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  1. #1201
    Banned.

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    So I know this is old news by now, but I just came back from a break from right before GEO AF was released, so I decided to start working on it. Funny story ensued. I skimmed the wiki and didn't pay much attention when I read about the Malboro NM, figured I'd just nuke and kite it with SCH. Saw that my nukes were doing pitiful damage and I couldn't really kite it very well (missed the part about it having very high magic evasion/magic damage reduction) so I slapped on my iLvl crap and let Prishe, Ulmia, and Kupipi try to handle it. It worked for a while until Extremely Bad Breath killed them all instantly. I thought I was doomed, but apparently I overestimated the difficulty because it couldn't really hurt me with Regen V, so I whipped out my very underleveled staff skill and started smacking it, running away as quickly as possible when I saw it readying Extremely Bad Breath (I was /RDM and unprepared since I only skimmed the wiki) and managed to smack it to death eventually.

    So yeah, yay, got my AF bell and wand On to the next

    Anything I should know for future quests?

    Edit: Got the AF pants, the earth/dark elemental was easy peasy to solo on SCH

  2. #1202
    Fake Numbers
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    I've looked on multiple sites and have seem both answers to this: does selenian cap -dt and regen work on luopans?

  3. #1203
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    It doesn't, nor does any Pet: Gear, only Luopon: gear

  4. #1204
    Nidhogg
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    Would like to see a test of it. Simplest would be the Pet: +10 Def legs, and /checkparam your Luopan I'd think. Not trying to say "you're wrong" about it not working, but that was only confirmed to be the case at SoA launch. Shortly after, there were reports of everything except for Dawn Muslums working, but it was always followed shortly after by people saying "it doesn't effect it," but lacking any testing or proof.

  5. #1205
    Ridill
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    Quote Originally Posted by Malithar View Post
    Would like to see a test of it. Simplest would be the Pet: +10 Def legs, and /checkparam your Luopan I'd think. Not trying to say "you're wrong" about it not working, but that was only confirmed to be the case at SoA launch. Shortly after, there were reports of everything except for Dawn Muslums working, but it was always followed shortly after by people saying "it doesn't effect it," but lacking any testing or proof.
    You can't checkparam luopans. So would need to send against something that does fairly consistent dmg. I don't think I have any obvious pet gear for them but atmas definitely work so theres that...

  6. #1206
    Nidhogg
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    Quote Originally Posted by dasva View Post
    You can't checkparam luopans.
    Bullshit. I hadn't tried, but knew you could on Avatars and Call Beast pets, assumed you could on them. Anything come to mind with consistent AoE physical damage that -10% PDT would make an obvious difference? And as you mentioned, Atmas do work, they started working at the time that people began saying the gear did, where as at SoA launch, Atmas had no effect on them.

  7. #1207
    Ridill
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    Quote Originally Posted by Malithar View Post
    Bullshit. I hadn't tried, but knew you could on Avatars and Call Beast pets, assumed you could on them. Anything come to mind with consistent AoE physical damage that -10% PDT would make an obvious difference? And as you mentioned, Atmas do work, they started working at the time that people began saying the gear did, where as at SoA launch, Atmas had no effect on them.
    Yeah charmed pets you can't either nor can you do in monstrosity. Well if you were using the head you could do magic dmg. Be real easy to nuke in pvp or monstrosity. Of course for physical best bet is 1k needles.

  8. #1208
    Relic Shield
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    They both work. I tested it before, but went to get screenshots now...

    Normal Luopan:



    w/ Selenian Cap:


    w/ Selenian and Geomancy Mitaines +1:



    The pet regen works too. I previously tested that by summoning a Blaze of Glory'd (50% HP) Luopan in abyssea with mounted champion on. Its HP stayed the same percent for over a minute and only increased after putting on the hat.

  9. #1209
    Salvage Bans
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    Quote Originally Posted by CoreyX View Post
    It doesn't, nor does any Pet: Gear, only Luopon: gear
    It does though.

    With Hat, and Hands it always took 253 points of damage from 1000 Needles.

    With ONLY hands it was taking 302 points of damage.

