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  1. #1181
    Salvage Bans
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    Gilgamesh

    So... typically what are GEOs supposed to use on Delve bosses / NMs? I know Frailty is a given, but is Languor still needed? And which should be Indi and which Geo? Also, is it worth meriting Geomancy to 8/8 without meriting Handbell? Or is it merit both or don't bother?

  2. #1182
    >The Implying
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    Jeryhn Astracrown
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    Cerberus

    Focus/Languor are most likely still necessary just because SCHs will be still stunlocking using Apajamas rather than Soothsayer.

  3. #1183
    Resident Moogle
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    Quote Originally Posted by Dominico View Post
    Also, is it worth meriting Geomancy to 8/8 without meriting Handbell? Or is it merit both or don't bother?
    Also wouldn't mind knowing some about this.

    With all the situational JAs and Indi/Geo variants of spells, in addition to having a refresh/dt/fastcast/cure/nuke set, how are you all laying out your macros?

    I'm having a bitch of a time trying to get a comfortable setup in my main palette mostly because of the Indi/Geo spell mix, since half of my macros on set 1 are already taken up by gearsets and essential spells (Cure, Haste, Refresh, etc). Am considering keeping just indi spells on my set 1, and putting Geo equivelants on set 2 in addition to luopon JAs.

  4. #1184
    Smells like Onions
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    Quote Originally Posted by Kaisha View Post
    Also wouldn't mind knowing some about this.

    With all the situational JAs and Indi/Geo variants of spells, in addition to having a refresh/dt/fastcast/cure/nuke set, how are you all laying out your macros?

    I'm having a bitch of a time trying to get a comfortable setup in my main palette mostly because of the Indi/Geo spell mix, since half of my macros on set 1 are already taken up by gearsets and essential spells (Cure, Haste, Refresh, etc). Am considering keeping just indi spells on my set 1, and putting Geo equivelants on set 2 in addition to luopon JAs.
    Any help with macros for geo would be great! Anyone care to share their palettes with me?

  5. #1185
    New Spam Forum
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    Quote Originally Posted by Jeryhn View Post
    Focus/Languor are most likely still necessary just because SCHs will be still stunlocking using Apajamas rather than Soothsayer.
    ive been main stun for 2-3 months now and i never got apjamas, my stuns without alacrity are at 14 seconds with haste/marches, i don't see the need for apjamas and would rather go w/o a second geo than go w/o a brd (since my brd is mule anyway)

    just putting my 2 cents in

  6. #1186
    Nidhogg
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    Bahamut

    Quote Originally Posted by youngatheart View Post
    Any help with macros for geo would be great! Anyone care to share their palettes with me?
    Gave up on macroing Geo spells due to the nature of sometimes wanting Indi/Geo. Just sorted the ones I commonly use (Indi/Geo Refresh, Indi/Geo Regen, Indi Acumen, Geo Malaise, Indi/Geo Languor, Indi/Geo Focus, Indi/Geo Frailty) to the bottom of my spell list. Its not a perfect solution, but ctrl M and a tap or 3 of an arrow key works better for me than trying to fit all of those into a palate that leaves room for gear swaps and other spells.

    Quote Originally Posted by Toxeus View Post
    ive been main stun for 2-3 months now and i never got apjamas, my stuns without alacrity are at 14 seconds with haste/marches, i don't see the need for apjamas and would rather go w/o a second geo than go w/o a brd (since my brd is mule anyway)
    Can't really comment on lacking Apjamas as I'm not a stunner (though 14 seconds w/o Alacrity sounds fine?) but my LS has been doing the same since the +skill update as far as Geo's go. Only one Geo comes now, and we do Geo-Frailty and Indi-Focus. Bolster at 50% and that typically lasts til death on Tojil and Daku with a little time left sometimes. Languor and Focus may still be needed by some if their kill speeds aren't up there yet.

  7. #1187
    Campaign
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    Has there been a general consensus for merits to get on group1 and 2?

  8. #1188
    CoP Dynamis
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    Cerberus

    Quote Originally Posted by Malithar View Post
    Indi-Focus
    Not needed at all if your SCHs are up to scratch, seeing as I am now able to stun Carcharian Verve until 50% (never stunned this TP move before iLvl/M.Acc/Skill update) without Focus or Languor after having redone my Stun set, so a SCH should NEVER be needing either. The only thing GEO is bringing to the table is a unique defense down effect. At this point in Delve our 1 GEO is usually just a dualboxed mule who sits back with the mages and casts Geo-Frailty. <_<

  9. #1189
    Nidhogg
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    Quote Originally Posted by zephr View Post
    Not needed at all if your SCHs are up to scratch, seeing as I am now able to stun Carcharian Verve until 50% (never stunned this TP move before iLvl/M.Acc/Skill update) without Focus or Languor after having redone my Stun set, so a SCH should NEVER be needing either. The only thing GEO is bringing to the table is a unique defense down effect. At this point in Delve our 1 GEO is usually just a dualboxed mule who sits back with the mages and casts Geo-Frailty. <_<
    So by your own admission, there's nothing better to cast, so lets...not cast it and risk that ever so slight chance of a resist? And considering you're talking in regard to enhanced MAcc due to using one of the newer staves, your recast is suffering. Don't really see the point you're aiming for, other than +MAcc from new staves is retarded strong, which everyone knows... And specifically for shark at least, I'd argue Geo is bringing the ability to help nuke down that final 25% that much quicker. Chain casting Thunder I for 900+ sure doesn't hurt the run.

