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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #281
    Jem
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    Claustrum. Really?
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    Oh I don't disagree, I don't think I've played my RDM since 75 other than to recap it. Even that I got tired of and left it at 92.

    Was just saying it didn't only offer potency over native RUN Phalanx.

  2. #282
    Sea Torques
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    Quote Originally Posted by dasva View Post
    I don't really see that being much of a problem... I mean shit every nuking job can MB waaaaaaaaaaaaaaay more than that in abyssea
    even better, have your 12 x RUN Gambit before Lunge?

  3. #283
    Ridill
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    Quote Originally Posted by chichicha View Post
    even better, have your 12 x RUN Gambit before Lunge?
    I doubt they would all stack... that would be friggin rediculous seeing as each one is 10% per rune. I really doubt SE would allow us to give a mob +540% magic dmg to a mob even if only for a single element for a full minute. But having 1 in there for it and hell be your skillchainer yeah that would be awesome. That reminds me though I need to test weither it stacks with things like vidohunir or enervation

  4. #284
    HABS SUCK!!!!!
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    Quote Originally Posted by Taim Meich View Post
    Ah, I didn't think of that, thanks! Soo... Suggestions? Yhuthunga mandies are the first thing that pops into my mind, but do you have better alternatives? Oh, wait, pink mandies in the past don't have sleep and are aplenty, I'll do those.
    If you have a second account, have a second character hold a second mob infront of you and engage that one.

  5. #285
    Sea Torques
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    Quote Originally Posted by NynJa View Post
    If you have a second account, have a second character hold a second mob infront of you and engage that one.
    Think he has done the test already.

  6. #286
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by dasva View Post
    I don't really see that being much of a problem... I mean shit every nuking job can MB waaaaaaaaaaaaaaay more than that in abyssea
    True but thats not bad for an instant ability. Really though, I wonder how RUN will be used in events like Naakuals Wildskeeper reives. Will they be simply rotated in to Gambit the mob or lunge, or even buff the pt? It will be interesting.

  7. #287
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    Quote Originally Posted by TummieGaruda View Post
    True but thats not bad for an instant ability. Really though, I wonder how RUN will be used in events like Naakuals Wildskeeper reives. Will they be simply rotated in to Gambit the mob or lunge, or even buff the pt? It will be interesting.
    Talking like that is giving me flashbacks of monks charging boosts for Chi-Blast.

  8. #288
    Sea Torques
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    Has anyone tested Mag Crit Hit can occur on Lunge?
    Sorry, if this has been tested and posted.

  9. #289
    Theory Fighter
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    Quote Originally Posted by Martel View Post
    Nice Find. Just had my SCH alt cast adloquium on me with with embolden up. Embolden wore, and I've got 1.5/tick regain. lol
    Credit goes to Kojo in the official forums, here.

    And now that we know it's spells cast on the RUN... What do you think will be the most effective use of Embolden? (which I still think it's 5 minutes recast longer than it should).

    - When tanking, I'd take that Protect V: In my TP set with Embolden'd Prot V I have a respectable 610 defense.

    - In VW, if getting enough Marches, Boost-STR can be nice for 37 STR. If not hasted enough and a SCH is present, Perpetuance Haste + Embolden is 22.5% haste for 3 minutes and 45 seconds.

    Used on Embrava will be pretty fun for 112 seconds, like someone has mentioned before.


    What other uses do you think it can have?

  10. #290
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    Quote Originally Posted by chichicha View Post
    Has anyone tested Mag Crit Hit can occur on Lunge?
    Sorry, if this has been tested and posted.
    Eyeballing I'm pretty sure it can. Which would go along with the fact that it behaves like a common nuke(can magic burst).

  11. #291
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    Quote Originally Posted by Seha View Post
    Eyeballing I'm pretty sure it can. Which would go along with the fact that it behaves like a common nuke(can magic burst).
    And does anyone know if it gives azure in Abyssea? Being a JA, I doubt it, but it would be really convenient for my forever delayed dark rings and hairpin farming, as I don't have any job that can do azure and amber reliably.

  12. #292
    Cerberus
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    Doesn't give azure. Gives pearlescent like magic BP's do.

    Editting for clarity: Gives pearlescent light, but it's not guaranteed like a magic BP is.

  13. #293
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    Could someone test if potency works with Embolden (or just damage) for a spell like ice/shock spikes?

  14. #294
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    I could easily test that, will do after work today.

    Quote Originally Posted by Alistrianna View Post
    Doesn't give azure. Gives pearlescent like magic BP's do.

    Editting for clarity: Gives pearlescent light, but it's not guaranteed like a magic BP is.
    Ah, I guessed so, thanks for the confirmation.

