Item Search
     
BG-Wiki Search
Page 28 of 68 FirstFirst ... 18 26 27 28 29 30 38 ... LastLast
Results 541 to 560 of 1352
  1. #541
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    If they do that be cheating lol

  2. #542

    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2006
    Posts
    1,389
    BG Level
    6
    FFXI Server
    Asura

    I didn't care to properly document the exact pos since I figured you guys had already gotten around to it (really open spot), but according the the first post, no position is listed for Castle Oztroja.

    I was running around doing Genkai/Rank 5 for mule when i ran across one of those Geo things on one of the corners of the square maps (the ones where Mee Deggi and Quu Domi spawn). I believe they are maps 5 and 6. Inclined to say six, since it has an altar room exit.

    Probably worth taking a look.

  3. #543
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    The info is already available on the wiki under "Geomantic Reservoir". Looks like the first post stopped getting updated as things moved onto the wiki.

    It was on the Geomancer page, but got moved, though they didn't leave a link to it on the job page; have to jump through a few hoops to find it if you don't remember the page name.

  4. #544

    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2006
    Posts
    1,389
    BG Level
    6
    FFXI Server
    Asura

  5. #545
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,907
    BG Level
    8
    FFXI Server
    Quetzalcoatl

    I've a quick question that's not 100% GEO related; is Spellcast broken for GEO? I can't get my GEO spellcast .xml to load at all.

  6. #546
    Bagel
    Join Date
    Jun 2007
    Posts
    959
    BG Level
    5

    Indi-Percision Testing

    Credit to Motenten for calculating(and explaining) my IG testing!

    At capped skill it appears to be +51. It can break into the +50s, which means that with more skill gear it can go higher!

    Motenten says he'll see if he can get a couple more data points at lower GEO skill in order to get the scaling rate.

  7. #547
    Cerberus
    Join Date
    Feb 2009
    Posts
    482
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Kumbai View Post

    It's easy enough to test~ I replicated Bryth's CMP test (http://www.bluegartr.com/threads/103...=1#post4625751) and it appears to be around 33% CMP.

    Testing: GEO's Natural CMP. 0 Known CMP active (GEO/WHM)
    Test Results - 1,043MP spent (One pool), 97 Casts of Barmagic ~ 10.75 MP/cast
    (12 - 10.75 )/3.75 = 33.3%
    Conclusion: GEO has +33 Conserve MP.
    Meh. A little disappointing. Was hoping to see a higher tier since it gets the initial trait at such a low level.

  8. #548
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    A followup I wanted to confirm on Barrier:

    Barrier: +26/256 defense @ 345 skill (200 > 220)
    Barrier: +26/256 defense @ 346 skill (200 > 220)
    Barrier: +27/256 defense @ 347 skill (200 > 221)

    This tells a couple things:

    1) I didn't make a measurement error when I had a transition at 276-277 skill.
    2) The scaling rate isn't +1/256 per 24 skill levels, but rather +1/256 per ~23.5 levels (or +2 per 47 levels).

    So it was 23 skill from 277 to 300 for a +1, 24 skill from 300 to 324, then 23 skill from 324 to 347.

    New estimated formula: (15 + floor((skill - 65) / 23.5)) / 256

    Why an offset of 65? I dunno, but that's the point the slope hits. Obviously if anyone else can find any exact skill tiers, that would be helpful in confirming this.

  9. #549
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Byrthnoth View Post
    So realistically it is bringing -13% Defense for the whole alliance and +5 MP/Tick Refresh to a mage party?

    The stacking potential of Defense Down is often overlooked, but with current sources you can get reliably get -63~-71% Defense Down (Angon, Box Step, Dia III, Light Shot, Frailty). This would mean melee need about 0.65~0.8 Ratio base in order to cap, which many melee have even when eating Pizza (which would also solve any Acc problems they might have). Then you would only benefit from Haste (Double March + Haste) and miscellaneous buffs (Etudes, Fighter/Rogue/Samurai Rolls, various defensive buffs like Schzero, Minne, Regen, etc.)
    where is that 63% def down comeing from? GEO: 13%, angon 20%, dia III + light shot 20% and 1 box step 5%= 58%, did I miss something? unless the Indi and Geo spell of the GEO stack

  10. #550
    Bagel
    Join Date
    Jun 2007
    Posts
    959
    BG Level
    5

    If you look through the thread you'll find all of my skill update posts w/ the %'s... might be able to work out some tiers from there!

    Quote Originally Posted by Damane View Post
    where is that 63% def down comeing from? GEO: 13%, angon 20%, dia III + light shot 20% and 1 box step 5%= 58%, did I miss something? unless the Indi and Geo spell of the GEO stack
    Frailty can be either Bolstered to 25% or EA/Gloried up to 22.8%~ might be from there.

