Oh I don't disagree, I don't think I've played my RDM since 75 other than to recap it. Even that I got tired of and left it at 92.
Was just saying it didn't only offer potency over native RUN Phalanx.
Oh I don't disagree, I don't think I've played my RDM since 75 other than to recap it. Even that I got tired of and left it at 92.
Was just saying it didn't only offer potency over native RUN Phalanx.
I doubt they would all stack... that would be friggin rediculous seeing as each one is 10% per rune. I really doubt SE would allow us to give a mob +540% magic dmg to a mob even if only for a single element for a full minute. But having 1 in there for it and hell be your skillchainer yeah that would be awesome. That reminds me though I need to test weither it stacks with things like vidohunir or enervation
Has anyone tested Mag Crit Hit can occur on Lunge?
Sorry, if this has been tested and posted.
Credit goes to Kojo in the official forums, here.
And now that we know it's spells cast on the RUN... What do you think will be the most effective use of Embolden? (which I still think it's 5 minutes recast longer than it should).
- When tanking, I'd take that Protect V: In my TP set with Embolden'd Prot V I have a respectable 610 defense.
- In VW, if getting enough Marches, Boost-STR can be nice for 37 STR. If not hasted enough and a SCH is present, Perpetuance Haste + Embolden is 22.5% haste for 3 minutes and 45 seconds.
Used on Embrava will be pretty fun for 112 seconds, like someone has mentioned before.
What other uses do you think it can have?
Doesn't give azure. Gives pearlescent like magic BP's do.
Editting for clarity: Gives pearlescent light, but it's not guaranteed like a magic BP is.
Could someone test if potency works with Embolden (or just damage) for a spell like ice/shock spikes?
99RUN/BLU
Mob: Rha'da Scarscute
Enhancing 404(capped + full merits)
I really should have tested this before recapping my enhancing. I could have got a sample at 350 skill.
Note: While the spell description doesn't mention this, the buff description says the effect diminishes over time.
Test #3 Control sample. No Foil.
The turtle, does not miss. Cept for skull smash, which never hit me in this sample. And for some reason gave no log msg when it missed.Code:Ability Damage Taken Player Abil. Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg Martel 15112 100.00 % 214/14 93.86 % 0/165 70.62 - Head Butt 15112 100.00 % 214/14 93.86 % 0/165 70.62 Ability Usage Ability Used/Prepared Skull Smash 0/11 Total 0/11 Defenses Passive Defenses Player Evasion Evasion % Parry Parry % Counter Counter % Intimidate Intimidate % Martel 14 5.79 % 0 0.00 % 0 0.00 % 0 0.00 %
Test #4 Foil.
So +17.47% evade rate. Might be more considering he may have been acc capped on head butt. Who knows how far over cap he was.Code:Ability Damage Taken Player Abil. Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg Martel 11559 100.00 % 166/51 76.50 % 0/491 69.63 - Head Butt 11068 95.75 % 165/51 76.39 % 0/202 67.08 - Skull Smash 491 4.25 % 1/0 100.00 % 491/491 491.00 Ability Usage Ability Used/Prepared Skull Smash 1/9 Total 1/9 Defenses Passive Defenses Player Evasion Evasion % Parry Parry % Counter Counter % Intimidate Intimidate % Martel 51 19.03 % 0 0.00 % 0 0.00 % 0 0.00 %
Test #5 Enhancing skill test.
Changed to RUN/SCH, and started casting Foil in enhancing skill with light arts up.
Enhancing skill: 456 (+52 over last test)
1% difference? Enhancing skill does NOT appear to affect Foil potency. Which is kinda a good thing, really. Trying to gear for enhancing and keep my recast down was a bitch. Trying to add enmity+ after the next enmity adjustment would have been rather difficult.Code:Ability Damage Taken Player Abil. Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg Martel 18421 100.00 % 184/63 74.49 % 0/494 100.11 - Head Butt 17510 95.05 % 182/63 74.29 % 0/265 96.21 - Skull Smash 911 4.95 % 2/0 100.00 % 417/494 455.50 Ability Usage Ability Used/Prepared Skull Smash 2/10 Total 2/10 Defenses Passive Defenses Player Evasion Evasion % Parry Parry % Counter Counter % Intimidate Intimidate % Martel 63 20.32 % 0 0.00 % 0 0.00 % 0 0.00 %
Overall.. this spell's a pain in the ass. lol. High cost, short duration. Keeping it up drains the hell outta your MP. And the effect diminishes over time. I suppose you could cast when you see a sam mob meikyo or something. <,<
Here's to hoping it gets a nice AF/EMP/Relic gear enhancement.(reprisal never did... -.-
Oh btw. 3 runes + barthunder prevented most of the stun add effect. Very useful.
i know its been mentioned elsewhere that Lunge is a 3 hit attack of sorts..
not sure if its been mentioned but if the mob dies from like 2 of the runes, the last one will remain unexpended, which is pretty nifty i suppose
Interesting!
It's worth noting that Foil > 25 Evasion from these tests, but it could be much more given that you were at floored evasion. That said, if Foil only barely uncapped the hit rate of a level 75-era NM, I don't know what utility it's going to have against level 99 era NMs.
It needs testing on various mobs. God only knows what kinda acc bonus that head butt might have. I mean, he landed 2 skull smash the whole time. Whereas head butt just hit and hit and hit.
It's just really annoying to test this on anything but a spamming NM.
If you wanted to figure out approximately how much evasion Foil is, you could stack evasion gear until he has an uncapped hit rate without Foil and then just do the math.
Ahhh, christ. I shoulda just stayed out there.
Well. Looks like I can get +47 eva with the crap I had lying around. How much do you think I should use?