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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #561
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    Quote Originally Posted by ccl View Post
    ochain is 60% dmg with 90% block rate on higher stuff ? Wouldn't that lose to 50% parry (no dmg) and 40% pdt for physical overall ?

    Also I remember fire build blocking more than 80% dmg on stuff like ks99/tiamat but it's been a while I could be wrong, but I'm hoping run can reach that or close to that on everything!

    I'm def biased and hope run to be awesome and that /last resort change so I can go back to stun stuff to death!
    That's assuming the Pld wasn't wearing -pdt in the same situation, and that se is willing to give Run a 50% dmg nullification rate. They weren't willing to for Pld's sheild block, so it's unlikely.

    Pld has access to all the abilities and traits Run uses for resist rate (just not the party or absorb versions), and as far as I recall none of them have been tested to be weaker for sub jobs. If Run main can do it, Pld/Run could do the same while taking less physical damage in current scenarios.

    I'm hoping they buff it up a ton to make it stand shoulder to shoulder with Pld as well, it's the first 'tank' job since Rdm/Nin that I've been interested in. Hopefully they pull it off eventually.

  2. #562
    Ridill
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    I'll have to find the exact numbers or maybe Martel can provide them but I know my aegis blocks more than 60% so I'd assume ochain would block more. Granted the aegis is just eyeballing but I'd assume going from 200-250 down to 0-40 without phalanx is a bit more than 60% though some might be from traits

  3. #563
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    Ochain is like 10-20% damage, with 100% block rate.

    Not to mention PLDs can equip pdt too.

  4. #564
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    Quote Originally Posted by Fwahm View Post
    Ochain is like 10-20% damage, with 100% block rate.

    Not to mention PLDs can equip pdt too.
    Hmmm no Ochain isn't 100 on higher level mob, someone prolly test block rate % to level. Also Ochain isn't more damage blocked than Aegis /block, it's just better overall cause it block more.

    http://www.bluegartr.com/threads/108...in#post5356414

    can prolly find block rate in that thread but kinda studying right now !

  5. #565
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    Ah not bad though and can get a little more with af3 gloves

  6. #566
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    Since PLD is a 'physical tank' but gets a magic block shield as a Relic, do you think RUN will get a GS with 40% PDT that surpasses the cap to put a Mythic RUN on par with an Aegis PLD in terms of reciprocity?

    I can see this being RUN's ultimate GS/Mythic/Relic equivalent:


    Defender





    Although I think the Tutelary might be the FFXI equivalent to Defender since the word Tutelary means "Defender/Guardian" and that sword raises DEF, but usually swords that were previously Knight Swords in older FF games become Bastard Swords or Greatswords in FFXI not rapiers.

  7. #567
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    Highly doubt so. In fact I don't see why they'd want to put in PDT in the first place as that would encroach on PLD pretty heavily.
    As it stands, PLD is supposed to be the superior physical tank that uses shields to mitigate damage, and i think their intention is that probably only when Aegis comes into play a PLD surpasses RUN in terms of magic damage specifically.

    Considering MDT is pretty easy to cap due to the nature of Shell spells, its more likely that they'd used a stat that complements the idea of a magic tank, like MDB or Magic Eva.

    that given, they'd still need to adjust the rest of the job to be more competent as far as general tanking is concerned, because of the nature of mob attacks. Virtually all mobs attack physically and sometimes have magic attacks, but none of the mobs with strong magic attack predominantly attack with magic anyway, so RUNs still need to have reliable mitigation in other areas as well.

    fortunately or not, SE has a lot of freedom with this class as there really isn't any precedent of a magic knight in the main FF series that hasn't been subsumed under Paladin or Dark Knight, except for Celes Chere (and maybe Genesis). its a bit of a pity too that a lot of classic FF knight swords are already in game as relatively useless weapons, like Save the Queen.
    i suppose they could draw from swords/greatswords from other FFs to make new weapons for RUN. Defender, Ultima Weapon/Blade, Tournesol, Lionheart.

    i'm hoping RUN goes the way of parry tank for all things non-magical. parry-countering (or riposte if you fence) would be a decent way to maintain damage and still keep the focus on a defensive trait. also works well with rune enhancements since you can get more hits in.

