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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #481
    Sea Torques
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    Good to know obi is working!
    Now RUN has 8 more to bring in their bag lolz

  2. #482
    Flowery Twats
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    Can't see Run's inventory being any worse than Cor's. They're gonna have a comparable amount of sets and share a lot of gear.

  3. #483
    Impossiblu
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    Two types of primary weapon, TP and WS sets for both, sets for JAs and magic, utility sets like fast cast, PDT, MDT, etc... god damn it between this and BLU I'm going to die from inventory management overload.

  4. #484
    Flowery Twats
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    Like I said, similar for Cor lol. Two types of TP sets, two types of WS sets, numerous JA macros and QD gear, pdt, mdt, only thing lacking is fastcast

  5. #485
    Theory Fighter
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    Frejan Schultz
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    Quote Originally Posted by Alistrianna View Post
    Doing test again, cept on the mandies this time.

    RUN/SCH

    GS skill 440
    MAB +48

    Lunge without Obi
    2441
    2441
    2441

    Lunge with Obi + weather
    2304
    2685
    2685
    Aha! Guessed so, thanks for testing!

    That 2304 is odd, indeed. I'm sure every rune expended gets its own resist and weather proc check (which explains some of the numbers in the other post without obi), but this number in particular doesn't fit the second best case scenario of Rune 1, 1/2 resist, Runes 2 and 3 full damage. In that scenario I get 2237 damage... Maybe, if you're using Hecate's Earring, a magic crit occured somewhere in the process, or maybe it's as dasva says and it was a wardrobe malfunction, I don't know.

    In any case, I guess my collection of Obis are now added to RUN's equipment.

  6. #486
    Impossiblu
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    I'm almost certain that each rune is its own individual "nuke". Having leveled 1-99 without any leeching I had a lot of time to observe certain things, and I definitely noticed rogue Lunges where the damage would be unexpectedly low, but all three runes were consumed.

    Furthermore, I definitely resisted some things that I've never seen resisted before (Jamming Wave being the primary example. Pflug + Wind resist runes/barspell caused several full resists of the silence).

  7. #487
    Theory Fighter
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    Yeah, Pflug + 3 runes + both corresponding barspells gives a pseudo-immunity to the selected status effect. It's a lot of investment for resisting one thing, though, but incases like Amnesia where there isn't a -na for it, it will come really handy.

  8. #488
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by dasva View Post
    That 2304 is curiuos. It almost looks like a 1/2 resist from just 1 of the 3 runes. Or just wardrobe malfunction
    Wrong day proc?

  9. #489
    Radsourceful

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    Quote Originally Posted by chichicha View Post
    I am using Windower 4. I had that on day 2 or 3 after new pack released. I do see Spell cast updated automatically on resource files and etc. But I didn't know it was fixing this.
    Quote Originally Posted by Esvedium View Post
    This was needed for the first few days after the update, but you should be able to do standard equip rules for lunge now. My guess is that sending the "lunge" command to the game previously would try to use sudden lunge, the blu spell, so spellcast was trying to cast that, not use the new /ja.. like how bst pet moves try to cast BLU spells. It has been resolved, as long as your resources are updated.
    Quote Originally Posted by chichicha View Post
    I asked the questin before, it was answered.

    This works fine for me-

    <if Spell="Lunge">
    <cancelspell/>
    <cmd>sc set MAB;wait 1;input /raw /ja "%spell" &lt;t&gt;; wait 3;sc set TP</cmd>
    </if>

    MAB - is my MAB set name.
    TP - is my TP set name.
    Yeah, first few days after patch it was broken, but was actually something much simpler than confusing with sudden lunge - I typo'd "/jobability" as "/jobaility" for all effusion abilities, so spellcast tried to type "/jobaility "Lunge" <t>" - which definitely doesn't work. It's all fixed now and no run stuff should need the input /raw etc etc

  10. #490
    Salvage Bans
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    Quote Originally Posted by Prothescar View Post
    Two types of primary weapon, TP and WS sets for both, sets for JAs and magic, utility sets like fast cast, PDT, MDT, etc... god damn it between this and BLU I'm going to die from inventory management overload.
    Got back on my blu and forgot how much crap we have to carry ugh.....

