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  1. #421
    Ridill
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    Asura

    Quote Originally Posted by Uzor View Post
    What affects "Concentric Pulse" damage? I assumed it was more HP = more damage, but sometimes it does 1200+ to every mob in range, and sometimes it does under 400. HP doesn't seem to matter at all. I've also never seen get resisted, either.

    btw; Yes. Luopan can avoid damage. I've seen it on several occasions. "Dematerialize" also causes it to evade damage, both magic and physical.
    Maybe damage is affected by the element (if you strike a weakness> higher damage?). Should probably try on different kinds of enemies with different spells and see what happens.

  2. #422
    Black Belt
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    Quetzalcoatl

    Btw; apparently it can get resisted. It did just now. when it gets resisted, it simply does no damage at all. So it's either full damage, or no damage. S'probably why I didn't notice it before, I have misses filtered out.

  3. #423
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Uzor View Post
    Btw; apparently it can get resisted. It did just now. when it gets resisted, it simply does no damage at all. So it's either full damage, or no damage. S'probably why I didn't notice it before, I have misses filtered out.
    That sound more like a physical attack. Have people tested it's magic?

  4. #424
    Black Belt
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    Quetzalcoatl

    It seems to be affected by magic attack bonus, but it's hard to judge since it does such different damage and I can't figure out what causes it. And I don't think it's because of magic defense or physical defense, I was killing the same mob in Abyssea for time extensions, and sometimes it did anywhere between 400 and 1300 damage to all enemies in range, and always the same damage to all of them (or at least withing a reasonable margin, +/-5 if I remember correctly). Was thinking that maybe it depends on the type of luopan you have up, but it seemed equally random amongst all of them.

    So then I thought maybe it's based on the time it has been up, but no. Even then I didn't have any success. The only thing I can think of atm is if it's based on the amount of damage it takes from AoE attacks. Might be why it seemed to do more damage if it stayed up for longer originally, as it's more likely it's taken damage then.

    Edit: I just had one that missed all enemies, so maybe that's why it seem so random. Maybe it doesn't cound damage per enemy individually, but for all of them together before they even get hit. So if it's a 1/4 resist, all of them will 1/4 resist. And if it does full damage, all of them take full damage. Question then, is if it matters at all what enemy it is, or if it just rolls a random number and deals that damage independently of enemy stats - or maybe it rolls the damage based on the "target enemy", and deals equal damage to all from that?

    Either way, it's a strange ability.

  5. #425
    CoP Dynamis
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    Fenrir

    If any of this is information that had yet to be confirmed, here you go:

    http://www.ffxiah.com/forum/topic/37...ons/4/#2280025

  6. #426
    Bagel
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    Jun 2007
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    5

    710 combined:

    11.7% Attack
    16.5% Defense
    No other change.

    Going back to sleep... I'm far too dedicated :/



    Someone banned me >_> I'm assuming to make me sleep lol.

    729 combined:

    20STR
    12.4% Attack
    16.6% Defense
    5MP/tick
    30HP/tick

  7. #427
    CoP Dynamis
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    Mar 2010
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    Quote Originally Posted by Kumbai View Post
    710 combined:

    11.7% Attack
    16.5% Defense
    No other change.

    Going back to sleep... I'm far too dedicated :/
    If I remember right the geo in the jp live stream had 5mp/tick after casting refresh, you are already at 4mp/tick? so maybe the 5mp/tick is with capped skill :O

  8. #428
    Bagel
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    Quote Originally Posted by Heslon View Post
    If I remember right the geo in the jp live stream had 5mp/tick after casting refresh, you are already at 4mp/tick? so maybe the 5mp/tick is with capped skill :O
    I'm guessing at 720 combined it went up to 5MP/tick

  9. #429
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    On track for 15% Attack and 20% DEF or so, maybe. Interested to know how potent the defense down is

  10. #430
    Relic Shield
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    Asura

    I asked my LSmate, Reyo, to give me a few numbers on the Geo (Luopan) spells after he capped his skill.

    Atk: 371 > 417 w/ Luopan > 428 w/ Ecliptic Attrition (12.5% boost > 15.625% boost), JA increase = +25% to effect (12.5 * 1.25)
    Def: 353 > 413 w/ Luopan > 444 w/ Blaze of Glory (17.0% boost > 25.8% boost), JA increase = +50%? to effect (seems like there may be rounding issues)
    Geo-Refresh: 5mp/tic
    Geo-Regen: 30hp/tic, 37hp/tic with Ecliptic Attrition (matches 25% boost)

  11. #431
    PUP Power!
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    Sylph

    Quote Originally Posted by nivlakian View Post
    I asked my LSmate, Reyo, to give me a few numbers on the Geo (Luopan) spells after he capped his skill.