  8. #568
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    Quote Originally Posted by Ophannus View Post
    and RUN has plenty of other RDM specific spells.
    The only "RDM spells" (That no other job has) RUN has are single-target barspells...

    Edit: @ Parry talk. Maybe they'll put "Enhances Inquartata" on the RUN Mythic to greatly boost their parry rate.

  9. #569
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    Quote Originally Posted by Spira View Post
    fortunately or not, SE has a lot of freedom with this class as there really isn't any precedent of a magic knight in the main FF series that hasn't been subsumed under Paladin or Dark Knight, except for Celes Chere (and maybe Genesis).
    Well, Mystic Knight in FFV and Tactics of course, though it has a limited spell library. Honestly I've been expecting Mystic Knight since the pre-ToAU era, since Aldo is basically wearing Mystic Knight AF.

    RUN is the only "tank" that has no real damage mitigation on their main job that can't be easily acquired elsewhere [Phalanx II and whm bar-spells]. As you said, virtually all spell-heavy mobs attack physically and occasionally have devastating spell effects. Moreover, RUN is much less useful against traditional "black mage" mobs because it needs 30 seconds to get its resistances to ONE element in order. If a mob casts multiple elements, RUN can't really even deal with it magically. Especially compared to unupgraded Aegis PLD.

    My hopes lie in a Fan Dance style merit. If the merits more closely resemble NIN than DNC, then I don't even know. It's a fun job and I'm enjoying playing it though, so my hopes are still alive.

  10. #570
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    Not sure this has been mentioned.

    I played a bit DW RUN/DNC, has Haste Samba on.
    And it sticked to mob, other pt members do has the effect.
    Although I am doing En-dmg, I'm not sure I do get haste samba effect or not. (Probably too greedy to want it happened)

  11. #571
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    Quote Originally Posted by noodles355 View Post
    The only "RDM spells" (That no other job has) RUN has are single-target barspells...
    Refresh?

  12. #572
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    Until they gave it to PLD, RDM was the only job with Phalanx too
    They'll probably give them Temper later to further mock RDM
    It's funny though that the fencer-like jobs (RDM, RUN) don't have the "Fencer" trait... yet BRD and WAR do >_>

  13. #573
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    Almost as amusing as how brd gets things like byakko/seiryu armor but thf doesn't

  14. #574
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    Quote Originally Posted by Spira View Post
    Refresh?
    Didn't see it when I first skimmed spell list.

    Ok, my bad. Two rdmonry spell lines. Woo

  15. #575
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    Quote Originally Posted by CoreyX View Post
    Until they gave it to PLD, RDM was the only job with Phalanx too
    They'll probably give them Temper later to further mock RDM
    It's funny though that the fencer-like jobs (RDM, RUN) don't have the "Fencer" trait... yet BRD and WAR do >_>
    SE has perfected TROLLING of RDM down to a science its like they sit around thinking hmmmm. now what will get their panties bunched up more than they already are.

  16. #576
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    Quote Originally Posted by kenshyn View Post
    SE has perfected TROLLING of RDM down to a science its like they sit around thinking hmmmm. now what will get their panties bunched up more than they already are.
    I am waiting for the update that gives the RDM merit 2 category spells for free to other mages via scrolls <3

  17. #577
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    Quote Originally Posted by Damane View Post
    I am waiting for the update that gives the RDM merit 2 category spells for free to other mages via scrolls <3
    They'll just change cat 2 merits to Dia/Slow/Paralyze/Bio/Blind potency and Phalanx effect (or leave Phalanx 2 the same prob) !!!!!!

  18. #578
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    phalanx 2 needs a serious buff. Fuck having the same potency as 1 with 5/5 merits lol

  19. #579
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    Just curious but how well does Swordplay work and how long does Foil stay up for and proc? Maybe a boost to Swordplay and more procs from Foil would solve some of the damage dealt issues....?

  20. #580
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    Foil doesn't seem to matter unless it's something you're already pretty likely to dodge anyway. =\

    When they buff the enmity it'd be a really good spell to spam if they dropped MP cost down to like 10mp and added +Counter or Parry rate on it. Otherwise it's not doing much.

    Swordplay is good though. Should be able to ride that shit all day like Hasso far as I'm concerned.

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