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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #161
    Ridill
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    Sword play is 160 CE 320 VE.

    2hr is 1800 CE and a large amount of VE. Still working on something exact but since it's 1 hour recast and VE is a guessing game will take awhile. I do know it took just under a minute and a half for my mule with 4k VE to get hate back from just 2hr + cure 1 for 0... so that puts it somehwere around 9kish total... I'm guessing 7200 VE like invincible is but lots of CE too

  2. #162
    Nidhogg
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    Doesn't mean they won't get more spells in the future i.e updates, merits etc.

    RDM has D in divine and 0 Divine Magicl D in Dark and only 2 Dark Spells just the same.

  3. #163
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Doesn't mean they won't get more spells in the future i.e updates, merits etc.

    RDM has D in divine and 0 Divine Magicl D in Dark and only 2 Dark Spells just the same.
    Dia used to be divine

  4. #164
    Yoshi P
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    Rdm is E divine/dark not D, having only 300 base dark at 99 hurts.

    I really wish they would return dia to being divine and give the first 2 tiers to pld. The asymmetry hurts my ocd.

  5. #165
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    Flash is RUN's only divine magic, right? I find it funny they felt the need to give it divine magic just for that one spell... They should have gotten some good holy nukes or something.

  6. #166
    Yoshi P
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    How much resistance/mdt/whatever can you get from runes/JAs with /run sub? And how much enmity can you generate with them?

  7. #167
    Ridill
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    Quote Originally Posted by fantasticdan View Post
    How much resistance/mdt/whatever can you get from runes/JAs with /run sub? And how much enmity can you generate with them?
    Can only limitedly answer that right now.

    Pflug is going to take a bit to figure out since it says it adds resistance but nothing is shown on the equipment page. As far as valiance/vallation/liement effects I'll test that after I finish enmity if no one else has gotten to. The resistance from runes is earlier in the thread and it's based on the runs lvl not main job. Lunge dmg equation is in here too. I've posted some of the enmity values. Pretty much gotten all of them except the effusions and wards. From what little testing I've started it seems lunge is just normal dmg enmity. And about to finish gambit.

    That said you wanted /run and all you get from that that is unique is putting up up to 2 runes, Vallation, Swordplay, Lunge, and Pflug. So... well see

  8. #168
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    Quote Originally Posted by CoreyX View Post
    Flash is RUN's only divine magic, right? I find it funny they felt the need to give it divine magic just for that one spell... They should have gotten some good holy nukes or something.
    Holy is more of a church thing, hence pld. Flash is an evasion tactic which seems to be RUN's thing.

  9. #169
    The Tower
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    Quote Originally Posted by dasva View Post
    Can only limitedly answer that right now.

    Pflug is going to take a bit to figure out since it says it adds resistance but nothing is shown on the equipment page. As far as valiance/vallation/liement effects I'll test that after I finish enmity if no one else has gotten to. The resistance from runes is earlier in the thread and it's based on the runs lvl not main job. Lunge dmg equation is in here too. I've posted some of the enmity values. Pretty much gotten all of them except the effusions and wards. From what little testing I've started it seems lunge is just normal dmg enmity. And about to finish gambit.

    That said you wanted /run and all you get from that that is unique is putting up up to 2 runes, Vallation, Swordplay, Lunge, and Pflug. So... well see
    The way Pflug is worded makes me think it may add status resistances, but given that one of RUN's JT's states that it gets minor resistance to pretty much everything, it's a bit more difficult than just fishing for a Resist! message in the chat log.

  10. #170
    Ridill
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    1hr: 1800 CE, 7200 VE
    Gambit: 640 CE, 1280 VE
    Lunge: Normal dmg enmity
    All wards: 450 CE, 900 VE (Valiance like most AOEs is per target hit)

    Number of runes harbored didn't matter for enmity other than lunge since it effected dmg. And I believe that finishes the enmity.

