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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #541
    Ridill
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    Covert all parries into counters

  2. #542
    Sea Torques
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    Well I'm still really holding out hope for them to give us shield block-like partial parries.

  3. #543
    Jem
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    Quote Originally Posted by Chamaan View Post
    Well I'm still really holding out hope for them to give us shield block-like partial parries.
    Basically Guard then? But a parry version and I assume a higher proc rate! I can't see it happening really.

    If Swordplay didn't already exist then they could have potentially had a Parry type stance as a merittable that gave PDT too but had some sort of trade off. Maybe they could add an enhancement to Swordplay through merits that gave PDT or something. I'm not sure it would be enough though given Swordplay is only up 40% of the time and gets cancelled if you take heavy damage.

  4. #544
    Old Odin
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    they should just add a job trait that increases the likelyhodd of parrying and lets you parry physical TP moves, capping out at 50% parry rate against harder shit, the more parry skill + you have. That way RUN can still be hit by big dmg numbers, but you can lessen the threat with scherzo or AE.

    Honestly I have no fucking clue what SEs Idea behind this kind of tank was. I guess I never will see RUN as a good tank no matter what, they should just call it a day and revamp the job totally and turn it into the best magical dmg DD with a trait/job ability that lets them do non-elemental magical dmg with physical Weaponskills (like Muresamemaru does).

  5. #545
    Relic Horn
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    Physical TP moves are parryable.

  6. #546
    ccl
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    Run can cap haste in about 38-40% pdt and have JA to hold hate, sure it's not pld damage mitigation for now, but it really seems promising at the moment, can't wait to see merit/af stuff and those last Resort change.

    If we go back to using tank, giving it too much physical dmg mitigation(like 50% parry rate on top of 40-50%pdt) would prolly obsolete paladin like nin did back then, SE prolly scared of that.

  7. #547
    >The Implying
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    Jeryhn Astracrown
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    Do you have a link to this PDT/Haste set that a guy can peruse?

  8. #548
    ccl
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    This seems to be the best I could gather for now, beside Dring/phos+1 nothing seems hard to get.

    http://www.ffxiah.com/item-sets/296131

  9. #549
    Ridill
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    Doubt that much would invalidate pld... at least not ochain/aegis

  10. #550
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    sorry, im trying to figure out but can't seem to..

    why Black Earring?

    edit: oh nvm. quest augment for pdt. i see.

  11. #551
    Ridill
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    Quote Originally Posted by Spira View Post
    sorry, im trying to figure out but can't seem to..

    why Black Earring?
    Gold box one can get -2pdt iirc

  12. #552
    An exploitable mess of a card game
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    Quest you mean.

  13. #553
    Ridill
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    Er yeah my bad. Vunkrel either way

  14. #554
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    ooh.. Konschtat gold boxes looking more attractive then.
    hairpin is like the only refresh option for head i think

    dasva> wanna farm for PDT dark ring and refresh hairpin together?

  15. #555
    ccl
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    Quote Originally Posted by dasva View Post
    Doubt that much would invalidate pld... at least not ochain/aegis
    Right now it cleary won't, but if they add something as crazy as 50% parry rate+ we get elemental resistance high enough to ignore magic dmg(I can def see this beeing a reality now/very soon).
    Run has higher dmg/better hate tool(it seems for now), I can see run tanking main NM and pld being put on add or something since we'll always use the tank with the better dmg/hate tool as long as it can stay alive and keep hate.
    (This assuming they nerf hate dmg enough/make mob hard enough to make us use something else than hybrid war retaliation tank everything that isn't kited/holding add.)

  16. #556
    Nidhogg
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    I'm anticipating them giving RUN Temper at 49 and then Temper II 90+. It seems very likely to me since it's an offensive enhancing magic and RUN has plenty of other RDM specific spells.

  17. #557
    Ridill
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    Quote Originally Posted by ccl View Post
    Right now it cleary won't, but if they add something as crazy as 50% parry rate+ we get elemental resistance high enough to ignore magic dmg(I can def see this beeing a reality now/very soon).
    Run has higher dmg/better hate tool(it seems for now), I can see run tanking main NM and pld being put on add or something since we'll always use the tank with the better dmg/hate tool as long as it can stay alive and keep hate.
    (This assuming they nerf hate dmg enough/make mob hard enough to make us use something else than hybrid war retaliation tank everything that isn't kited/holding add.)
    I meant with that. Aegis will still block a lot more magic dmg and has a higher block rate then 50% ochain pretty much kills all physical and then you can have runs buff magic if 50% mdt isn't enough. We will have to see what they do to foil but hate tool wise they are fairly similar just run tends to have ones that generate more CE but overall less TE. Dmg is slightly better on run right noe but that's largely due to using gswd pld would probably use it better due to well ragnarok and heavy DD gear but then wouldn't be tanking like run is now. But really they have the same DD tools which is none

  18. #558
    Ridill
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    Quote Originally Posted by Spira View Post
    ooh.. Konschtat gold boxes looking more attractive then.
    hairpin is like the only refresh option for head i think

    dasva> wanna farm for PDT dark ring and refresh hairpin together?
    Perhaps.... I mostly just did it for the fishing ingredients and to use the npcd dark rings to offset costs.

    Edit: I haven't really done it since the expansion with all the new stuff and now road trip

  19. #559
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    Quote Originally Posted by ccl View Post
    Right now it cleary won't, but if they add something as crazy as 50% parry rate+ we get elemental resistance high enough to ignore magic dmg(I can def see this beeing a reality now/very soon).
    Run has higher dmg/better hate tool(it seems for now), I can see run tanking main NM and pld being put on add or something since we'll always use the tank with the better dmg/hate tool as long as it can stay alive and keep hate.
    (This assuming they nerf hate dmg enough/make mob hard enough to make us use something else than hybrid war retaliation tank everything that isn't kited/holding add.)
    Foil aside, Run's hate tools are almost entirely available from the subjob, as are the defensive self buffs except Liement. Pld/Run should definitely hold more hate from ja's and spells than Run/anything, and have better defensive capabilities on top of that. For Run to really pull away in dmg would require the Last Resort changes, but that comes with -15% defense on a job who's physical resistance is it's weak point.

    For now at least, Run seems more like a DD party hybrid job or Pld backup/assist buffer than main tank.

  20. #560
    ccl
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    ochain is 60% dmg with 90% block rate on higher stuff ? Wouldn't that lose to 50% parry (no dmg) and 40% pdt for physical overall ?

    Also I remember fire build blocking more than 80% dmg on stuff like ks99/tiamat but it's been a while I could be wrong, but I'm hoping run can reach that or close to that on everything!

    I'm def biased and hope run to be awesome and that /last resort change so I can go back to stun stuff to death!

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