  11. #551
    BG Content
    Join Date
    Jul 2007
    Posts
    22,382
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Angon is 25% with AF2+2 hands.

  12. #552
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

  13. #553
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Byrthnoth View Post
    Angon is 25% with AF2+2 hands.
    Considering that GEOs have no AF Relic Empy armor and no + skill gear this def down strategy could have alot of potential in the future (and now). especially if they also introduce bells that enhance different Indi/Geo spells.

  14. #554
    Bagel
    Join Date
    Jun 2007
    Posts
    959
    BG Level
    5

    Quote Originally Posted by Damane View Post
    Especially if they also introduce bells that enhance different Indi/Geo spells.
    I think it's less of an if and more of a when~

  15. #555
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Confirm 3/tick refresh at 360 total skill. 2/tick at 359 total skill.

    Also confirm that the higher tier effect between Indi and Geo is used. Had a 2/tick luopan, and after hitting 360 skill made a 3/tick Indi, and was getting 3/tick back even when standing next to the luopan.

  16. #556
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    For people testing with Ballista/Brenner, know there is a damage reduction for everyone within the event. The 750 DMG is the standard 1000 Needles DMG if I remember correctly. If you want to test PDT, use a real cactaur. If you need to test BDT, use Balaur. You then need to find MDB by using QD within Ballista/Brenner (You will have to match the DMG to a player with the same MDB instead of calculations). Then you can use mob nukes to find the MDT.

  17. #557
    Smells like Onions
    Join Date
    Mar 2013
    Posts
    2
    BG Level
    0

    Quote Originally Posted by taaaad View Post
    did anyone have blue exclamation points fly above your head while getting geo spells... or know what that means
    Not sure if this was mentioned or not, but it give you some skill up. Maybe randomly every time you touch a reservoir. Gave me 0.9 Geomancy Skill.

  18. #558
    CoP Dynamis
    Join Date
    Jun 2011
    Posts
    284
    BG Level
    4
    FFXI Server
    Fenrir

    Since Ballista damage (call it D*) is

    D* = floor(D(1-D/4000))

    GEO should have taken 500 from 1000 needles, but it took 437.

    500(1-500/4000) = 437.5 --> 437 as expected.

    The Luopan took 320 damage, so we have to work backwards.

    D(1-D/4000) = 320 has a solution at 350, so the Luopan took about 350 damage pre-Ballista adjustment, which corresponds to ~-30% damage reduction.



    Here the GEO took 549 damage, so it should have taken around 696 damage, which is pretty much what we'd expect from the frost breath formula (HP/3 + level/0.625 ---> 697 damage).

    The Luopan took approximately 429, implying 488 damage pre-reduction.

    (697-488)/697 ~ 30% reduction, so it did not see any unique reduction from the breath spell.

  19. #559
    CoP Dynamis
    Join Date
    Jun 2011
    Posts
    284
    BG Level
    4
    FFXI Server
    Fenrir

    Since Ballista damage (call it D*) is

    D* = floor(D(1-D/4000))

    GEO should have taken 500 from 1000 needles, but it took 437.

    500(1-500/4000) = 437.5 --> 437 as expected.

    The Luopan took 320 damage, so we have to work backwards.

    D(1-D/4000) = 320 has a solution at 350, so the Luopan took about 350 damage pre-Ballista adjustment, which corresponds to ~-30% damage reduction.



    Here the GEO took 549 damage, so it should have taken around 696 damage, which is pretty much what we'd expect from the frost breath formula (HP/3 + level/0.625 ---> 697 damage).

    The Luopan took approximately 429, implying 488 damage pre-reduction.

    (697-488)/697 ~ 30% reduction, so it did not see any unique reduction from the breath spell.

  20. #560
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Asymptotic View Post
    Since Ballista damage (call it D*) is

    D* = floor(D(1-D/4000))
    Very handy formula. Do you have the original post for this?

Page 28 of 68 FirstFirst ... 18 26 27 28 29 30 38 ... LastLast

Similar Threads

  1. KCNM Kindred Crest BCs: Findings and Strats
    By Gwynplaine in forum FFXI: Everything
    Replies: 6
    Last Post: 2011-05-15, 22:24
  2. About SCH, Level Sync and finding parties..
    By Jujubee in forum FFXI: Everything
    Replies: 16
    Last Post: 2008-09-19, 15:39
  3. Interesting Find with NPCs and Accession! (Sch)
    By Karbuncle in forum FFXI: Everything
    Replies: 3
    Last Post: 2008-04-03, 11:19
  4. Salvage Cell distrubition and Salvage floor mechanics
    By Zarath in forum FFXI: Everything
    Replies: 9
    Last Post: 2007-11-20, 14:06