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  1. #1301
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by Fwahm View Post
    The CP gifts used to give +5%/+5%/+5%/+5%, which added up to +20%. They buffed them to +5%/+7%/+9%/+11%, for a total of +32%, then added two more that give +13%/+15%. My DRK has the first five of those, which add up to +45% CP gain rate. That checks out. They DO add up.
    Ah I see they didn't update their tables for the ones they changed when they added the new ones which was throwing me off

  2. #1302
    Relic Shield
    Join Date
    Jun 2005
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    Asura

    So, does no one have geo with 10/10 MAB Job Points that can test if it's working? With or without both MAB gifts is fine, but with both gifts is preferable since that is the category I'm in experiencing the issue.

  3. #1303
    Ridill
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    Quote Originally Posted by nivlakian View Post
    So, does no one have geo with 10/10 MAB Job Points that can test if it's working? With or without both MAB gifts is fine, but with both gifts is preferable since that is the category I'm in experiencing the issue.
    If no one else does I can test tomorrow when my mule gets unsuspended

  4. #1304
    RIDE ARMOR
    Join Date
    Apr 2014
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    18
    BG Level
    1

    Does anyone know if the new augments of pet: regen effect loupon?

    or any pet aug for that matter?

  5. #1305
    Ridill
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    Quote Originally Posted by Rockzilla View Post
    Does anyone know if the new augments of pet: regen effect loupon?

    or any pet aug for that matter?
    As far as the new stuff no idea. But iirc the acp hat did but the delve belt didn't but then they fixed it recently so it does. That's an interesting idea though wonder if it's possible to get enough to completely overcome the dot on it

  6. #1306
    RIDE ARMOR
    Join Date
    Apr 2014
    Posts
    18
    BG Level
    1

    thats what i was thinking, i tested pet regen +2 and i didnt see a differance. hmm time to spend more money and see if i can make the dot stop. this also makes me wonder if the dot isnt a set amount or it is a % removed per tick

  7. #1307
    Ridill
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    Mathy parts has how much it removes a tick and some info on the regen somewhere

  8. #1308
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
    1

    24 HP/tick, iirc

  9. #1309
    Relic Shield
    Join Date
    Feb 2012
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    1,909
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    6

    I am sure this isn't the best thread and it has been asked before, but any tips for bayld farming? I am selling most things from skirmish and gil is stacking up but just looking at ffxiah and about 80% of the listings are people attempting to raise the price (30k on my server, people trying to raise it to 40k, and fuck 500+mil jesus). There are a handful of listings at 30k, and usually 1 at a time and could be outdated. Simply farming up gil and buying hp bayld isn't exactly the best strategy. Marjami reives get farmed pretty hard from what I've seen, and Foret and the like go down very quickly. Yorcia is a pain to get around in, wondering if Ra'kaznar offers a solid reive farming route? I know some people that bot Kamihr, so not sure that's a good idea, either. It's just getting frustrating that farming 400mil doesn't even seem like the "hard" part, but finding 13k hp bayld itself is. Is my best just going to be to make the gil and shout for people to turn bayld into HP?

  10. #1310
    Ridill
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    Innerr Ra'kaznar is usually fairly empty could try there. There isn't really the same kind of farming route but you get decent amounts per kill. The lairs I do are 2.7-3.4k per kill depending on which one you do. I used to do some quick skirmish runs for balyd but man prices are so crazy right now it's definitely not worth it

  11. #1311
    Relic Shield
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    Feb 2012
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    Quote Originally Posted by dasva View Post
    Innerr Ra'kaznar is usually fairly empty could try there. There isn't really the same kind of farming route but you get decent amounts per kill. The lairs I do are 2.7-3.4k per kill depending on which one you do. I used to do some quick skirmish runs for balyd but man prices are so crazy right now it's definitely not worth it
    I'm currently finishing up Adoulin missions to get the neck (and the ring, of course) and was thinking reive farming for bayld + skirmish pieces would be a very efficient use of my time. I'm thinking about just getting the DD neck for both char of mine, any reason not to?

