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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #241
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    Don't you have to be engaged for parry to happen? In any case, I'll try that. If I do have to be engaged... What can be considered "low level", but high enough so that I don't kill them outright even with a low damage weapon?


    Also, Hollow earring's enspell enhancement does NOT work with RUN enspell.



    Also, RUN >>> Umbrils. Additional effects of around 60 per hit (that's with Gram) and a Lunge of 4722 damage that do around 66% damage, all with 3x Lux runes, of course. If I can figure out a good combination of runes and bar-element spells to negate its most problematic additional effects, it will be great. Maybe Ignis, Lux x2, barparalyze and barfire, plus Pflug and the paralyze will be gone and the blind too? I'll have to try that.

  2. #242
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    Quote Originally Posted by Taim Meich View Post
    Don't you have to be engaged for parry to happen? In any case, I'll try that. If I do have to be engaged... What can be considered "low level", but high enough so that I don't kill them outright even with a low damage weapon?

    Bryth meant, you get them all, face them, but target the mob at your side.
    In that way, you are "You cannot see xxx" and not swinging, but have weapon drawn out to do parrying any mob at the front of you.

  3. #243
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    Quote Originally Posted by Taim Meich View Post
    Don't you have to be engaged for parry to happen? In any case, I'll try that. If I do have to be engaged... What can be considered "low level", but high enough so that I don't kill them outright even with a low damage weapon?


    Also, Hollow earring's enspell enhancement does NOT work with RUN enspell.



    Also, RUN >>> Umbrils. Additional effects of around 60 per hit (that's with Gram) and a Lunge of 4722 damage that do around 66% damage, all with 3x Lux runes, of course. If I can figure out a good combination of runes and bar-element spells to negate its most problematic additional effects, it will be great. Maybe Ignis, Lux x2, barparalyze and barfire, plus Pflug and the paralyze will be gone and the blind too? I'll have to try that.

    Wow damn nice I hate those mobs lol

  4. #244
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    Quote Originally Posted by chichicha View Post
    Bryth meant, you get them all, face them, but target the mob at your side.
    In that way, you are "You cannot see xxx" and not swinging, but have weapon drawn out to do parrying any mob at the front of you.
    Ah, I didn't think of that, thanks! Soo... Suggestions? Yhuthunga mandies are the first thing that pops into my mind, but do you have better alternatives? Oh, wait, pink mandies in the past don't have sleep and are aplenty, I'll do those.

  5. #245
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    sure hollow dont work? i did 10 attacks (super low sample) but can definately see +3 increase O_O (also maybe lucky)

    and yea, i <3 rune vs umbrils

  6. #246
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    Quote Originally Posted by Arthars View Post
    sure hollow dont work? i did 10 attacks (super low sample) but can definately see +3 increase O_O (also maybe lucky)
    Did both of you compare it to empty slot or swap out with another peice? I know it might seem trivial but seeing as we don't have what effects it nailed down that might be the source of the different results

  7. #247
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    Quote Originally Posted by Taim Meich View Post
    Ah, I didn't think of that, thanks! Soo... Suggestions? Yhuthunga mandies are the first thing that pops into my mind, but do you have better alternatives? Oh, wait, pink mandies in the past don't have sleep and are aplenty, I'll do those.
    I do level 0-5 monsters in the starting zones. Also, be aware that you won't be able to parry the one monster at your side and it will underestimate your parrying rate by an amount proportional to the number of attacks that monster represents. A better solution is to target a monster that is always in range but isn't attacking you, like if you had a mule hold one off to the side. Still, either way works. If you are only using one type of monster, you can just take the fraction of monsters off to the side and use that to calculate your true parrying rate.

    For instance, say you have 13 monsters and one is off to the side. You pull out a 32% Parrying rate. 32%*13/12 = 34.666%, so you're somewhere around 34-35% Parrying rate.

