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  1. #1161
    bruice
    Guest

    Can you use regular sickles or do you have to use the Ex ones? Trying to get my grass now and this sucks >_< For the amount of bayld spent on these things, I would think they would last longer or whatever.

    Edit: Well found out you can but does it effect by what you harvest from the two? Haven't read anything on it or see any info on it.

  2. #1162
    Sea Torques
    Join Date
    Nov 2009
    Posts
    677
    BG Level
    5

    trailblaze sickles is -15% fatigue. Gives you 23/20 attempts, so use them first 3 times when max then switch to normal ones. Aside from that they have the same break rate as the normal sickles.

  3. #1163
    New Merits
    Join Date
    Apr 2010
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    228
    BG Level
    4

    I got 13 Akaso's in about 2 hours of harvesting in Yorcia Weald. I used the Agrarian Boots, Critical Slice, Ionis and about 30 ish Trailblazing Sickles. Unless there is a map showing all the harvesting points, I can post the locations I found here in a few.

    17 locations I found, and there is probably more. Marked in red, you might have to use this in a dat mod or apradar or whatever to see this blown up.

    Map of Yorcia Weald

  4. #1164
    New Merits
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    Sep 2010
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    223
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    4
    FFXI Server
    Ifrit

    What's a rule I can put into spellcast for idle set to change if I have a luopan out?

  5. #1165
    New Merits
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    Apr 2010
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    228
    BG Level
    4

    Quote Originally Posted by Warusha View Post
    What's a rule I can put into spellcast for idle set to change if I have a luopan out?
    I use this for the AF hands, if you are looking for that or something similar, this may help.

    Code:
    <if PetIsValid="True">
    	<equip when="idle|engaged|resting|precast|midcast|aftercast">
    	<hands lock="t">Geomancy Mitaines</hands>					
    	</equip>			   
    </if>
    Here's my GEO xml that I've slowly been working on.
    http://pastebin.com/mPZcw5dE

  6. #1166
    Nidhogg
    Join Date
    Aug 2007
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    3,763
    BG Level
    7
    FFXI Server
    Bahamut

    Never added anything like this before, and clueless on how to figure out +MAB from it, but I've gathered some data on Geo AF head's enhances "Cardinal Chant" and what we're able to gain from Acumen and Malaise with max +skill (16/16 merits, bell, gloves, and cape).

    99 Elvaan Geo/Rdm

    196 Int, MAB +80 (not counting traits), Magic Damage +151

    Mandy in Ceizak

    Buffless Stone I w/o Cardinal Chant: 612

    Buffless Stone I w/ Cardinal Chant w/o AF head(-19 Int, -15 ele magic skill): 625
    Buffless Stone I w/ Cardinal Chant w/ AF head: 662

    Acumen Stone I w/o Cardinal Chant: 718
    Acumen Stone I w/ Cardinal Chant w/ AF head: 761

    Malaise Stone I w/o Cardinal Chant: 704
    Malaise Stone I w/ Cardinal Chant w/ AF head: 761

    Acumen Malaise Stone I w/o Cardinal Chant: 829
    Acumen Malaise Stone I w/ Cardinal Chant w/ AF head: 879

    Bolster Acumen Malaise Stone I w/o Cardinal Chant: 975
    Bolster Acumen Malaise Stone I w/ Cardinal Chant w/ AF head: 1033
    For shits really, could only do once due to JAs,
    Bolster Acumen Malaise Thunder IV w/ Cardinal Chant w/ AF head w/ Collimated Fervor w/ Theurgic Focus: 3836

    I'm pretty much magic damage dumb anymore. Shit adds damage, Int is good, MAB is good, magic damage is good. :3 If anyone can figure out the +MAB -MDEF numbers at play here, awesome. ^^

    Really kinda made the post cause I was wanting to ask how Geo's should go about gearing for magic damage. I'm pretty clueless if Int > MAB, how much MAB = Int, etc. Any help in that regard would be greatly appreciated!

  7. #1167
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Where were you standing for Cardinal Chant? Were you standing due west of the monster for MAB+13 (without head)? What do your tests mean when they say "without Cardinal Chant" (since it's a trait)? RDM sub is 24 MAB btw.

    FYI, to make the test easier, cast Stone I on any low level target so that you are 100% sure your dINT is capped (caps at +100 on Stone I), then we can ignore the effects of +/- INT from equipping and unequipping the head. It's probably capped already on the mandy, but it's worth being sure. Also, you may want to unequip the magic damage from the staff as that's just going to confuse things.

  8. #1168
    Nidhogg
    Join Date
    Aug 2007
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    Bahamut

    W/o chant was standing north of the mob, to avoid the +MAB from it, w/ Chant was standing to the west of the mob. I'll go cast a few spells on Ronfaure stuff and report back on the numbers.

  9. #1169
    Nidhogg
    Join Date
    Aug 2007
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    3,763
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    Bahamut

    99 Geo/War

    93 Int, 0 MAB, 0 +magic damage
    Targets were Wild Rabbits in West Ronfaure.

    W/o Chant = standing to the south east of the mob, to avoid being barely off and getting a smidge of +MAB.
    W/ Chant = standing to the west of the mob.
    Buffs cast with 16/16 merits, bell, cape, and gloves.

    Cast each spell multiple times under the different factors to ensure I wasn't providing crit numbers.