  11. #491
    Ridill
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    Quote Originally Posted by Obsidian View Post
    Wrong day proc?
    Thought of that but that would've been like a hundred dmg less plus seeing as he was using obis and specifically testing if weather boosts I think it's somewhat safe to say he was using the right elements lol

  12. #492
    Cerberus
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    I did use hecate's earring, if that might help explain some of the weird numbers.

  13. #493
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    I don't understand why it's 2441 rather than 2442 using the order of operations from the wiki.
    (440*1.25)*1.48 = 814 :: everything is clean
    814*3 = 2442 :: again, no flooring required
    So why do we get 2441?

    If we change the order of operations to this:
    (440*1.48)*(1.25*3) = 2441


    Apart from that, though, I also don't understand the 2304 value.

  14. #494
    Ridill
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    I wonder if the equation we are using is more or less correct but if somehow it calculates each rune seperately and weights them differently

    Also might explain the really weird 2304

  15. #495
    Cerberus
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    This was the gear I used for the test if this might help explain 2304.

    Hatzoaar Sword/Pole Grip/Erlene's Notebook
    Thaumas Hat/Stoicheion Medal/Hecate's/Novio
    Mirke body (+4 mab/m.acc)/Spolia Cuffs/Rajas Ring/Epona's Ring
    Atheling Mantle/Twilight Belt/Teal Slops/Spolia Pigaches

    Twilight was Ice Obi when Hailstorm was up, but spellcast was handling that part so there is always a chance it didn't equip the Obi when it was supposed to. As for a wrong day proc, I doubt that was possible seeing as it was Darksday and I was only using Ice Lunges during my test on RUN/SCH.

  16. #496
    Ridill
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    Well if it was just obi not switch it just would've given you the same dmg as the no obi ones before. So would have to be a bigger wardrobe malfunction then that.

  17. #497
    Flowery Twats
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    Quote Originally Posted by Byrthnoth View Post
    If we change the order of operations to this:
    (440*1.48)*(1.25*3) = 2441
    Calculator and Google are giving (440*1.48)*(1.25*3) = 2442

    <middle school maths>You're purely multiplying terms, the brackets are unnecessary and ordering doesn't matter</middle school school maths>

    Unless I missed something?

  18. #498
    Ridill
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    Quote Originally Posted by noodles355 View Post
    Calculator and Google are giving (440*1.48)*(1.25*3) = 2442

    <middle school maths>You're purely multiplying terms, the brackets are unnecessary and ordering doesn't matter</middle school school maths>

    Unless I missed something?
    The implied flooring after each step probably

  19. #499
    Sea Torques
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    Quote Originally Posted by noodles355 View Post
    Like I said, similar for Cor lol. Two types of TP sets, two types of WS sets, numerous JA macros and QD gear, pdt, mdt, only thing lacking is fastcast
    Not just fast cast, we need refresh set also...
    to be neat and tidy, Enhancing Gears for Phalanx, Stoneskin... Bar-spells...

    Currently unknown, Foil is going to be affected by Enhancing Skill ? when we are given B- Enhancing Skill grade.

    Oh god... not to mention, your COR or BLU already encountered all af, relic, empry. Yet, we haven't seen RUN one, but already loaded with quite some gears in the bag.

    p.s. Foil up, Ig-Alima triple attack me ar 26dmg... usually on my DRK 1.8k dmg. These of course, happened when Fana drink was not up to refresh.

  20. #500
    Old Merits
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    Quote Originally Posted by Prothescar View Post
    Two types of primary weapon, TP and WS sets for both, sets for JAs and magic, utility sets like fast cast, PDT, MDT, etc... god damn it between this and BLU I'm going to die from inventory management overload.
    At least TP and WS sets for Axe and GreatSword are pretty similar [Res and Ruin are both STR]. I haven't been watching the enmity adjustments lately but it might be worth while having a +Enmity set. TP, WS, FastCast, +Enmity, -PDT, -MDT, Obis.

    I will say it's fairly refreshing to hammer on shock spikes like they aren't even there.

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