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Thread: Colonization Thread     submit to reddit submit to twitter

  1. #2521
    Relic Shield
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    Siren

    Just checked, and all of the TP moves for the various Mummers "research: zone" assignments are AoE, conal or full. Only one I'm not sure about is tail thwack from matamata but I'm willing to bet it's also AoE of some kind. You have to be hit by the stat ailment for it to count, so no ochain block, 3rd eye, or flat out evading the move.

  2. #2522
    Ridill
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    Bahamut

    Yeah all or AOE and it seems the status does need to stick

  3. #2523
    Hydra
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    Odin

    The reward for Support: Marjami Ravine is 2000/3600/4800 exp/bayld (╯°□°)╯︵ ┻━┻

    Yorcia probably gives more since it did for base provisions but I've just lost all interest in finding out today.

  4. #2524
    RIDE ARMOR
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    Fenrir

    So, I had my ranks mixed up in my previous post in that I have 2 that are probationer and not disciple but with that said I can confirm that for each 50 (not 60) imps used under contributor rank, you get a 5k reduction based on your Adoulin fame; ie: Rank 3 fame and 250 imps used between any of the coalitions will net you a 25k reduction.

  5. #2525
    Hydra
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    Odin

    I'm still kinda skeptical about the effect of fame on naakual KI costs, so I'm gonna see how high I can get with rank 1 fame.

    I just got my 15k reduction and I'm still at rank 1 fame with only 8 quests completed. I won't go out of my way to do any additional quests, but I do still need to do the library one, so hopefully that won't bump me up to 2 fame.

  6. #2526
    Ridill
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    Bahamut

    I'd like to note that the reduction I got from a quest not assignment I didn't go up in fame rank

  7. #2527
    Relic Horn
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    Sylph

    New Ionis Buffs:

    Pioneers' Coalition
    Adoulinian Flag: Moderate Attack Enhancement
    Main Terrace: Moderate Magic Attack Bonus
    Bay Roof: Moderate Gathering Fatigue Reduction

    Couriers' Coalition
    Adoulinian Flag: Moderate Accuracy and Ranged Accuracy Enhancement
    Main Terrace: Moderate Evasion and Magic Evasion Enhancement
    Bay Roof: Moderate Haste Effect

    Mummers' Coalition
    Adoulinian Flag: Moderate Magic Skill Gain Rate Increase
    Main Terrace: Moderate Experience Point Bonus
    Bay Roof: Moderate Reward Obtainment Rate Increase

    Inventors' Coalition
    Adoulinian Flag: Moderate Crystal Obtainment Rate Increase
    Main Terrace: Moderate Material Loss Rate Reduction
    Bay Roof: Moderate Synthesis Gain Rate Increase

    Peacekeepers' Coalition
    Adoulinian Flag: Moderate Defense Enhancement
    Main Terrace: Moderate Magic Defense Bonus
    Bay Roof: Moderate HP and MP Recovery Enhancement

    Scouts' Coalition
    Adoulinian Flag: Moderate Save TP Effect
    Main Terrace: Moderate Conserve MP Effect
    Bay Roof: Moderate Fast Cast Effect

  8. #2528
    Ridill
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    Bahamut

    So wonder if our personal coaltion ranks can go up too

  9. #2529
    Campaign
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    8

    I hope it can't, I still have a lot of catchup to do to get everyone on Advisor Q_Q

  10. #2530
    Ridill
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    Bahamut

    Well on the other hand people at high ranks like advisor wont want to do those to raise edification lol

  11. #2531
    D. Ring
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    Siren



    Would greatly appreciate if others would like to contribute to pinpointing conditions for the pathblocking bushes in Yorcia. I believe I've pinpointed 2 so far that seemed to work for 3 different days, but haven't checked every day to know for sure. While the gates in Rala seem to be based upon the elemental day, the bushes in Yorcia may only be static times of every day. I was going to just figure them all out but sitting around timing bushes turned out to be too much for my nerd tolerance. So any help is cool.

    I believe the middle area with a bush blocking it's path is required for one of the new quests. There's nothing in there but a bunch of paralyze plants and a ???. There is also a very large blocked path bush in the upper left corner, but I don't believe that can be removed. I think it acts like the past boulders that blocked exit paths where future zones will be. (There's an unused zoneline beyond) Here is all the data I have so far for each blockage. Days with no notes have no data yet:

    *Note these conditions were all prior to today's update where colo rate affects the path closings. The colo rate on my server was around 23% all day*
    Spoiler: show
    #1
    only opens 3-9?
    =firesday

    =earthsday

    =watersday

    =windsday

    =iceday
    up already at 1:00 iceday
    down already at 3:00 iceday
    went up at exactly 9 iceday up still @19