    Buffless Stone I w/o Chant: 147
    Buffless Stone I w/ Chant w/o AF head: 166
    Buffless Stone I w/o Chant w/ AF head (+19 Int +15 ele skill): 160
    Buffless Stone I w/ Chant w/ AF head: 185

    Acumen Stone I w/o Chant w/o AF head: 198
    Acumen Stone I w/ Chant w/ AF head: 241

    Malaise Stone I w/o Chant w/o AF head: 168
    Malaise Stone I w/ Chant w/ AF head: 213

    Acumen Malaise Stone I w/o Chant w/o AF head: 228
    Acumen Malaise Stone I w/ Chant w/ AF head: 277

    Hope you're able to get the values figured out with those Slycer, much appreciated. :D

  10. #1170
    Relic Horn
    Join Date
    Aug 2008
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    3,131
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    7
    FFXI Server
    Sylph

    Looks like "Enhances Cardinal Chant" is +25% to the directional benefits.

    Acumen seems to be at +35 MAB in your tests, while Malaise is at -13 MDB.

  11. #1171
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    8
    FFXI Server
    Asura

    Quote Originally Posted by Fwahm View Post
    Looks like "Enhances Cardinal Chant" is +25% to the directional benefits.

    Acumen seems to be at +35 MAB in your tests, while Malaise is at -13 MDB.
    question is if he swaped out cape and hands when casting magic. the bonus to indi-geo spells from skill aplies only if the skill equip remains equiped, otherwise they fall back 1 tier or so. doesnt work like bard spells where you cast it with skill+ and then can swap out whatever you want.

  12. #1172
    Salvage Bans
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    Oct 2010
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    792
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    5
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    Sylph

    Quote Originally Posted by Damane View Post
    question is if he swaped out cape and hands when casting magic. the bonus to indi-geo spells from skill aplies only if the skill equip remains equiped, otherwise they fall back 1 tier or so. doesnt work like bard spells where you cast it with skill+ and then can swap out whatever you want.
    I was not aware of this. Was there some testing you can link to?

  13. #1173
    Old Odin
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    Oct 2006
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    Asura

    Quote Originally Posted by pancakesandsex View Post
    I was not aware of this. Was there some testing you can link to?
    I did test it myself, with indi-barrier (some pages ago) removeing your skill+ gear makes the buffpotency of the spells go down, likewise reappling it made the buffpotency go up again.

  14. #1174
    Nidhogg
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    Aug 2007
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    Bahamut

    The gear was left on. But regardless of that, tested Frailty once we got the hands and bell, and I saw the contrary of what you're saying. Removing gear didn't effect the potency of the Frailty effect that was already up. Dumb question, but being % based, are you certain the loss of a tier of your Barrier wasn't due to a lower defense from gear for the % to boost?

    I'll go retest that now, as that's going to be a big deal for Geo going forward.

    Tested on the zone line of Adoulin and Ceizak for ease of losing buff. No Ionis.

    Results with Indi-Barrier.

    Base defense: 612

    Replacing the skill gear results in:
    Def: 609

    Base Def with Barrier: 724
    Replaced Def with Barrier: 720

    To be clear, casted Indi-Barrier in full skill gear, marked def, replaced gloves with Bokwus, cape with Refraction (for a loss of 3 def total, due to the Vit from gloves), and removed bell, then marked def.

    Is 1 really the difference between a tier, or is that from flooring? Guessing flooring, but too busy atm to bother checking the math.

  15. #1175
    Old Odin
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    Oct 2006
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    Asura

    Quote Originally Posted by Malithar View Post
    The gear was left on. But regardless of that, tested Frailty once we got the hands and bell, and I saw the contrary of what you're saying. Removing gear didn't effect the potency of the Frailty effect that was already up. Dumb question, but being % based, are you certain the loss of a tier of your Barrier wasn't due to a lower defense from gear for the % to boost?

    I'll go retest that now, as that's going to be a big deal for Geo going forward.
    i rechecked like 3 times to make sure that my gear def wouldnt have any influence on it, but I am glad you are going to recheck, never hurts.

    here is in reference what I have posted way back:

    http://www.bluegartr.com/threads/115...=1#post5819328

    for reference I was useing Indi-barrier not geo-barrier

    mind if you check both geo and indi spells. maybe they work differently as in: geo spells only need the +skill on cast (as in summoning the pet with higher stat with + skill) while indi spells need the skill+ constantly applied

  16. #1176
    Nidhogg
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    Bahamut

    Checked Geo-Barrier with the same method as mentioned above, and received the same result.

    Tried it naked as well, results were.

    Skill gear def: 257
    Naked: 175

    Gear + Barrier: 304
    Naked + Barrier: 207

  17. #1177
    Old Odin
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    Asura

    Quote Originally Posted by Malithar View Post
    Checked Geo-Barrier with the same method as mentioned above, and received the same result.
    EDIT: nvm just saw your edit

  18. #1178
    Nidhogg
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    Bahamut

    Quote Originally Posted by Fwahm View Post
    Looks like "Enhances Cardinal Chant" is +25% to the directional benefits.

    Acumen seems to be at +35 MAB in your tests, while Malaise is at -13 MDB.
    Was really hoping for more from the head. :/ Speaking on the Malaise bit, is it possible its a -% MDB effect? Acumen and Malaise were very similar in effect in my earlier tests on the Ceizak Mandy, but on the Ronfaure Rabbits, Malaise was much weaker. Is MDB known for any mobs, or is it just kind of a shot in the dark?

  19. #1179
    BG Content
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    Jun 2007
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    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    It's a little confusing because you uncapped dINT by dropping it so low (93), but what someone said above about +25% sounds correct (and also extremely disappointing). What good is that head if you're only effectively getting like 3 MAB from it, and only when you're standing in the right place? Was hoping for +100% to Chant (or at least +50%). You'd get more damage out of a Bokwus Circlet at like rank 1 with the MAB augment.

  20. #1180
    Salvage Bans
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    Oct 2010
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    792
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    Sylph

    So is the AF hat addative or multiplicative with collimated fervor?

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