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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #521
    The Once and Future Wamoura
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    Quote Originally Posted by dasva View Post
    So tried it with gambit and yep increases dmg bubble curtian lowered.... given mab doesn't work I'd guess mdb doesn't effect it which if we can figure out how to get the dmg constant might be a good mdt/sdt testing tool.
    I mentioned this in the Random fact thread in the Mathy section, it's a pretty effective tool in seeing what I guess you'd consider SDT. Like, triple water rune will do 0-3 dmg, triple lux did ~13 and anything else triple did ~28 (with Hoarfrost Blade on Rustwater Toads)

  2. #522
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    Quote Originally Posted by Kincard View Post
    if they added reflect to the game I bet it'd roll a dice to hit either the monster or one of your party members
    Why the fuck not? Having a "magic tank" job that makes magic hit the other party members instead wouldn't honestly be any stranger a design decision than making a "tank" job that uses damage to help hold hate, then making a portion of its already substandard damage hate-free and nerfing damage hate in the same update.

  3. #523
    Old Merits
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    Is there a way to get BuffDuration addon to recognize how long rune enhancements last?

    It's recognizing that I use it, but it's giving it 0 duration. I imagine it might take some voodoo to make it tell me when my 1st one will start wearing off, without making it cluttered with all 3 recasts.

  4. #524
    Sea Torques
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    Does Elemental Obi raise dmg of En-element?
    Just out of my curiosity ^^

  5. #525
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    Quote Originally Posted by chichicha View Post
    Does Elemental Obi raise dmg of En-element?
    Just out of my curiosity ^^
    Yes, they make the day/weather bonus to enspells a 100% proc.

  6. #526
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    According to Mocchi today, they are pretty much halving all recast timers for run abilities at the end of the month.

  7. #527
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    Quote Originally Posted by Toth View Post
    According to Mocchi today, they are pretty much halving all recast timers for run abilities at the end of the month.
    Good news !

  8. #528
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    Hooray! A step in the correct direction.

  9. #529
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    Quote Originally Posted by Toth View Post
    According to Mocchi today, they are pretty much halving all recast timers for run abilities at the end of the month.
    Could ya hook us up with a link??

  10. #530
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    from dev tracker info thread

    Quote Originally Posted by Slycer View Post
    Couple folks already posted translation on discussion, just reposting info here:

    Rune Fencer Job Adjustments

    This post is to inform you about the job adjustments that will occur for rune fencer.

    We plan to adjust the following job abilities in the version update scheduled for the end of this month.

    • Enchant Rune
      Increase the value of the elemental resistance effect.
    • Vallation
      Recast Delay: 5 minutes → 3 minutes
      Duration: 3 minutes → 2 minutes
    • Pflug
      Recast Delay: 5 minutes → 3 minutes
      Duration: 3 minutes → 2 minutes
    • Valiance
      Recast Delay: 10 minutes → 5 minutes
      Duration: 3 minutes (no change)
    • One For All
      Recast Delay: 10 minutes → 5 minutes
      Duration: 30 seconds (no change)

  11. #531
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    One for all and valiance to 5 minutes is beyond dope.....

  12. #532
    Ridill
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    Too bad not liement reduced lol. And shame they lowered durations too

  13. #533
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    I doubt they would ever let them full-time those so the durations kinda had to come down.

    Recast merits could be potentially interesting now though. Valiance would come down to 4 min 10 seconds if it's an option. Then there's the possibility of AF giving it a duration boost maybe.

  14. #534
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    At least now RUN can fulltime elemental protection, starting with Valiance and switching to Vallatio when it wears off. That's a step in the right direction... Now let's focus on the RUN not dying/having to be curebombed because of the physical attacks.

  15. #535
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    Inb4 the "legendary" GS is similar to Ochain but with parrying.

  16. #536
    Ridill
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    Quote Originally Posted by Seha View Post
    Inb4 the "legendary" GS is similar to Ochain but with parrying.
    Lulz gearing for tactical parry lol.

  17. #537
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    Maybe Parry Bonus V trait for 60 Parry !!

  18. #538
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    Quote Originally Posted by noodles355 View Post
    Maybe Parry Bonus V trait for 60 Parry !!
    If Inquartata works as I think, we already have Inquartata IV: 10 from the first, then an additional 1% for each one. That means we would need... Inquartata LI, haha.

  19. #539
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    "Converts 10% of damage parried to MP" trait please!

  20. #540
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    I'd rather a 10% dmg taken to mp. Also I don't think there is any sort of damage check while parrying, so that wouldn't really work?

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