    =lightningday
    still up @0:00
    down @ 3:00 exactly
    up exactly @9

    =lightsday
    still up @0
    down @3

    =darksday

    #2
    opens 9-15, and 21-3?
    =firesday

    =earthsday

    =watersday

    =windsday

    =iceday
    up already at 3:00 iceday
    down @9 still down @14
    up already @17
    down @ 22

    =lightningday
    still down at 0:00
    up @ 3:00
    down @ 9:00
    up @ 15:00
    down @21

    =lightsday
    still down @0
    up @3

    =darksday

    #3
    =firesday

    =earthsday

    =watersday

    =windsday
    was down at 0:00 windsday
    went up around 6ish
    did not lower at 12
    did not lower at 18
    did lower at 0:00 windsday to > iceday

    =iceday
    0:00 lowered

    =lightningday

    =lightsday

    =darksday

    #4
    =firesday

    =earthsday

    =watersday
    watersday 1:00 up

    =windsday

    =iceday

    =lightningday

    =lightsday

    =darksday


    #5
    =firesday

    =earthsday

    =watersday

    =windsday

    =iceday

    =lightningday

    =lightsday

    =darksday

    #6
    =firesday
    was down, up at21?
    =earthsday

    =watersday

    =windsday

    =iceday

    =lightningday

    =lightsday

    =darksday

    #7
    =firesday
    was down, rose up exactly at 12:00 firesday
    opened again at 18:00 firesday

    =earthsday
    0:00 new earthday wall up

    =watersday

    =windsday

    =iceday

    =lightningday

    =lightsday

    =darksday


    #8
    =firesday

    =earthsday
    already down @1 and@8 still@13

    =watersday

    =windsday

    =iceday

    =lightningday

    =lightsday

    =darksday

  12. #2532
    Campaign
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    Quote Originally Posted by Gwynplaine View Post
    Would greatly appreciate if others would like to contribute to pinpointing conditions for the pathblocking bushes in Yorcia.
    Gonna be hard to do that since it dynamically changes with the Colonization Rate of the zone =/

  13. #2533
    Relic Shield
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    Asura

    Quote Originally Posted by Gwynplaine View Post


    Would greatly appreciate if others would like to contribute to pinpointing conditions for the pathblocking bushes in Yorcia. I believe I've pinpointed 2 so far that seemed to work for 3 different days, but haven't checked every day to know for sure. While the gates in Rala seem to be based upon the elemental day, the bushes in Yorcia may only be static times of every day. I was going to just figure them all out but sitting around timing bushes turned out to be too much for my nerd tolerance. So any help is cool.
    Unless there is a mistake, Spira's (?) map on wilddragonchase already lists the times they are open: http://www.wilddragonchase.com/ffxi/Yorcia.png

  14. #2534
    D. Ring
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    Siren

    Quote Originally Posted by nivlakian View Post
    Unless there is a mistake, Spira's (?) map on wilddragonchase already lists the times they are open: http://www.wilddragonchase.com/ffxi/Yorcia.png
    Oh that is the shit. I didn't check back for new updates only saw his original. The times he noted are consistent with what I had so looks good. It will be interesting to see how colo rate changes things now. The rate hasn't gone up dramatically on my server still.

  15. #2535
    Campaign
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    Imho tiered every 25%

  16. #2536
    Relic Horn
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    Sylph

    Ceizak and Yahse Knotted Roots have been nerfed form ~60k hp each to ~19k hp each.

    Makes it much harder to make appreciable bayld, especially if there are other good DDs there. Even if I solo a reive, i'm only getting half as much as I got pre-update.

  17. #2537
    Relic Shield
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    Carbuncle

    Is leech 100% dead?

  18. #2538
    bruice
    Guest

    I heard you can still leech but not 100% sure on that. So with them making lairs/reives any more easy, is the timers different now on repops? Least on Reives? Noticed I did a quick lair in Yash and I killed it without even having the mobs aggro me now. Least before I would have to kill them back and forth for some fun but now it's just sad =/

  19. #2539
    Puppetmaster
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    Sep 2012
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    Quote Originally Posted by Fwahm View Post
    Ceizak and Yahse Knotted Roots have been nerfed form ~60k hp each to ~19k hp each.

    Makes it much harder to make appreciable bayld, especially if there are other good DDs there. Even if I solo a reive, i'm only getting half as much as I got pre-update.
    I still don't understand why they did this. After the first update were these not easy enough? Or was this done this way so that we would go to new areas to do reives for bayld instead.

  20. #2540
    Campaign
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    Did they nerf the HP of roots in Moh and Sih gates as well?
    It would make sense for these two areas since you often need to solo those Colonization Reives to access certain areas of the respective zones.
    Not so sure it will have a good impact on the Colonization rate of Ceizak/Yahse on the long run instead =/

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