PV version of ending song. isn't spoilerific.
do we not have a music thread anymore?
PV version of ending song. isn't spoilerific.
do we not have a music thread anymore?
In case people are interested, the Yorcia/Cirdas fights are definitely harder than all of the previous Adoulin mission fights. I've taken my mule up to current set of missions over the past couple weeks and won all fights dualbox with trusts easily, and it's all fairly fresh in my mind. Lost both Yorcia/Cirdas last night. I haven't done final battle yet.
Yorcia: RUN/SAM and WHM/SCH + trusts (2 of which died quickly, though Joachim managed to live for 90% of the fight). I actually managed to survive the whole fight but neglected to keep the NPC at high enough HP. He ate a -ja spell under 20% so I lost. I'm sure it's doable, I was sloppy and had I kept the NPC topped off I'd have won. But it was harder than previous battles.
Cirdas: Tried on BLM/RDM and DNC 2box + trusts (who died quickly, but at least put pro/shell V up and gave some initial BRD songs). That poison sucks, and I couldn't keep the Acuexes asleep very long with darkness based sleeps. I'm sure it's doable, BLU seems particularly well suited for the fight. Again though, harder than before.
I'm probably just gonna go back with a couple friends and get easy wins with 4-5 people, but wanted to give a note to let people know.
I would say the one in Cirdas is about as difficult as the final Turris fight, if both are done with melees. Turris can be harder if he spams his dick moves but he's got about a dozen different ones so that's rare.
For Cirdas I just used the geo trusts and blm nuking stuff and whm healing. Hate was kinda a little wonky (like every sleepga pulled the nm to me) but I could keep the acuex asleep long enough long enough to kill one and then put on sleepga II kill the other and then they went to the tiger for some reason and I couldn't sleep anyways. Then just melee and nuke
Yorcia similar but I used pld instead of blm and used normal trusts that I let die rather quick as they were draining my mp. It dealing magic and physical was annoying but nothing a whm mule couldn't handle.
Yeah that Cirdas fight is horrible. Tried duoing and trioing it a couple times, but the poison/AoE/debuffs were just too much for us. PLD tanked it for a while, but eventually our MP just got worn down. Maybe RUN would be good here?
Think I'll just wait for some friends to catch up. Kinda surprised there weren't any shouts for it, honestly. I even tried asking in my Unity of 30+ people, twice, and didn't get a single response.
Spoiler: show
You don't need a tank for cirdas. Just deal dmg at a decent rate (were talking mostly reforged af blm with no gear swaps) and a whm mule can keep it topped off easy enough. Just take care of the debuffs that matter
Spoiler: show
It was said earlier in this thread but if you can't access the Yorcia warp its because you have to kill just Yumcax?
New sections of existing areas have been added.
These areas can be accessed by possessing a particular key item.
Area Required Key Item
Sih Gates Aged Matriarch Naakual Crest
Moh Gates Aged Firebrand Naakual Crest
Woh Gates Aged Booming Naakual Crest
Dho Gates Aged Riptide Naakual Crest
Cirdas Caverns Aged Ligneous Naakual Crest
Yes. And I think you need to have killed Kumhau to use the warps to Ra'kaznar inside those areas.
Managed to solo Cirdas fight on RDM after 5 or 6 tries, had to bring vile elixirs and get cure potency received gear for it. Had 48% pdt and used accuracy mithra, moogle, and sakura geo npcs. Biggest problem was just keeping the npc tiger alive, one second he had ~25% hp next he was near death from all the poison spam. Killed the acuex first using aeolian edges then switched to sword for the nm and moved every time he laid down a poison cloud. Also seems like <50% his nullifying rain removes up to 4 buffs instead of just 2, or maybe it's always random 2-4 buffs.
Is there a list of the crystal warps and their positions? Thought I saw it somewhere in one of the new threads and can't find it now...
Not the crystals I was talking about, but found the post I was thinking of:
http://www.bluegartr.com/threads/124...=1#post6265576
i hope not. i'd prefer to see them use Outer and Inner RaKaznar more. they're such wasted zones as is.. with nothing much more to do in them than else where.. and the reives. Inner Court is stunningly beautiful - i'd love to see them put in a bunch of pop NM fights there. There's enough space for that afaict
I think an epilogue BC with Balamor would work well; Something like Apocalypse Nigh.
I wonder why Siren/Harpy thing wasn't included at all? Or was this manifested in something else in Adoulin?
@25:24
https://www.youtube.com/watch?v=mW8R...094729AFC14B20
Edit: pic of them
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Good point, Draylo. Just looking at Balamor and harpy thing, it seems things were intentionally left open ended. Who would have guessed that Caturae-like thing was going to be Ashrakk? Those couple of screenshots SE showed us were apparently revealing things REALLY far in advance. Still haven't see the GEO gear or the conch shell looking area either. Does anyone have those screenshots?
managed to do all BCs np with GEO (me) + mule RDM.
just think of the Cirdas fight like fighting a geo, when he does his silence move you have to change places, because he basicly placed a poison/wtf ever infected geo-bubble on the ground which will kill the tiger, if you keep doing that the tiger wont die at all.
everything was easy after the 1. initial fail (seeing where things go), but indi-vex does a good job on all fights to protect myself/mule + NPCs.
I assaulted Melvien with "Team of Future Faboulus 10 boobs for eternity" group! Arciela + Lilisette + Prishe + Nashmeira + myself = too much for melvien to handle!!!! (NPCs didnt die because all of Melviens/Hades attacks are magical basicly and Indi-vex made everyoen resist them).
Edit: anyone can upload that awesome hades battle them? ._.