  15. #295
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    Foil Testing

    99RUN/BLU
    Mob: Rha'da Scarscute
    Enhancing 404(capped + full merits)

    I really should have tested this before recapping my enhancing. I could have got a sample at 350 skill.

    Note: While the spell description doesn't mention this, the buff description says the effect diminishes over time.

    Test #3 Control sample. No Foil.
    Code:
    Ability Damage Taken
    Player                  Abil. Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Martel                      15112   100.00 %    214/14    93.86 %       0/165    70.62
     - Head Butt                15112   100.00 %    214/14    93.86 %       0/165    70.62
    
    
    Ability Usage
    
    Ability                 Used/Prepared
    Skull Smash                      0/11
    Total                            0/11
    
    
    Defenses
    
    Passive Defenses
    Player             Evasion  Evasion %   Parry  Parry %   Counter  Counter %   Intimidate  Intimidate %
    Martel                  14     5.79 %       0   0.00 %         0     0.00 %            0        0.00 %
    The turtle, does not miss. Cept for skull smash, which never hit me in this sample. And for some reason gave no log msg when it missed.

    Test #4 Foil.
    Code:
    Ability Damage Taken
    Player                  Abil. Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Martel                      11559   100.00 %    166/51    76.50 %       0/491    69.63
     - Head Butt                11068    95.75 %    165/51    76.39 %       0/202    67.08
     - Skull Smash                491     4.25 %       1/0   100.00 %     491/491   491.00
    
    
    Ability Usage
    
    Ability                 Used/Prepared
    Skull Smash                       1/9
    Total                             1/9
    
    
    Defenses
    
    Passive Defenses
    Player             Evasion  Evasion %   Parry  Parry %   Counter  Counter %   Intimidate  Intimidate %
    Martel                  51    19.03 %       0   0.00 %         0     0.00 %            0        0.00 %
    So +17.47% evade rate. Might be more considering he may have been acc capped on head butt. Who knows how far over cap he was.

    Test #5 Enhancing skill test.
    Changed to RUN/SCH, and started casting Foil in enhancing skill with light arts up.

    Enhancing skill: 456 (+52 over last test)
    Code:
    Ability Damage Taken
    Player                  Abil. Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Martel                      18421   100.00 %    184/63    74.49 %       0/494   100.11
     - Head Butt                17510    95.05 %    182/63    74.29 %       0/265    96.21
     - Skull Smash                911     4.95 %       2/0   100.00 %     417/494   455.50
    
    
    Ability Usage
    
    Ability                 Used/Prepared
    Skull Smash                      2/10
    Total                            2/10
    
    
    Defenses
    
    Passive Defenses
    Player             Evasion  Evasion %   Parry  Parry %   Counter  Counter %   Intimidate  Intimidate %
    Martel                  63    20.32 %       0   0.00 %         0     0.00 %            0        0.00 %
    1% difference? Enhancing skill does NOT appear to affect Foil potency. Which is kinda a good thing, really. Trying to gear for enhancing and keep my recast down was a bitch. Trying to add enmity+ after the next enmity adjustment would have been rather difficult.

    Overall.. this spell's a pain in the ass. lol. High cost, short duration. Keeping it up drains the hell outta your MP. And the effect diminishes over time. I suppose you could cast when you see a sam mob meikyo or something. <,<

    Here's to hoping it gets a nice AF/EMP/Relic gear enhancement.(reprisal never did... -.-

    Oh btw. 3 runes + barthunder prevented most of the stun add effect. Very useful.

  16. #296
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    i know its been mentioned elsewhere that Lunge is a 3 hit attack of sorts..

    not sure if its been mentioned but if the mob dies from like 2 of the runes, the last one will remain unexpended, which is pretty nifty i suppose

  17. #297
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    Interesting!

    It's worth noting that Foil > 25 Evasion from these tests, but it could be much more given that you were at floored evasion. That said, if Foil only barely uncapped the hit rate of a level 75-era NM, I don't know what utility it's going to have against level 99 era NMs.

  18. #298
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    It needs testing on various mobs. God only knows what kinda acc bonus that head butt might have. I mean, he landed 2 skull smash the whole time. Whereas head butt just hit and hit and hit.

    It's just really annoying to test this on anything but a spamming NM.

  19. #299
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    If you wanted to figure out approximately how much evasion Foil is, you could stack evasion gear until he has an uncapped hit rate without Foil and then just do the math.

  20. #300
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    Ahhh, christ. I shoulda just stayed out there.

    Well. Looks like I can get +47 eva with the crap I had lying around. How much do you think I should use?

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