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  1. #861
    Resident Moogle
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    Mar 2007
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    Asura

    Quote Originally Posted by dasva View Post
    Shouldn't be that hard with dark arts
    Well now I feel more retarded than the time I GEO/SCH'd to Gustav and then realized SCH didn't get silence natively.

    Sleep worked well. It would last 3-5 Geo spells, then reapplied with zero resists w/ no enfeeb gear, just Chatoyant staff. 19 more stinkin' Geomancy levels to go.

  2. #862
    New Spam Forum
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    Mar 2006
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    Asura

    ls that im in was making the resident geo use evasion down indi and geo spells at the same time. I thought it did the same buff and didnt stack. Am I wrong? or is a geo debuff different than its indi one?

  3. #863
    Old Odin
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    Quote Originally Posted by Raffi_XI View Post
    ls that im in was making the resident geo use evasion down indi and geo spells at the same time. I thought it did the same buff and didnt stack. Am I wrong? or is a geo debuff different than its indi one?
    i dont think indi and geo debuff from the same type stack. geo-torpor and indi-torpor shouldt stack together.

  4. #864
    Sea Torques
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    Mar 2007
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    Sylph

    AFK Spellcast Skill-up

    Hey guys,

    I know there are quicker, more efficient ways of skilling Geomancy and Handbell, however if you are like me and would rather it tick over at night or for a few hours at a time, I've tweaked my spellcast to factor in food use.

    Code:
    	<rules>
      		<if spell="Indi-Voidance">
               	 	<if notbuffactive = "Food*">
                   			<action type="command" when="aftercast">wait 5;input /item "B.E.W. Pitaru" Aemora; wait 8; input /ma "Indi-Poison"</action>      
              		</if>
                		<if buffactive = "Food*">
                    		<action type="command" when="aftercast">wait 2;input /ma "Indi-Poison"</action>
                		</if>
    		</if>
    		<elseif spell="Indi-Poison">
    			<action type="command" when="aftercast">wait 2;input /ma "Indi-Precision"</action>
    		</elseif>
    		<elseif spell="Indi-Precision">
    			<action type="command" when="aftercast">wait 2;input /ma "Indi-Voidance"</action>
    		</elseif>
    	</rules>
    Everytime you Indi-Voidance, it checks your food status and either re-applied food or continues the loop. You'll have to change the log to your name rather than mine when you eat food for it to work for you.

    Peace~

  5. #865
    BG Content
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    Jun 2007
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    3,300
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    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Couple of pleasant surprises here including enfeebling skill, which will be a huge boon for the job (along with sleep/sleep 2), and casting time reduction:

    http://www.bluegartr.com/threads/112...=1#post5738830

    For easier quoting, here's the info from my translation:

    In the next verson update, in addition to adding the job specific merit category, we are also planning the following Geomancer adjustments:
    • Reduction in casting time for Geomancy (for both the Indi- and Geo- systems).
    • Adding the "Clear Mind" job trait
    • Adding the "Max MP Boost" job trait
    • Adjust the levels for learning the "Conserve MP" job trait
    • Add the spells "Sleep" and "Sleep II"

    With the addition of Sleep/Sleep II, we will also be adding enfeebling magic skill for Geomancer.

  6. #866
    Black Belt
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    Quetzalcoatl

    Wen is release slated for? I thought they said end of May?

  7. #867
    BG Content
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    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Uzor View Post
    Wen is release slated for? I thought they said end of May?
    "Early summer" has been the only information they've provided, so late June at the earliest.

