didn't think of that. The post does raise some interesting points.
Edit: What's everyone's stats as a GEO? It seem like MND and INT is pretty equal on GEO, which to me is surprising as I'd think it'd be more in favor of INT.
When I touched the reservoir for Geo-Fend in Davoi I got a blue !! icon over my head. Anybody else find one of these?