Item Search
     
BG-Wiki Search
Page 36 of 53 FirstFirst ... 26 34 35 36 37 38 46 ... LastLast
Results 701 to 720 of 1046

Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #701
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Full merits gives 0second recast, though, right (not counting ja delay)? Sounds better than the rest of the fucking trbl RUN merits to me.

  2. #702
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Esvedium View Post
    Full merits gives 0second recast, though, right (not counting ja delay)? Sounds better than the rest of the fucking trbl RUN merits to me.
    That looked like a glitch... I'll agree though that lunge acc/gambit recast are kinda meh but vallation looks nice and the pflug increase might be nice if we ever test how effect it is lol

  3. #703
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,762
    BG Level
    6
    FFXI Server
    Siren

    I hope it's not just a glitch but it's too good to be true. I never got around to going back on the test server to see if it was only resistance or also damage for rune enhancement. Maybe if I right a note I'll actually remember before I log off, but someone will probably beat me to if if they care enough about checking. Either way it's not like there's better crap for group 1.

  4. #704
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Jeryhn View Post
    I assume you mean Rune Enchantment merits? They only affect resistance and recast time afaik.
    Yeah I was talking about Rune Enhancement merits.
    In THIS post it was hinted that we'd need further test to 100% confirm it's only resistance.

    If it really is only resistance I'm not sure if it's worth taking them.

  5. #705
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    0 recast is very good regardless.

  6. #706
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    What's zero recast with merits? Gambit? It's the only merit I see directly affecting recast times of an already existing ability.

  7. #707
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    Runes go to 0 recast.

  8. #708
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    From 10 to 0? Whoa that's awesome but I hardly think that could be "working as intended".
    In the end, as cool as it is, I don't really want this to be the solution to RUN's limits. Like "keep swapping runes constantly as soon as you see the mob casting a spell different from your runes".
    They clearly have to think about something else but I can't imagine what could possibly "fix" the elemental-tied problem.

    Best they could do is making so you cannot stack more than 1 rune and making single be as powerful as three, but with 8 elements around having 3/8 wouldn't be a solution either I'm afraid. Altough better than the current reality, possibly.
    But while this would work well with Valiance/Pflug/Resistance, it would mess up with stuff like Gambit, Lunge, Rake etc.
    So yeah, don't think this is a viable solution either.

  9. #709
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,016
    BG Level
    6
    FFXI Server
    Asura

    320 VE / 80 CE with 0 recast, I'll be surprised if this work as intended!


    edit: after a quick look at it, run can use at least 62enmity in gear, add 5 merit and we're looking at:


    634 VE / 215 CE !

    Like 50sec to cap CE since if we spam JA delay between them is 1sec ? now if naakual keep being magic dmg on tp move add bar/carol/carol II / 21%pdt from dux +1, maybe we have the new rdm!

  10. #710
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Quote Originally Posted by ccl View Post
    320 VE / 80 CE with 0 recast, I'll be surprised if this work as intended!
    As long as RUN keeps kissing the floor so easily... That's not much of a problem

  11. #711
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,016
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Taim Meich View Post
    As long as RUN keeps kissing the floor so easily... That's not much of a problem

    It's not that bad for current boss at least, between embolden shell/ward and stuff!

  12. #712
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    But what about physical hits? One thing is being in the middle of the fray along the rest of DDs, taking your share of AoE hits and the occasional 1-2 hits when it turns to you, and another is being the sole target of all its attacks.

    Of course, I've never been in a boss fight, so I might be overestimating their damage output.

  13. #713
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Well alot of the current ones are highly magic dmg oriented and even have some melee attacks that are magic... if they go even more that way for the next ones they might be able to make the kind of mobs run was made to tank but right now it's a solution to a problem that doesn't exist

  14. #714
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    0 recast man that's pretty sick wonder if it will make it to the live server like that...

  15. #715
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Taim Meich View Post
    But what about physical hits? One thing is being in the middle of the fray along the rest of DDs, taking your share of AoE hits and the occasional 1-2 hits when it turns to you, and another is being the sole target of all its attacks.

    Of course, I've never been in a boss fight, so I might be overestimating their damage output.
    With a good PDT set, RUN isn't really any more squishy than DRK, MNK, or SAM, and they're usually the ones tanking anyway.

  16. #716
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,016
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Taim Meich View Post
    But what about physical hits? One thing is being in the middle of the fray along the rest of DDs, taking your share of AoE hits and the occasional 1-2 hits when it turns to you, and another is being the sole target of all its attacks.

    Of course, I've never been in a boss fight, so I might be overestimating their damage output.
    Their physical damage isn't really dangerous, and it's mainly looking at different option, I hope next tier of naakual are immune to stun, stun locking the hardest mob in game to death.

    If they keep it that way, I can see us using run+pld instead of pld pld or melee melee run and a rng pt, would be way more fun than what the fight are at the moment. It seems like it could be really fun to play at least if you enjoyed rdm/nin or nin/drk tanking.

  17. #717
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Fwahm View Post
    With a good PDT set, RUN isn't really any more squishy than DRK, MNK, or SAM, and they're usually the ones tanking anyway.
    While true it wont be more squishy what is the point of a tank that is just as squishy as your DDs? Could just bring almost anything with a dt set lol.

  18. #718
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by ccl View Post
    320 VE / 80 CE with 0 recast, I'll be surprised if this work as intended!


    edit: after a quick look at it, run can use at least 62enmity in gear, add 5 merit and we're looking at:


    634 VE / 215 CE !

    Like 50sec to cap CE since if we spam JA delay between them is 1sec ? now if naakual keep being magic dmg on tp move add bar/carol/carol II / 21%pdt from dux +1, maybe we have the new rdm!
    Enmity caps at +/-50, putting Rune Enchantment at 480/120 max

  19. #719
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Prothescar View Post
    Enmity caps at +/-50, putting Rune Enchantment at 480/120 max
    Gear cap is +100 -50

  20. #720
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    ah, thought they were both 50. regardless, 80 does not become 215 with 67 enmity, it becomes 133

Page 36 of 53 FirstFirst ... 26 34 35 36 37 38 46 ... LastLast

Similar Threads

  1. What's the second job? It's Rune Fencer!
    By Ragns in forum FFXI: Everything
    Replies: 150
    Last Post: 2012-08-07, 08:17
  2. Anyone find out how to get the beastmen mask?
    By Zetah in forum FFXI: Everything
    Replies: 23
    Last Post: 2005-07-27, 10:40
  3. Looking for 1 Hard to find .dat clothes ; ;
    By Vandoura in forum FFXI: Everything
    Replies: 8
    Last Post: 2005-07-18, 12:41