  8. #868
    Melee Summoner
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    Jul 2010
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    Lakshmi

    Im convinced the north facing "lowers casting recast" is a myth lol

  9. #869
    Old Odin
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    Asura

    Changes for GEO look strong, lets hope AF/Relic/empy armor and merits are strong too

  10. #870
    Ridill
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    Apr 2011
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    Bahamut

    Quote Originally Posted by Ryolen View Post
    Im convinced the north facing "lowers casting recast" is a myth lol
    Has there been any testing on the recast portion of cardinal chant? Not like it's going to matter much after the update nukes are going to have pretty low recast anyways and it's not like it's a heavy nuking job

  11. #871
    Melee Summoner
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    Mar 2013
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    1

    Quote Originally Posted by dasva View Post
    Has there been any testing on the recast portion of cardinal chant? Not like it's going to matter much after the update nukes are going to have pretty low recast anyways and it's not like it's a heavy nuking job
    Just finished some testing on cardinal chant. Recast on thunder 4 remained constant at 37s from all directions. Also tested recast on some of the -ra's and there is no discernible effect on recast. Not sure if this has been tested before, but for the Geo's -ra series of spells the western bonus from Cardinal Chant increases to 17 MAB.

  12. #872
    Resident Moogle
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    Asura

    So are the GEO merits an all-or-nothing approach currently? I dumped 8 into Geomancy for now, and it's not looking like I broke a tier at all on stuff that's easily checked. Everything else I've seen in this thread are just reports from merits thrown at both Geomancy/Bell.

  13. #873
    Black Belt
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    Quetzalcoatl

    Quote Originally Posted by Kaisha View Post
    So are the GEO merits an all-or-nothing approach currently? I dumped 8 into Geomancy for now, and it's not looking like I broke a tier at all on stuff that's easily checked. Everything else I've seen in this thread are just reports from merits thrown at both Geomancy/Bell.
    It'll probably matter more when more gear with geo and bell skills get added.

    You need, what, 122 more combined skill with capped handbell and geomancy merits? The tier should be at 900 combined skill. So let's see, I'm guessing it'll be +15 from body, +15 from hands, +7 from neck, +10 from legs, +10 from feet, +3 from back, +5 from earring, +7 from ammo. That's 72 for a total of 850 total skill, so you'd still be missing 50. It'll still matter for other spells, but I think it'll be quite hard to break a new tier on Refresh in the first few version updates.

    If the various AF pieces add both geomancy and handbell skill on the AF pieces instead of 1 of each (like 15 geo on body and 15 hand on the hands), then it'd be easier.

  14. #874
    Nidhogg
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    Bahamut

    Has there been any testing or mention of the effects of weather on Geo- and Indi- spells? Don't recall seeing anything mentioned, and didn't see anything posted on wikis, thread, etc. The recently translated Mnk strat for Delve bosses mentioned Schs using certain weather types for Geo's debuffs/buffs.
    Quote Originally Posted by Zerowone View Post
    GEO: Both Geo have capped Bell and Magic skill, used Indi-Fraility when SCH has Windstorm active (first portion of fight). When Thunderstorm is active switch to Indi-Focus, also Indi-Fade entire fight.

  15. #875
    Old Odin
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    Quote Originally Posted by Malithar View Post
    Has there been any testing or mention of the effects of weather on Geo- and Indi- spells? Don't recall seeing anything mentioned, and didn't see anything posted on wikis, thread, etc. The recently translated Mnk strat for Delve bosses mentioned Schs using certain weather types for Geo's debuffs/buffs.
    no this prolly is due to the first 25% of toji being very physical damage resistant, so they prolly useing frailty to -def down it. INdi-focus was used for m.acc so stun lands more reliable and indi-fade for m.atk down on NM so the nukes arent that strong. none of them correstpond wiht the stormspells in element. ecxept for frailty which is just happend to be so.

  16. #876
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    Haven't got the faintest idea why they were using Windstorm, but they probably switched to Thunderstorm for Klimastun

  17. #877
    Old Odin
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    Quote Originally Posted by Prothescar View Post
    Haven't got the faintest idea why they were using Windstorm, but they probably switched to Thunderstorm for Klimastun
    maybe for choke to lower its VIT or so

  18. #878
    Theory Fighter
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    Frejan Schultz
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    Ragnarok
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    Ragnarok

    Quote Originally Posted by Damane View Post
    maybe for choke to lower its VIT or so
    Or... Trying to land Gravity, for the -EVA, maybe? Can't think of much else.

  19. #879
    Relic Horn
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    Sylph

    Silence!

  20. #880
    Ridill
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    Bahamut

    For the agi so they can evade attacks...

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