  8. #248
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    Quote Originally Posted by Arthars View Post
    sure hollow dont work? i did 10 attacks (super low sample) but can definately see +3 increase O_O (also maybe lucky)

    and yea, i <3 rune vs umbrils
    Sure? No, not entirely sure, the sample is as big as yours, at most: I just swapped Hollow with Ghillie +1 at the end of a fight with one of those black mandies in Yashze, and paid attention to th numbers. But the shocking part is that I got bigger enspell numbers with Ghillie +1!!

    I was eyeballing, but decided to post it immediately because the increase in enspell damage surprised me. BTW, was 3x Gelus on lightsday or maybe darksday with no weather, so day/weather shouldn't be a factor.

    In any case, I will test this more thoroughly next time.

  9. #249
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    A 1 dmg weapon would make it really apparent since they are floored at 0 enspell

  10. #250
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    Additionally, we will be increasing the amount of enmity generated by the white magic spells Reprisal and Foil.
    Yes adjustment ALREADY....

  11. #251
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    Bleh I have to retest

  12. #252
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    Foil Spam GO!

  13. #253
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    With RUN's lack of attack, in low buff situations (solo), would a dervish sword ever out-do a hoarfrost? Thaumas gear, no salvage2 gear yet, if that changes anything.

    (Decided to ask here instead of rqt since this is all about RUN, etc)

  14. #254
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    Parry rate:

    Spoiler: show


    Had 7 mandies on me, but one was to the side, so I only could hit (and thus parry) 6.

    988 hits, 6/7 of which came from parryable mandragoras, so 847 hits.

    429 parries.

    So, sample size is 1276, and thus parry rate is 33.6% +- 2.59% with a confidence rate of 95%. This is compatible with a parry rate of 35%.

    Considering capped acc of 20-25%, that's a static bonus from Inquartata of 10-15%

    And, given my previous parses of around 15% parry rate on Adoulin mobs, probably the Inquartata bonus at 99 is 10% parry rate.



    Also, 1 Gelus rune, plus Cobra staff (1 damage), plus Hollow Earring still gives 0 enspell damage: Confirmed, Hollow doesn't work with RUN's enspell.

  15. #255
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    Anyone happen to know what level we get our 2nd and 3rd Runes? It's not listed on BGwiki and i've quickly scanned this thread and haven't seen any mention of it from what i've seen. Sorry in advance if this was already posted and answered.

  16. #256
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    Quote Originally Posted by Robertfb View Post
    Anyone happen to know what level we get our 2nd and 3rd Runes? It's not listed on BGwiki and i've quickly scanned this thread and haven't seen any mention of it from what i've seen. Sorry in advance if this was already posted and answered.
    It's in the update notes

  17. #257
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    35 and 65

  18. #258
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    To anyone out there that is 99 runefencer, I was wondering if you might be able to provide some insight for me.

    I don't have any high G-sword users so am unable to test for myself, but any word on how resolution performs for gsword compared to say herculean slash on runefencer? Never hear anything about herculean at all but wiki info makes it seem like it could be a viable alternate to resolution on the relatively low attack runefencer, especially with some of the MAB options runefencer has (and will likely gear for due to MAB affects on lunge).

    Also since it is a "magic based" weaponskill, is herculean able to DA/TA/etc?

  19. #259
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    Herc Slash is kind of lame for RUN, given that it lacks a dSTAT and the WSC is VIT, which RUN doesn't get much of. Our MAB gear selection isn't anything special, either. The only decent thing about it is the fact that the paralyze seems fairly strong, but we could also use Ice Spikes for that.


    And no, magical WS can't multi-attack. Even the DW-able ones don't get an offhand hit.

  20. #260
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    Figured as much but just wanted to look into it.

    Bit of a bummer because the low attack of runefencer leaves resolution quite a bit subpar seeming for WS's and it seems like they are struggling for other options. No empyrean/relic/mythic WS's and limited weapon options that are useable by rune outside of Greatswords just kinda hurts.

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