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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #641
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    Quote Originally Posted by Khary View Post
    lol ok fair enough, I have to be honest after I read your past there was a faint glimmer of hope that Run could tank decently vs physical mobs, but now that idea is smooshed ; ;
    If its a pure caster RUN works well but basically they gave RUN very little to work with when it comes to taking or giving physical damage...

  2. #642
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    Quote Originally Posted by Taim Meich View Post
    Oh, hate control is definitely an issue. Because, you know... No matter how much enmity you generate, if you eat dirt a few seconds after getting the mob's attention, you're controlling no hate at all >_<
    True but having natural job traits that increase the enmity you get with every action and decrease the enmity you lose (which is kinda the standard in every fookin MMO?) would make things better.

    I subbed /SAM in pts and /RDM solo, but I'm still wondering what to do honestly. SAM offers just too many bonuses to twohanders to skip it, but at the same time the cast/recast thing is annoyng.
    /WAR? I dunno. Berserk, Defender, Voke, DA... could have an use I suppose.

  3. #643
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    I use /DNC solo, since as already mentioned, there's not enough Fast Cast or -interrupt equipment to cast safely while being hit, so /RDM suffers from that. I'd like to say I use /SAM when in party, but my RUN barely knows the concept, I think I only partied with it at the beginning, and only when dicking around Ceizak with a pair of friends.

  4. #644
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    Eh... yes, It's the same for me about PTs.
    Barely used RUN to be fair, never claimed to have experience with the job because I totally haven't.

  5. #645
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    Quote Originally Posted by Zirael View Post
    An example of supertanking 5 morimar NMs for PUG plasm farm: you use Ochain by default, but when you see eft casting something you don't like - gear swap Aegis for few seconds, then back to Ochain. Of course I'm not calling it dual wielding both shields, but it's as close as it gets. Nothing would stop you from doing the same for Tojil's Meteor or whatever. Kills off your DPS by resetting TP, but at the same time you burn slightly less hate by reducing more damage.
    I actually super tank them alot and the tp loss is substantial when /dnc. Generally speaking it's better to just use ochain on the t4/5 outside of grim glower could hold it with just regen. For t1-3 if they let me do all 3 of them I usually use aegis the overall blocked dmg isn't as huge since aegis actually blocks more dmg when it blocks and well having all of them on you makes it so you constantly get debuffs on you. So to help the healer be able to healing I'm pretty much no stop spamming Healing Waltz. Plus being a taru no matter what shield I use the raptor breath move is going to put me low so being able to immediately cure especially if the healers aren't right there about to cure has saved me a few times plus can't always see things coming and if you do say ceizak they cast so much pretty much have to full time aegis anyways.

    But ok to be fair the argument could be a gswd that grantes 95% parry but nullifies wards while on if you trying to compare it to the ability to switch between aegis and ochain

  6. #646
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    Quote Originally Posted by Sechs View Post
    I just find the self buffs a bit annoying to cast with so little fastcast, and using Hasso/Seigan doesn't make that any better
    This.

    Hasso/Seigan destroys recast time, especially for Flash. Sure, you could cancel H/S to avoid the penalty, but that leaves you either wide open (Seigan) or without a substantial DD boost (Hasso) for however long it's been since you've used either of them.

    I really feel that the game has moved on from the point where SAM/NIN, or whatever/SAM, was so unbelievably broken (like it ever was in the first place anyway...) that it warrants the casting and recast time from Hasso/Seigan to still be in place. Hell, I still cancel H/S when I use Stun on DRK and it makes my eye twitch every time that I do it. They really just need to remove that penalty shit already.

  7. #647
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    Or just make it apply to ninjutsu only. They've already proven the presence of tree-specific fast cast, so I doubt making it negative is a problem. Pretty much my only beef when playing DRK/SAM in the past and casting Drain II or Dread Spikes.

  8. #648
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    Quote Originally Posted by arus2001 View Post
    Or just make it apply to ninjutsu only.
    It should have always been this way. I doubt SE will ever adjust it without a bunch of whining on the OF thou.

  9. #649
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    Quote Originally Posted by fantasticdan View Post
    It should have always been this way. I doubt SE will ever adjust it without a bunch of whining on the OF thou.
    If they do that they should unlock all the other low lvl jas that are locked to main only...

  10. #650
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    Which ones are locked besides yonin/innin? Those need to be seriously buffed in addition to being subbable lol.

  11. #651
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    Both afflatus. Velocity shot (should get rid of the melee penalty with it too)

  12. #652
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    affletus is dbateable because cure skin is the biggest thing whm has over sch as a healer. Innin/Yonnin/Velocity Shot completely 100%.

  13. #653
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    Obvious ones, but SA and TA are gimped when subbed.

  14. #654
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    Can you imagine a Sam with an extra 100-150 base DMG on Shoha >.>? That one can stay gimped!

  15. #655
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    Quote Originally Posted by noodles355 View Post
    affletus is dbateable because cure skin is the biggest thing whm has over sch as a healer. Innin/Yonnin/Velocity Shot completely 100%.
    Idk, sch would give up a lot as a healer going from /rdm to /whm; 15% fast cast, convert, accession phalanx (the synergy with regen V is amazing), sleep/dispel without having to waste time/stratagems switching addendums, and other goodies like enspells/gravity/etc.

    Even if cure skin could be subbed, I think /rdm would still be better for the situations sch healer excels at.

  16. #656
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    Quote Originally Posted by noodles355 View Post
    Can you imagine a Sam with an extra 100-150 base DMG on Shoha >.>? That one can stay gimped!
    Well it's after ftp so not that huge a deal. Forcing the crit probably does more lol. They should make it work on ranged attacks though...

  17. #657
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    Also something about once/minute making it null and void

  18. #658
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    And the fact you'd have to forego berserk aggressor 10DA, ungimping /thf SA and TA wouldn't change SJ choice 99% of the time for samurai

  19. #659
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    Not to mention overwhelm

  20. #660
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    Really? It's after FTP? So for Rudra's say, lets assume 2.0 cRatio, 10fStr and 200DEX just for super super easy numbers.

    99 Twatstar solo Rudra with 200 Dex would be 55DMG from Weapon + 102DMG from WSC (200*(0.85*60)/100) + 10DMG (fStr) = 157DMG * 3.25 * 2 = 1020
    99 Twashtar SA Rudra, again w/ 200 Dex, 55DMG from Weapon + 200DMG from DEX/SA + 102 + 10 = 357 * 3.25 * 3 = 3480
    But the 200DMG from SA with 200DEX is added after 157DMG*3.25 ftp? That'd be ((157*3.25)+200)*3 = 2130

    I get that right?

    Overwealm is 19%? That's added after everything? Let's assume 200STR 100DEX 15fStr 2.25 cRatio, again easy numbers.
    Ugu/Shoha/Overwealm: (192+170+15)*1.375*2.25 + (192+15)*1*2.25 = 2014 * 1.19 = 2396
    Ugu/SA/No Dex Boost: (192+170+15)*1.375*3.25 + (192+15)*1*2.25 = 2532
    Ugu/SA/Dex Boost: ((192+170+15)*1.375 + 100)*3.25 + (192+15)*1*2.25 = 2857

    Hmmm, yeah, wow I overrated Sneak Attack huh!

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