The elemental runes alone had me pulling hate as 14RUN vs a 22 MNK on ghouls in gusgen mines.
Embolden works on barspells as well... think that's about it for the visible stuff I can do while leeching. Interesting note as a 71 run/sch naked I was able to hit 213 element resistance (granted barareo wore off rather quickly but interesting)
And the "best" part, normal pro 4 after embolden pro 4 overwrote it and lowered my defense back down to the normal pro 4 amount.
Curious anyone test if a lunge can magic burst? And really interested in /run is useless or not...
So Shellra V is 75/256 without Sheltered Ring, and Embolden Shell V is 93/256 probably. It's too bad that these both just make it a little easier to gear for capped MDT. On the upside, with Embolden'ed Shell V you would only need -35/256 (~14%) MDT in gear.
Bora Axe: O ...also Sanguine Blade, but that was pretty much a no-brainer after getting swift blade.
sorry, didn't read thru the notes ><;
Unless I'm mistaking something, RUN gets auto-regen 2, getting 2/tic @ abyssea lvl 86run/whm43, no relevant atmas or gear.
Preliminary enmity testing says runes give a fair bit of enmity. Will get exact values in a bit.
So it seems all the enhancing magic I have consumes embolden... it's really amusing with sneak though since the only thing you can really do is enhance duration but instead it just lowers it lol
Curious to how similar lunges are to quickdraw. Will the go through pil's shield?
Just found out, embolden doesn't (currently) work on enhancing magic you cast ON OTHER PLAYERS. The JA stays up.
Probably already mentioned, but rune enspells are definitely affected by delay. At lv 25 with a greatsword (431 delay) I'm getting 5/hit enspells. Dual wielding swords (226 delay each) I'm getting 2/hit enspells.
2
So where are we going to see RUN in actual usage in existing content?