    Every time.

    NVM, looks like Niv has pics ^^

  10. #1210
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    Well that's weird, they must have changed it at some point because I've tried the 1000 needles test and it didn't work before

  11. #1211
    Nidhogg
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    Good stuff. Now I'm curious how durable they are with pet -PDT staff, hat, and gloves on AAs and the like. <.< Still slightly annoying to have to swap in all that to keep them alive, since you're likely debuffing/nuking/curing on anything not VD, and on VD I doubt all that gear would make much of a difference.

  12. #1212
    Blue Magic is Best Magic
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    What are all the pet -DT items? Geo hands, magian trial earth staff, selenian cap and what else?

  13. #1213
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    Thanks for the answer and pics! Starting moogle stuff now.

  14. #1214
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    Quote Originally Posted by Draylo View Post
    What are all the pet -DT items? Geo hands, magian trial earth staff, selenian cap and what else?
    ...all of those, and in the last update Isa Belt.

  15. #1215
    Cerberus
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    So looks like our luopans can get 37% DT
    Selenian hat for 5%
    Dunna for 5%
    AF hands +1 for 11%
    Isa Belt 3%
    Magian trial staff for 13%
    Am i missing anything?? 37% damage taken should be pretty nice for conserving MP, at least wouldnt be one shotted...

    And has there been any testing on having full geo/handbell skill breaking any new tiers?With merits and all gear we should have 407 Handbell and 421 Geomancy for 828 combined skill.
    826 skill is giving me 5mp a tick with refresh by the way (i dont have the relic +1 body)

  16. #1216
    Ridill
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    Well magian is just pdt so wont work on magical but yeah think that's it

  17. #1217
    D. Ring
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    Hat is 10%, not 5.

  18. #1218
    Nidhogg
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    Quote Originally Posted by Vathris View Post
    37% damage taken should be pretty nice for conserving MP, at least wouldnt be one shotted...

    And has there been any testing on having full geo/handbell skill breaking any new tiers?With merits and all gear we should have 407 Handbell and 421 Geomancy for 828 combined skill.
    826 skill is giving me 5mp a tick with refresh by the way (i dont have the relic +1 body)
    -42% still isn't enough to make them very durable though, although they shouldn't be getting one shot on anything shy of VD content with that. The bigger issue IMO is the opportunity cost associated with that gear. Geo's capable of nuking/debuffing just fine on any non-VD content, but that gear takes up a fair number of important slots. Would really rather not full time it while nuking/debuffing/curing. Even just idling, you're giving up weapon, head, hands, and belt (below 50%) as idle refresh pieces, while only gaining the use of the grip when it's working. As long as there's a 3 song +ballad instrument Brd in the group, I've found it generally easier to just ignore the -DT gear entirely, nuke/debuff/cure, and replace the luopan as needed.

    As for the tiers, maybe Proth will pop in, or someone can link to a post of his prior in this thread. But I recall him or someone else figuring out some of the tiers for many of the Geo spells by checking buff amounts while skilling up through the lvls. IIRC, Refresh didn't have another tier for something like 60-70 more skill, I think? It's been a number of months since the post. There was some info on the FFXIAH Geo guide concerning a few things increasing slightly, like -Stat spells going to +21, -Precision hitting 41, etc. Too tired to recheck for exact skill amounts, though I haven't read of any tier being broken specifically by the +2 skill from the body plus everything else.

  19. #1219
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    Another problem with fulltiming lupon DT gear is that if you're a danger GEO in range for indi spells, you're sacrificing a ton of DT/defense/magic evasion on yourself for your luopon

  20. #1220
    Ridill
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    Quote Originally Posted by CoreyX View Post
    Another problem with fulltiming lupon DT gear is that if you're a danger GEO in range for indi spells, you're sacrificing a ton of DT/defense/magic evasion on yourself for your luopon
    Not as much as you think. The only non ilvl peices in ilvl slotsnare staff and head peice. It's definitely a bit but it's not like you aren't wearing anything for yourself.

    And notes say they are upping innate dt on them... speaking of which does it stack additively or multiplicative with gear?

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