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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #781
    ccl
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    Just go /nin and blink tank the world!

  2. #782
    Hydra
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    Quote Originally Posted by ccl View Post
    Just go /nin and blink tank the world!
    But there are no axes that have high damage (delve) that rune fencer can wear, and only (to my knowledge) one sword (Halachuinic Sword) with delve tier damage! Maybe if it were put on Buramen'kah, Hunahpu, or Kerehcatl..

  3. #783
    Relic Horn
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    Sylph

    You don't have to dual wield if you're /nin, you know.

  4. #784
    Hydra
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    Quote Originally Posted by Fwahm View Post
    You don't have to dual wield if you're /nin, you know.
    Yes, I do know that. I'm sure single wielding a Halachuinic Sword isn't going to give you the power of a Senbaak Nagan.

  5. #785
    ccl
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    Can use senbaak /nin! Obviously you'd lose a ton of dmg from /sam but current dual wield option are poor for run, and nothing need a run tank atm, need to try tree/bird run/nin!

  6. #786
    Relic Horn
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    Quote Originally Posted by Ranth View Post
    Yes, I do know that. I'm sure single wielding a Halachuinic Sword isn't going to give you the power of a Senbaak Nagan.
    I meant use Senbaak Nagan while /nin, not a sword.

  7. #787
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    Quote Originally Posted by Fwahm View Post
    I meant use Senbaak Nagan while /nin, not a sword.
    Oh, huh. I guess that's an option I hadn't really considered. Maybe if more mostly elemental damage monsters continue to be added then the opportunities could arise for more group play to test sub jobs effectiveness out.

  8. #788
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    Brought rune fencer to a SSR v1 yesterday. Apparently with 3x tenebrae runes, you'll resist brainjack constantly. Was funny seeing the chariot spam brainjack to no effect, and then I countered some folks to death with seigan/thirdeye lol. Can also resist amnesia from the imps with unda runes up and barfire/ra.

    I need to recap enhancing...

  9. #789
    E. Body
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    Quote Originally Posted by Damane View Post

    well the 3. option would be to add mobs that totally ignore any trait/equipment/buff that offers MDT and their magic dmg can only be reduced via resistant points or so.
    You mean like breath damage? Shit's been in the game for a little while now. Given that they promised the rest of the Wyrms (Wind, Light, Thunder), that could come into play in the nearish future. All they need to do is give them a strong aerial mode that uses breaths and enough MACC so that only RUN can resist (i.e. other jobs couldn't get away with just barspells, carols, and/or some gear).

  10. #790
    Impossiblu
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    can't get Battuta to work halp


    nvm /raw fixed it

  11. #791
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    Quote Originally Posted by orinthia View Post
    Brought rune fencer to a SSR v1 yesterday. Apparently with 3x tenebrae runes, you'll resist brainjack constantly. Was funny seeing the chariot spam brainjack to no effect, and then I countered some folks to death with seigan/thirdeye lol. Can also resist amnesia from the imps with unda runes up and barfire/ra.

    I need to recap enhancing...
    Nice....

  12. #792
    RIDE ARMOR
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    Has anyone had any success with Pflug against high level Adoulinian mobs? I am not sure whether 5/5 Pflug would outdo the extra resistance you would get from going 5/5 on Rune Enchantment Effect.

  13. #793
    Campaign
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    I'm still a bit skeptic on Pflug 5/5 for the simple fact that you can't full time it and you're gonna need the correct runes up before using it (which takes time...) and against many mobs you're gonna be using different runes anyway.

  14. #794
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    Quote Originally Posted by Azure View Post
    Has anyone had any success with Pflug against high level Adoulinian mobs? I am not sure whether 5/5 Pflug would outdo the extra resistance you would get from going 5/5 on Rune Enchantment Effect.
    Fire pflug without merits gets me to resist Frigid Shuffle from Apkallu in Marjami 100% of the time.

  15. #795
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    Seems peeps are resisting a lot more since the changes they made in the last patch. Gonna have to break run back out for some testing again with the insane fast cast blink tanking looks easy as hell atm. It really is rdm 2.0 tanking it seems sans the heals/enfeebles lol ....

  16. #796
    Relic Horn
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    Sans the purpose, too. PLD is still better at magic mitigation, physical mitigation, and hell, blink-tanking if you wanted to for whatever reason

  17. #797
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    With capped evasion and a good evasion setup, is there anyway RUNS could tank nakuaals or delve NMs well? I am surprised the ability to mitigate fire damage is not as useful on Tojil or water damage for the fishy.

  18. #798
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    With the crazy fast cast have to love these cast times:

    Quote Originally Posted by 'Phoenix.Brixy' pid=2405973
    Takes about 2 seconds to cast stoneskin on run lol. Don't need cures if you never take damage!

    Edit: Some of the recasts to show rdm 2.0. sorry rdms :/
    http://gyazo.com/3089c2b2ed2cb9b6d94b613f74b654e6.png

  19. #799
    Ridill
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    Quote Originally Posted by Toth View Post
    With capped evasion and a good evasion setup, is there anyway RUNS could tank nakuaals or delve NMs well? I am surprised the ability to mitigate fire damage is not as useful on Tojil or water damage for the fishy.
    Not sure about main tanking but would sure helps my aegis on zapdos to go /run so another there to buff me would be nice. Since I still sometimes took 1400 dmg with capped aegis mdt <.<

  20. #800
    Relic Horn
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    Quote Originally Posted by Toth View Post
    With capped evasion and a good evasion setup, is there anyway RUNS could tank nakuaals or delve NMs well? I am surprised the ability to mitigate fire damage is not as useful on Tojil or water damage for the fishy.
    I imagine evasion would still be floored, and fire damage is pretty rare on Tojil

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