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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #61
    Ridill
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    Quote Originally Posted by Raelia View Post
    Didn't the enmity scaling change go in this patch?
    Just from dmg and cure V. And yeah byrth I was thinking the same thing... would be so much easier if my blue crab atma still worked given my gimp mules lol

  2. #62
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    Quote Originally Posted by dasva View Post
    So pro 3 without embolden gave 75 def with it gives 112. So I'd bet it works for shell too yays
    Didn't think about this. So that would reduce magic damage taken by about 36% with Shell V? (93/256)

  3. #63
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    The elemental runes alone had me pulling hate as 14RUN vs a 22 MNK on ghouls in gusgen mines.

  4. #64
    Ridill
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    Embolden works on barspells as well... think that's about it for the visible stuff I can do while leeching. Interesting note as a 71 run/sch naked I was able to hit 213 element resistance (granted barareo wore off rather quickly but interesting)

  5. #65
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Alistaire View Post
    The elemental runes alone had me pulling hate as 14RUN vs a 22 MNK on ghouls in gusgen mines.
    Aye, the runes on their own seem to generate a fair amount of VE, at least.

  6. #66
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    And the "best" part, normal pro 4 after embolden pro 4 overwrote it and lowered my defense back down to the normal pro 4 amount.

  7. #67
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    Curious anyone test if a lunge can magic burst? And really interested in /run is useless or not...

  8. #68
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    So Shellra V is 75/256 without Sheltered Ring, and Embolden Shell V is 93/256 probably. It's too bad that these both just make it a little easier to gear for capped MDT. On the upside, with Embolden'ed Shell V you would only need -35/256 (~14%) MDT in gear.

  9. #69
    Sea Torques
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    Quote Originally Posted by TummieGaruda View Post
    Starting to think that the Runes give +elemental resistance at 10 level intervals
    For instance if it starts off at +5 and it gains +3 every 10 levels, that would put it at +32 resistance at 90 for a single rune. 3 Runes would be +96 resistance
    I have been trying... how did you get 3 Rune? Max I got is 2, and lvl 52 here.
    Is it level matter to get 3 runes? what level were you?

  10. #70
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    Bora Axe: O ...also Sanguine Blade, but that was pretty much a no-brainer after getting swift blade.

  11. #71
    Ridill
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    Quote Originally Posted by chichicha View Post
    I have been trying... how did you get 3 Rune? Max I got is 2, and lvl 52 here.
    Is it level matter to get 3 runes? what level were you?
    I had 3 by 68 so I'd assume 65 its in the update notes though

  12. #72
    Sea Torques
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    sorry, didn't read thru the notes ><;

  13. #73
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    Unless I'm mistaking something, RUN gets auto-regen 2, getting 2/tic @ abyssea lvl 86run/whm43, no relevant atmas or gear.

  14. #74
    Ridill
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    Quote Originally Posted by Alistaire View Post
    Unless I'm mistaking something, RUN gets auto-regen 2, getting 2/tic @ abyssea lvl 86run/whm43, no relevant atmas or gear.
    Yeah I had it by lvl 68 but couldn't wake up the 64 before he lvld to see if it was before then

  15. #75
    Impossiblu
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    Preliminary enmity testing says runes give a fair bit of enmity. Will get exact values in a bit.

  16. #76
    Ridill
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    So it seems all the enhancing magic I have consumes embolden... it's really amusing with sneak though since the only thing you can really do is enhance duration but instead it just lowers it lol

  17. #77
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    Curious to how similar lunges are to quickdraw. Will the go through pil's shield?

  18. #78
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    Just found out, embolden doesn't (currently) work on enhancing magic you cast ON OTHER PLAYERS. The JA stays up.

  19. #79
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    Probably already mentioned, but rune enspells are definitely affected by delay. At lv 25 with a greatsword (431 delay) I'm getting 5/hit enspells. Dual wielding swords (226 delay each) I'm getting 2/hit enspells.
    2

  20. #80
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    So where are we going to see RUN in actual usage in existing content?

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