  10. #1190
    Salvage Bans
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    Sylph

    I laid out my geo macros in a spreadsheet here: https://docs.google.com/spreadsheet/...aMS1ZVXc#gid=3

    It's still a work in progress, but you get the idea. Top row is indi's, row below is geos. I should note I play with a controller and use macros for everything.

  11. #1191
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by zephr View Post
    Not needed at all if your SCHs are up to scratch, seeing as I am now able to stun Carcharian Verve until 50% (never stunned this TP move before iLvl/M.Acc/Skill update) without Focus or Languor after having redone my Stun set, so a SCH should NEVER be needing either. The only thing GEO is bringing to the table is a unique defense down effect. At this point in Delve our 1 GEO is usually just a dualboxed mule who sits back with the mages and casts Geo-Frailty. <_<
    I'm not sure if you're implying that magic accuracy has anything to do with stunning Carcharian Verve specifically, but it doesn't, at least not any more than any other TP move. He puts the aura up a second or two after Verve, Verve itself is always Stunnable. I never had any Stuns resisted for Verve before the m.acc update with the normal buffs up. The only reason you'd miss Stun on Verve is because it becomes fast to the point where it's almost instant when he's at lower HP, but that has nothing to do with magic accuracy.

  12. #1192
    Sea Torques
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    Taruto Shippuden
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    Just wanna put it out there that the Geomagnetic Fount in East Ronfaure, that's used for learning GEO-Poison is broken and or bugged.
    Checked it on mule (with appropriate Indi-spell) get stuck in a lock where i kneel forever.

  13. #1193
    D. Ring
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    Did you try this without any 3rd party tools? I know I had some very strange cupper issue, disappearing after killing a gear and then relogging into a blocked off room in salvage >.>

  14. #1194
    Sea Torques
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    Quote Originally Posted by Darkmagi View Post
    Did you try this without any 3rd party tools? I know I had some very strange cupper issue, disappearing after killing a gear and then relogging into a blocked off room in salvage >.>
    Nothing to change my status at all. Just never went out of the mini-cs. :/
    The game just doesn't ever want me to have GEO.

  15. #1195
    New Spam Forum
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    Check if you have enternity loaded, that addon breaks the founts.

  16. #1196
    Smells like Onions
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    GEOMANCER is awesome ... Don't Burst my bubble

  17. #1197
    Bagel
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    Lakshmi

    There needs to be a bubble pun in the thread title. <.<

  18. #1198
    Old Odin
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    notes for corrections on BG wiki on geo spells:

    404 handbell 419 geomancy, combined 823:

    bg wiki states indi-fury caps at 12.5%, with my skill set i have 13.6% attack boost, potency has NOT reached cap yet, on BG wiki said it has reached cap.
    indi-voidance gives at 823 skill 59 evasion, as compared to 54 at 746 skill

    indi-barrier now gives 18.19% defense up, bg wiki states cap as 17%, i suspect there was some tier break on spells transitioning from 746 to 823 we werent aware of.

    what would be a good way to test debuff spells, like torpor and frailty? would also like to test the -attack one and the -accuracy debuffs, geo-wilt and geo-vex

    <3 /checkparam

    easiest way for debuffs would prolly be /checkparam in pvp?

  19. #1199
    Nidhogg
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    I dunno your play time, but if you need another Geo with capped gear/merits to test, hit me up whenever. Would love to get current max values for buffs/debuffs.

    PvP would definitely be the easiest way I'd think.

  20. #1200
    Relic Shield
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    Quote Originally Posted by Damane View Post
    notes for corrections on BG wiki on geo spells:

    404 handbell 419 geomancy, combined 823:

    bg wiki states indi-fury caps at 12.5%, with my skill set i have 13.6% attack boost, potency has NOT reached cap yet, on BG wiki said it has reached cap.
    indi-voidance gives at 823 skill 59 evasion, as compared to 54 at 746 skill
    I think those were written on BG wiki early on before we had skill+ or people did geomancy/handbell merits. The word "caps" I think was used mostly to refer to the max you could get at the time with 746 skill and not meant to mean that the spell could not improve in the future.

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