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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #1001
    Ridill
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    Quote Originally Posted by Ophannus View Post
    What's the formula(if known) for damage dealt by rune enchantment. Seems to vary with delay like drain/aspir samba but unsure.
    The exact formula wasn't nailed down iirc but it was approximately equal to mainhand weapon dps... But I don't remember exactly but it was weird for dual wielding. I believe it did something funny like mainhand weapon dmg/total delay between the 2 and not counting dw bonus. So this meant single wielding a 1hd or 2hd weapon would lead to similar amounts of dmg but dual wielding made dmg much lower

  2. #1002
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    Quote Originally Posted by Martel View Post
    Code:
    MAB	MDMG	R1	R2	R3  
    0	13	519	1375	2569
    0	0	506	1349	2530
    So yeah. With no Aettir, and 0 MAB, 13 magic dmg is straight up +13 dmg per rune.
    So that would make mdmg ~ 20% (26% with Aettir) less effective on 3 rune lunge than if it was added onto skill.... probably still wont change gearing with currently available but good to know.

    But 33.3% (17.6% with Aettir) more effective with 1 rune lunge. Not sure if swipe has been mathed out but assuming it's similar to 1 rune lunge it will be it might change gearing a little there

    Edit this also means skill is more potent than mdmg... so in a way we do kinda get 200 mdmg weapons... just they only work on lunge/swipe lol

  3. #1003
    Cerberus
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    That's assuming the fake!skill is counted in...
    I would assume it is... Pretty sure it is (though I've never looked into it)... It would if I programmed it... And it does add to attack and accuracy...
    But...
    This is SE.
    Which means it would actually need to be tested. T_T

  4. #1004
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    the combat skill on weapons counts. That's long since been tested.

  5. #1005
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    Thank goodness.
    You can never be too sure with that kind of thing.
    (Plus I had no memory of proper tests in regard to that. ^^;; )

  6. #1006
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    So seems we've been mistaking what Rayke does. When it said lower elemental resistance it wasn't referring to or at least not only too magic evasion but to sdts.

    Basically went on a mob with no elemental sdts used rayke no nukes of any related elements went up.

    Went to a Tulfaire which have -50% sdt to fire and wind. Unresisted fire did 24. Popped an Ignis used Rakye and sure enough went to 48 dmg. Tried Unda and still 24.

    Did 3 Ignis and still only doubled dmg. So seems 1 rune can either completely nullify elemental sdts or at least get rid of at least 50% (can't offhand think of a mob easy to test that has more other than Jagil jug) but it can't go past and make a mob weak to that element. Basically it's an elemental based Tomahawk

    Might be able to work on mdt/bdt/dt for a particular element as well but that will be further testing. Rayke did nothing to slugs absorb water.

    Wonder how relic would effect it...

  7. #1007
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    Sounds kind of useless unless you really, really want to land a full enfeeble of an element your foe has SDT of.

  8. #1008
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    Haven't even thought to test if it works on enfeebles lol. Guess that's next. Assuming it effects general dt stuff for that element too it might have a rather limited use for the few people using high dmg magical ws and such but then you'd be doing gambit and coordinating that with the durations of each is a mess when they use up runes.

  9. #1009
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    sdt = ____ damage taken ?

  10. #1010
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    Species Damage Taken. Not sure if it was every really proven to be different than dt though except for specific dmg types since I'm not really sure how you could do so. But iirc tomahawk works on mobs with general mdt or pdts so I'd imagine this might work with anything that has a dt of some kind

  11. #1011
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    From what I've seen, negative SDT works by forcing a special resist state onto any spells of that element. I'm not sure whether this stacks again with normal resists (can you get a 1/16 resist on a mob with 50% SDT? I'm not sure). This basically works the same as MDT for damage, but it differs for enfeebles, as it cuts down on the maximum possible duration they can have on that mob.

    For example, if you cast an absorb spell on a Magic Pot (50% MDT), you'll almost always get the maximum 90 seconds (base) if you have sufficient magic accuracy, regardless of the MDT. However, if instead you cast an absorb spell on an Ahriman (25% MDT, 50% SDT to darkness), you'll never get an absorb lasting longer than 45 seconds, regardless of magic accuracy or the use of Dark Seal.

    If Rayke indeed lowers SDT, then you could theoretically use it to land full duration enfeebles on things you couldn't otherwise do so on.

  12. #1012
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    It's definitely separate from resist. I've gotten a 1/32th dmg on a mob with -75% before on a 1/8 resist.

    As far as durations I tried some poison II on fish real quick since I seem to remember them being -50% duration from long ago and I kept getting 2 minute durations despite both wikis saying it's 90 seconds <.<. So I give up for tonight lol. Someone else can do that if they want

  13. #1013
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    OK, cool. I had never heard of it before. so its basically any special damage taken trait a species in particular has then?

  14. #1014
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    Quote Originally Posted by dasva View Post
    It's definitely separate from resist. I've gotten a 1/32th dmg on a mob with -75% before on a 1/8 resist.

    As far as durations I tried some poison II on fish real quick since I seem to remember them being -50% duration from long ago and I kept getting 2 minute durations despite both wikis saying it's 90 seconds <.<. So I give up for tonight lol. Someone else can do that if they want
    bgwiki has said that it has a 120 second duration since at least 2007.

  15. #1015
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    That's... curious.
    How does that explain WKRs taking additional damage from Avatars' Magic BPs though? With some LSmates, long time ago, we tested it on several WKRs but the only one I can 100% remember right now is Hurkan.
    Both Gambit and Rayke were producing pretty noticeable damage increases for my SMN friends. The Gambit one was especially very big, the Rayke one smaller but still noticeable.

    Hurkan has some sort of SDT? Not 100% sure because a lot of time has passed but I'm pretty confident I used Rayke with 3x Tellus runes on Hurkan.

  16. #1016
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    Could Rayke be removing the DT from colonization rate being <100%? Maybe the colonization DT is just applied as a DT% for each damage type separately, so when you rayke it you'll remove the DT for that element temporarily. Could be why it was small, since the colonization rate is usually between 90-100 when people are doing WKR's (at least on my server)

  17. #1017
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    Quote Originally Posted by Sechs View Post
    That's... curious.
    How does that explain WKRs taking additional damage from Avatars' Magic BPs though? With some LSmates, long time ago, we tested it on several WKRs but the only one I can 100% remember right now is Hurkan.
    Both Gambit and Rayke were producing pretty noticeable damage increases for my SMN friends. The Gambit one was especially very big, the Rayke one smaller but still noticeable.

    Hurkan has some sort of SDT? Not 100% sure because a lot of time has passed but I'm pretty confident I used Rayke with 3x Tellus runes on Hurkan.
    There are several reasons this could be the case without proper testing and numbers it's hard to say if rayke even did anything and it wasn't something else

  18. #1018
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    Quote Originally Posted by Byrthnoth View Post
    bgwiki has said that it has a 120 second duration since at least 2007.
    Weird could swear it said 90 sec last night... well still confused why mob types I know have decreased duration didn't unless they got rid of that for soa or something

  19. #1019
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    Quote Originally Posted by dasva View Post
    blah

    (can't offhand think of a mob easy to test that has more other than Jagil jug)

    blah
    What specific quality about the jagil jug pet are you referencing? I love BST but never used the jagil much because he didn't seem special

  20. #1020
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    Jagil pets have huge SDT that vastly reduces damage from water-based attacks.

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