  12. #1312
    Ridill
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    Depends on what you do... I got DD neck on my main and I kind of regret it since 99.99% of my reives is casing AoE spells. And when I do melee that extra ws dmg doesn't really make that much a difference

  13. #1313
    Relic Shield
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    Feb 2012
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    Quote Originally Posted by dasva View Post
    Depends on what you do... I got DD neck on my main and I kind of regret it since 99.99% of my reives is casing AoE spells. And when I do melee that extra ws dmg doesn't really make that much a difference
    The damage would work with Earth Crusher, right? I seem to just do that with my GEO, melee with staff, hit some AOE spells and earth crusher when I get tp, it's such obscene damage. I was thinking of getting the DT one simply to lock in during WKR's, once a campaign comes back around those will be more lucrative to farm.

  14. #1314
    Ridill
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    Apr 2011
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    Bahamut

    Yeah should work with any ws. dt one could be fun just get next to the nm and set yourself to rr over and over. Dying is such good points lol

  15. #1315
    Relic Shield
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    Feb 2012
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    Quote Originally Posted by dasva View Post
    Yeah should work with any ws. dt one could be fun just get next to the nm and set yourself to rr over and over. Dying is such good points lol
    Is that sarcasm or legit?

  16. #1316
    Ridill
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    Quote Originally Posted by Kanriel View Post
    Is that sarcasm or legit?
    It's legit. Not always the case but sometimes just going out and dying to rr was the best thing you could do on wkr when everything was dying so fast

  17. #1317
    Relic Shield
    Join Date
    Jan 2013
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    Someone here was asking about MAB stuffs for Geo not working... Known Issues

    Currently, we have confirmed the following issue. The issue is being addressed, and we ask for your patience and understanding.

    [Current Known Issue]
    - An issue with job points wherein bonuses for the following abilities are not activated even when upgraded.

    Beastmaster:
    Pet Accuracy Bonus / Pet Attack Speed

    Summoner:
    Avatar/Spirit Accuracy Bonus / Avatar/Spirit Mag. Acc. Bonus / Avatar/Spirit Physical Attack

    Geomancer:
    Magic Atk. Bonus / Magic Accuracy Bonus

  18. #1318
    Melee Summoner
    Join Date
    Feb 2015
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    28
    BG Level
    1
    FFXI Server
    Ragnarok

    http://puu.sh/gatKl/837cc5d9f0.png

    Geomancers do not have to take an action on the mob for their luopan to take effect, if the luopan itself is on the mobs hate list.
    The above picture was taken in the new alluvion skirmish.

    I cast Geo-Poison on the stronghold to see if the summoned mobs would spawn, and then tick down to 99% (they did not, probably because of some sort of resist that I hadn't considered ahead of time.) Since my original hypothesis went poorly, I decided to Geo-Wilt and see if the Luopan took less damage. Again, I casted directly on the Stronghold. It did in fact take less damage!

    Based on this finding I am curious to know if a luopan is hit by some sort of AoE if it is added to the monsters hate list, and can therefore take effect without the GEO doing anything other than casting it on a different mob.

  19. #1319
    Campaign
    Join Date
    Jul 2007
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    6,633
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    8

    Silly question about offensive geomancy spells. Let's take Malaise for our example.
    You have either Indi or Geo Malaise up.
    You're not in enemy X's enmity list, neither is your luopan if you're using one.
    You cast a spell on X.
    As soon as you complete the action (the spell is cast and hits the target) you will enter into X's enmity list.
    What comes first though? You hitting the mob and THEN entering in the enmity list? Is it the other way around?

    I'm wondering for a simple reason. On that first spell being cast, would Malaise apply? Or would it apply from every following spell after the first one (which gets you into the enmity list)?

  20. #1320
    Old Merits
    Join Date
    Sep 2010
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    6
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    Ragnarok

    Quote Originally Posted by Sechs View Post
    Silly question about offensive geomancy spells. Let's take Malaise for our example.
    You have either Indi or Geo Malaise up.
    You're not in enemy X's enmity list, neither is your luopan if you're using one.
    You cast a spell on X.
    As soon as you complete the action (the spell is cast and hits the target) you will enter into X's enmity list.
    What comes first though? You hitting the mob and THEN entering in the enmity list? Is it the other way around?

    I'm wondering for a simple reason. On that first spell being cast, would Malaise apply? Or would it apply from every following spell after the first one (which gets you into the enmity list)?
    Malaise will not apply to the spell that adds you to the hate list. It takes a good 3 seconds or so for a coloure effect to be applied after putting it up, or getting on the hatelist.

    This tends to make malaise less than useful in the new skirmish, since you'd have to "double tap" all the mobs, rather than just one-shotting them. :/

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