  11. #171
    Hydra
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    Quote Originally Posted by Alistaire View Post
    I could see novio over ghillie for fodder content....stoichieon over portus collar, not so much.
    A lot of people don't have collar and don't really do Arch-Diabolos though.

    What's the consensus for non-Portus TP neck options anyway? Nefarious or Houyi? Sea Torque? Rancor if you're not actually tanking. What am I missing?

    I'd at least like to understand how Stoicheion MAB+8 compares there.

  12. #172
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    Quote Originally Posted by Capuchin View Post
    A lot of people don't have collar and don't really do Arch-Diabolos though.

    What's the consensus for non-Portus TP neck options anyway? Nefarious or Houyi? Sea Torque? Rancor if you're not actually tanking. What am I missing?

    I'd at least like to understand how Stoicheion MAB+8 compares there.
    At 99 he's not *that* hard most times. You can get screwed on which pops...a good ls should be able to win consistently. Probably even a good pickup group. Maybe.

    And about the MAB for enspells thing I left my lunge set on for a few melee rounds with over 30 MAB and saw no change...

  13. #173
    Theory Fighter
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    Foil is 42 seconds recast, 30 seconds duration. Wth gear haste and just a tiny bit of magic haste, can be fulltimed. Now let's see the potency...

  14. #174
    Ridill
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    So Run gets MDB VII. Got a blm a whm and my run all at the same int and ate a stonega 3. Dmgs were 499 416 and 409 respectively

  15. #175
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    Pflug seems very potent. I'm doing Onzozo pages, and with 2 wind runes, barstone (combined earth resist of 120) and barpetrify, I still ate a 1 min petrify from baleful gaze, but the other 6 times they used it on me, I had Pflug up (wind runes) and was a complete miss.

    Edit: Okay, got a petrify in around 7 or 8 tries with Pflug, lasted only 23 seconds.

  16. #176
    Ridill
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    So Vallation and Valiance do the same thing just 1 AOE 1 single target. Gives -15% dmg per rune that is factored multicatively with MDT. Working on the rest but testing is being difficult since this stupid worm seems to have alzheimer's... ie multiple times it starts to cast on me then I use ja and it unaggros. Oh and it's runes at activation not when hit

  17. #177
    Ridill
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    Ok Liement takes off vallation/Valiance but it does indeed absorb dmg. With 1 rune it absorbs 100%, 2 115% 3 130%. This is dmg before mdt but not mdb btw. Not sure about stoneskin/phalanx

    One for all is kinda confusing me. Sometimes it wears off after stopping all dmg. Sometimes it blocks it all from an attack somtimes not. Sometimes it wears when some goes thru sometimes it doesn't. If I had to guess it's spread between the number of people it hits. Since it seems to absorb less then. And I'm just not sometimes seeing resists and such. But I'll leave that to later or someone else. Little burnt out from testing like most of run

  18. #178
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    Getting 4 TP per parry on 99 Rune Fencer. So Tactical Parry III. I was hoping it'd go a bit higher.

    I'll probably do some testing on Parry rates later. I'm assuming Inquartata is some kinda increase to parry rate or cap.

  19. #179
    I Am, Who I Am.
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    I wonder when theyll release Reflect for RUN.

  20. #180
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    Quote Originally Posted by SephYuyX View Post
    I wonder when theyll release Reflect for RUN.
    Considering it was planned for RDM, I think they will do, if only to screw over RDM a bit more.


    On the other hand, I hope one of the T1 merits is Lunge recast, and that it cuts it down to at least 2 minutes. That, plus an AF and/or relic piece enhancing its potency, enough +GS skill and mab gear, can make it a very good JA.

    A fourth rune would be l-o-v-e-l-y to have either through merits or AF/Relic, but will most likely come from Mythic.

    I don't know how potent is parry at 99, but it has to be a lot to be an evasion tank with a B+ evasion skill with no Evasion Bonus. That, and I hope fold is REALLY potent against endgame.

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