was just bout to post that they said on the official forums its sposed to be 5 skill. wouldnt want to give us GEOs too much geomancy skill with all them available options we have!
was just bout to post that they said on the official forums its sposed to be 5 skill. wouldnt want to give us GEOs too much geomancy skill with all them available options we have!
Hopefully the AF1 has enough skill to let you break the next tier without needing 16/16 on GEO merits.
Posted this on FFXIAH but thought it would be good to share here too:
I believe that each Geo- luopan has a different max HP. All tests done after using Blaze of Glory. I spammed <pethpp> like a madman to get as accurate of a % as possible.
Geo-Barrier had 43%HP. Life Cycle restored 434 HP bringing it up to 73%. If my math is right, that means it has 1446 HP (really 1446.6, knowing SE I round down).
Geo-Fury had 45%HP. Life Cycle restored 435 HP (not quite sure why it gave 1 more HP, same gear used) bringing it up to 74%. If my math is right, that means it has 1500 HP (exactly).
Geo-Voidance had 44%HP. Life Cycle restore 437 HP (again not sure why it's different, same gear) bringing it up to 75%. If my math is right, that means it has 1409 HP (really 1409.6).
Same gear and capped skills used in every test.
Now when it comes to Mending Halation and Radial Arcana (which I believe SE says is based on max HP (it's not based on current HP, same amount healed at 100% as 1%, tested in Delve)) this may make a difference. Whether or not it's noticeable or not I can't say yet.
Sorry if it's been mentioned already! Also anyone know why the HP restored increased? Doesn't make a lick of sense to me.
This might just be semantics, but how do you know that life cycle didn't heal the same time as a tic of it's HP going down giving a 1% difference? Does that matter at all?
Hmm... I hadn't taken that into consideration honestly. I don't think I was affected by that though as a tick is every 3 seconds. I was spamming <pethpp> and noticed the times were before that 3 second mark. It's possible still though and I'll test again paying more attention to that 3rd second mark. If that is indeed the case then I'd feel safe in assuming they all have the same HP and likely at 1500 with capped skill no merits as that one mathed out perfectly to a round number.
Lifestreamer cape fastcast:
without cape: Reraise 1 min recast
with cape: 56 sec recast
lifestreamer skill testing:
after indi-barrier with cape cast: 223 - 13 def from cape 210 def gain
without cape: 208 def
177 def without any indi barrier (I was naked)
208-177= 31 def gain ----> 17.5% def gain
210-177= 33 def gain ----> 18.6% def gain
seems like cape broke a tier
389 handbell and 394 geomancy skill, my guess is 780 broke a tier on some spells.
indi-fury not affect
indi-refresh not affected either
indi-regen not affected either
Indi-stat boosts not affected either
other spells cant check since they require me to go ballista style against another player or so.
Also: geo skill + needs to be equiped on constantly for the enhanced effects on luoapns, as soon as you unequip the cape the luopan looses its potency (not like bard spells). This makes it kind of hard to maximize spells with a PDT/MDT set when standing in range! (when they add more + skill gear)
will try to check other spells too
First off, were those times from the menu or from Timers?
If they were from the menu, then Lifestream cape gives more than 10% and less than 14% Fast Cast. Judging by SE's history, it's likely 12%. If you wanted to test it more accurately, you'll need to use a known/ odd amount of Fast Cast with it.
I know you've posted a handy guide to testing Fast Cast like ten thousand times (something about being weakened and using certain atma and using Reraise etc) but I can never remember and after about 5 minutes of trying I gave up looking for it.
w/o buffs/gear Reraise is 58s recast w/ Lifestream
weakened + cape = 1:56 recast
cape + weakness + ambition (5%) = 1:52
cape + weakness + ambition + rescuer (5%+5%)* = 1:50
and apparently i don't have rani atma so wtf is up with that
*is that true? ambition says "minor" and rescuer "major" but bgwiki says 5% for both
ftr, i tested cape/weakness/rescuer and it gave me 1:52 as well SO
You did it right!
-3% recast with the cape only. = The cape gives 6-7% Fast Cast
-6% recast with the cape and Ambition. = The cape and +5% Fast Cast give 12-13% Fast Cast. Thus, the cape gives 7-8% Fast Cast.
So the cape gives 7% Fast Cast.
Spoiler: show
Asking in here as opposed to the random question thread + too lazy to scroll through pages = my question: what are the best C1 & C2 merits for GEO? Plan on gearing it eventually.
Anyone iron out an equation for the dmg of making your luopons explode?
Not exact, but something like HP% * 1402? 100% HP seems to always do 1402 last I paid attention to it. Exploding it at less HP doesn't seem worthwhile.
I heard people skilling up off worms in Urange and than Gustav worms. What are the skill up ranges for those and what do you do exactly? Indi-refresh and spam GEO-Poison on worms? Currently at 150 skill in both and skilling atm.
What I've done so far:
Spammed indi spells on myself until 130 or so. Could probably skip this in its entirety.
Then I went to Abyssea-Ulegueran, put on Earth Wyrm, Minikin Monstrosity and Vicissitude and picked up a worm at conflux 5. If you can level them up to Even Match you'll have an easier time skilling. My cycle was Geo-Poison > Full circle > Geo-Slow > Full Cirlce, Indi-Refresh wasn't needed and I just put up Indi-Regen to be on the safe side.
Stand behind the stone pillar to avoid the elemental running around.
My brain isn't allowing me to type properly today hopefully that was clear enough.
Nope. That was clear enough for me, thanks. When do you go to Gustav? 300+?
I'm still in Abyssea with a skill of 322. I'd say you could probably cap it on even matches here, but not as quick as Gustav. Although it has the benefit of allowing you to afk with spellcast.
300+, yeah. Should be able to /RDM them fine due to native Enfeeb now for Silence. I had to /SCH and use Sleep prior.
Don't forget you have both Aspir/Aspir2 also to keep MP up. Shouldn't have to do any resting at all when using them if you're using the higher-level offensive Geo- spells.