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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #301
    Theory Fighter
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    Hmph, Foil seems as disappointing as I was suspected it would be. Let's hope for that AF/Relic pieces that enhances it brutally. Either duration, potency, or both if possible.

  2. #302
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    Here's an oddball question, Are RUN and GEO on any of the level 50 JSE bodys?

  3. #303
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    Foil is an enmity tool though. I don't see a lot of PLD complaining about flash duration, or that it's less potent against high-acc mobs. It's something they pop to get a bit more hate, I see Foil the same way I see Flash.

    Didn't SE even say they were planning to boost the enmity on it further?

  4. #304
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    Quote Originally Posted by cassiraa View Post
    Foil is an enmity tool though. I don't see a lot of PLD complaining about flash duration, or that it's less potent against high-acc mobs. It's something they pop to get a bit more hate, I see Foil the same way I see Flash.

    Didn't SE even say they were planning to boost the enmity on it further?
    I think people were just hoping for a bit more from the jobs only unique spell. I agree though, it's an enmity tool with a defensive bonus. The fact that it's self targeted mean it can be used to build enmity on all the mobs on your hate list. Although I have some concerns about RUN trying to tank multiple mobs atm. <,<;; Hopefully SE gives it a good enmity boost.

  5. #305
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    i have yet to see myself evade any TP moves from any mob everytime foil is on ; ;

    parry and GS A+ still baffles me.......

  6. #306
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    Really wish they got a higher EVA rate, that or buffed parry up enough to replace evasion.

  7. #307
    Ridill
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    Quote Originally Posted by cassiraa View Post
    Foil is an enmity tool though. I don't see a lot of PLD complaining about flash duration, or that it's less potent against high-acc mobs. It's something they pop to get a bit more hate, I see Foil the same way I see Flash.

    Didn't SE even say they were planning to boost the enmity on it further?
    While I don't deny it's a hate tool it's a really bad one right now lol. Like using runes gets you the same CE and more VE....

  8. #308
    Smells like Onions
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    I'm not sure about GEO but RUN is on the Cerise Doublet.

  9. #309
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    Embolden and Shell V? Waste due to caps?

  10. #310
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    Quote Originally Posted by Viewpoint View Post
    Here's an oddball question, Are RUN and GEO on any of the level 50 JSE bodys?
    RUN is on Cerise doublet (rdm/blu/pup one)
    Haven't made it, but have the blm/smn suligar decorating a mannequin and GEO has been added to it so assuming is on completed body.

  11. #311
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    Quote Originally Posted by Raelia View Post
    Embolden and Shell V? Waste due to caps?
    Allows to add more mdb in place of the mdt that isn't needed.

  12. #312
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    Quote Originally Posted by Raelia View Post
    Embolden and Shell V? Waste due to caps?
    As stated allows other gear such as MDB or resist or just better melee gear. Plus embolden isn't really great for much given the lowered duration so meh.

  13. #313
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    Quote Originally Posted by dasva View Post
    As stated allows other gear such as MDB or resist or just better melee gear. Plus embolden isn't really great for much given the lowered duration so meh.
    Yeah I've been working a first qualification that whatever you use it on needs a 10min duration with Embolden applied to really be worthwhile. Also consider that I run Seigan/Third Eye for physical defense.

    I'm not looking for a 'perfect' magic defense, just a good use for Embolden.

  14. #314
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    There is no good use for Embolden. Needs to be adjusted honestly.

  15. #315
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    I find that solo, Embolden Protect IV is a must. That puts you in the 520-550 defense range that is the minimum required to not receive too much damage. And, conversely, on group play, Embolden before a Protect(ra) V works wonders. A merited Protectra V with Relic feet +2 on an emboldened RUN is 330 defense... That's a bit over 700 defense without food or JAs (or being a PLD).

    Still, something has to be done with Embolden. A AF piece that extends the duration of the buff to 75% its original duration, or that halves the recast, or increases the bonus to at least 1.75... I think the biggest problem is the short buff duration, but any of those improvements would be great.

  16. #316
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    More foil, with some swordplay and parry thrown in.

    So, I went back to beadeaux [S] with my cobbled together eva+ set and tested some more.

    Test #6 Evasion+44
    Code:
    Ability Damage Taken
    Player                  Abil. Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Martel                      24688   100.00 %    306/13    95.92 %       0/662    80.68
     - Head Butt                20302    82.23 %    292/13    95.74 %       0/323    69.53
     - Skull Smash               4386    17.77 %      14/0   100.00 %       0/662   313.29
    An extra 44 evasion seems to have done a great deal of nothing. In fact he seemed More accurate. With his skull smashes all landing perfectly. -.-;;

    With my full supply of evasion gear having no effect, I decided to do some other tests rather than leave.. again.

    First, I decided to stack up everything I had and see how much effect it had. Till now I'd been tanking unengaged to avoid hate issue on my healer, and to keep parries from affecting evasion rates.

    Test #7: Swordplay, +44eva, Foil, and engaged
    Code:
    Ability Damage Taken
    Player                  Abil. Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Martel                       1265    78.09 %     10/62    13.89 %       0/275   126.50
     - Head Butt                 1265   100.00 %     10/61    14.08 %       0/275   126.50
     - Skull Smash                  0     0.00 %       0/1     0.00 %         0/0     0.00
    This part was pretty fun. For 2 min outta every 5. <,<;

    I did a brief Swordplay only test, but it got eaten when my PC crashed. Since that can be tested on normal mobs anyway, it'd best to do it that way. faster.

    I did a few others, but looking at them now, I realized they don't really tell us anything.

  17. #317
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    That would put Swordplay and engaging around +80 Evasion. I'm not sure that engaging actually does anything for you unless you hit the monster (did you hit the monster?), so Swordplay may be ~+80 Evasion by itself.

    Either way, this shows that RUN can get enough evasion against TP moves to overcome the first-hit Acc boost. Whether or not it's worth doing is another question.

  18. #318
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    Well, the point of engaging was to allow parries to proc. I didn't think there was an evasion bonus on sigil, is there?

  19. #319
    The Once and Future Wamoura
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    Sorry if I missed it, but Tenacity's resistance message is the same as a normal Resist trait. As RUN/WAR with no food or any other factors I'll get a Resist! Rocl effects the effects of the spell. on debuffs like Silence/Bind et. al-- I have no desire to test the potency myself, but I figure I'd throw that out there.
    Quote Originally Posted by Martel View Post
    Well, the point of engaging was to allow parries to proc. I didn't think there was an evasion bonus on sigil, is there?
    I can't recall the answer to whether Sigil receives an EVA buff or not, but wouldn't engaging to parry mess up your results since a parried TP move will display in the log as a miss? I see that you mentioned something to that effect though so maybe I'm just misunderstanding something

  20. #320
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    I'd hit the end of what I could test in terms of foil eva. +44 eva didn't uncap the mobs acc. So I wanted to see how much i could avoid using everything RUN had. Foil, Swordplay, Parrying. Which is that that last test was. It was by no means a precise test. Just did it cause I was there. All it really showed was that I could take a mob from way over capped WS acc, to 13%~ acc using RUN's Spells, JA, and parrying.

    In any case swordplay can be tested on normal mobs, which is what I'll do if I decide to test it.

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