    Atk: 371 > 417 w/ Luopan > 428 w/ Ecliptic Attrition (12.5% boost > 15.625% boost), JA increase = +25% to effect (12.5 * 1.25)
    Def: 353 > 413 w/ Luopan > 444 w/ Blaze of Glory (17.0% boost > 25.8% boost), JA increase = +50%? to effect (seems like there may be rounding issues)
    Geo-Refresh: 5mp/tic
    Geo-Regen: 30hp/tic, 37hp/tic with Ecliptic Attrition (matches 25% boost)
    Pretty solid numbers pre adjustments and equipment modifiers overall.

  12. #432
    Lostbane
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    Mexi Lostbane
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    Siren
    FFXI Server
    Shiva

    Hmm is the glitch a game day thing? I couldn't learn the one in Konsch before and just did then warped and went straight to Latheine and couldn't learn that one
    [Edit] Well I guess not. Just for the one for Qufim. Weather was up in Latheine though.

    No, I am a complete tard and went to the GEO refresh one...

  13. #433
    PUP Power!
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    Sylph

    And where has my beautiful avatar gone ; ;

  14. #434
    PUP Power!
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    Sylph

    Question for my fellow 99 GEOs: any luck getting decent bayld in colonization reives? I thought elemental magic was not affected but surprise, surprise. Just get a sasha club and pound away?

  15. #435
    Sea Torques
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    5

    any scroll drop from mobs yet?
    7mils ish to get all 600k aver spells lol

  16. #436
    Relic Horn
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    Leviathan

    Quote Originally Posted by Toth View Post
    Question for my fellow 99 GEOs: any luck getting decent bayld in colonization reives? I thought elemental magic was not affected but surprise, surprise. Just get a sasha club and pound away?
    Don't do reives as GEO is the best advice anyone can give you

  17. #437
    Bagel
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    Jun 2007
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    Capped skill:

    Luopan HP = ~1380HP (I cast 50 AOE nukes and worked out % dmg done, multiplied it out to get 100%. Was accurate for all within 30HP)

    Luopans have no elemental alignment (Aeroga was doing 94dmg regardless of luopan element, also tested with other elements to be certain)

    Concentric Pulse... Made a table here of damage (if other people can test when they're capped it would be great, it takes forever lol) C.P. Rushed Testing - I'm gonna do some testing of this outside of Brenner... I've read a few things that other people have been saying in the tread (Uzor I think) about it doing 1.2k+~ which wouldn't match up to what I've got wrote down so far. Edit: yeah, this is bullshit unfortunately... just did 1382 on a Goblin Pathfinder and his Damselfly in Batallia Downs~

    Dematerialize is complete damage shield - neither magic, physical or DOT AOE would harm.


    Poison = 30HP/tick
    Slow = 10%
    Paralyze = 10%~ activation rate (I cast 100 spells back to back, 9 were paralyzed)
    Indi-Frailty defense down = 13%

    Geo-Frailty defense down = 13%
    Geo-Frailty + Ecliptic Attrition = 15.8%
    Geo-Frailty + Blaze of Glory = 18.8%
    Geo-Frailty + Ecliptic Attrition + Blaze of Glory = 22%

    Attack Bonus = 12.5%
    Defense Bonus = 17%
    5MP/tick
    30HP/tick
    20+STR/VIT/etc


    Geo-Frailty is at F-8 of Ceizak~

  18. #438
    Chram
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    Fenrir

    Quote Originally Posted by Uzor View Post
    172 combined skill: 1/tick Refresh
    180 combined skill: 2/tick Refresh

    So it increases by 1 tier between there. My guess is either 175 or 180.
    Confirming tier is at 180 total skill. 1/tick at 179, 2/tick at 180.

  19. #439
    Relic Shield
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    Shiva

    Interesting results. Do you think stats such as MAB and INT will increase damage output from CP? Or is CP wholly based on the Luopan's HP%?

  20. #440
    Bagel
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    Seems that no GEO stat effects the Luopan, so I'm assuming that nothing we have right now will effect the damage produced by CP~ I was able to calculate the expected damage of CP while waiting on the recast once I had a few results and it was rather accurate.

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