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  1. #2721
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    Quote Originally Posted by Malithar View Post
    Anyone gotten all of the Coalitions to Advisor yet? I haven't been 100% optimal with my imps (just doing 3s instead of usings 1s and 2s to rank up) and I missed 2 or 3 imps since its been implemented, but I'll have all Advisors midday Saturday (as long as I rank up as expected). Hope this finally pays off with the KIs, maybe 1 for all at Advisor, and the other having all Advisor assignments completed, or something.
    Many people have claimed they know of friends who are capped on coalition ranks (from the imp abuse at SOA release) but I am not sure if anyone has personally verified it.

    Having all Advisor assignments completed (or worse ALL assignments completed) would be a very shitty requirement for the KI since some of the assignments are basically perma locked once you get stations/bivos up since they don't go down easily.

  2. #2722
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    Quote Originally Posted by sahearniitth View Post
    Having all Advisor assignments completed (or worse ALL assignments completed) would be a very shitty requirement for the KI since some of the assignments are basically perma locked once you get stations/bivos up since they don't go down easily.
    Actually, the assignments to build stations are literally permanently locked (post from the dev team said so). Once the stations are up, they're up for good - only the Bivouacs can come down if they don't get enough supplies. So all assignments can't be the requirement unless it has some exclusion for those assignments.

  3. #2723
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    Or could just be a so many different assignments... though that would give a huge boost to the people that went and did the couriers right away

  4. #2724
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    If advisor in every rank is required for these KIs, it's dumb because by then you won't really need them anymore.


    ...although when they release the last Naakual zone in Fall, we'll probably get the last 3 Coalition Edifications(for rank 10) and the last personal rank(I'm certain they'll add a new personal rank or two since they have to add coalition assignments for the last zone's bivioac's and colonization/lair reives/Ergon Loci.

  5. #2725
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    Quote Originally Posted by Ophannus View Post
    If advisor in every rank is required for these KIs, it's dumb because by then you won't really need them anymore.
    I don't disagree that there'd be less need for it, but that's probably the point. FFXI has been doing this forever. Beat all 50 Assaults? Grats, you can hold another tag now. Finished Provenance Watcher? Now you can equip that third atmacite. Wouldn't really be any different.

  6. #2726
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    Well you do need to repeat Assaults for mythic and Provenance is something you want to re-do for drops. For what we know now tag bonuses when all coalitions are capped isn't really useful.

  7. #2727
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    Fastest way to get bayld that doesn't require a party.

  8. #2728
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    I just hit advisor in all coalitions today. I did not get anything from the library. Next up I'll try to clear all the advisor rank assignments. There are 13 of them if I remember correctly, so it will take a few days since I have no imprimaturs left at the moment.

  9. #2729
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    Delvering 3 tags to Marjami Bivouac 4 now gives 16800 exp/bayld.

  10. #2730
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    Great way to lvl up low lvl jobs still.

  11. #2731
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    Quote Originally Posted by Ophannus View Post
    ...although when they release the last Naakual zone in Fall, we'll probably get the last 3 Coalition Edifications(for rank 10) and the last personal rank(I'm certain they'll add a new personal rank or two since they have to add coalition assignments for the last zone's bivioac's and colonization/lair reives/Ergon Loci.
    Has it been put out they releasing next naakual fall? No delve for current ones first? And last one? Did they confirm the 7th wont have a zone?

  12. #2732
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    Nah they didn't say the last Naakuals are coming in the fall and I'd be surprised if they were. Seems more likely they'd add Delve expansion for them even if the item level isn't higher than current delve. I'd bet on early or late winter update for them.

  13. #2733
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    I kinda feel like the new delves will be higher item level(and difficulty) because it would be rather dumb if they were not.

    Which bring up an interesing point:

    A) Half of all weapons types have a r/ex Item Level 119 boss drop from the current Delve Areas i.e Upukirex.
    B) The other half of all weapon types have a craftable Level 117 weapon crafted from a Delve Boss synthesis material drop i.e Senbaak Nagen.

    I wonder if in the next update, the weapons classes from group-A will get craftable IL 123 weapons made from the new boss synth mats, and the weapon classes from Group-B will get direct drop IL 125 drops.

  14. #2734
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    Quote Originally Posted by Ophannus View Post
    I kinda feel like the new delves will be higher item level(and difficulty) because it would be rather dumb if they were not.
    For the regular nm drops perhaps...

    but as for the boss drops (both direct and crafted at the same lvl) I'd think it would be dumb to have them not the same lvl. Otherwise you end up having some weird seesawing between weapon types over which one has the highest lvl. Granted that might be what SE wants but still seems dumb

  15. #2735
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    The original bosses were hard because not many people had boss weapons but once all your dds were decked out and stunners were on point you have a pretty high success rate. If the new delve megabosses are the same difficulty they'll be cleared on the first day and most people won't even be bothering with the outside versions aside from initial KI.

  16. #2736
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    Quote Originally Posted by dasva View Post
    For the regular nm drops perhaps...

    but as for the boss drops (both direct and crafted at the same lvl) I'd think it would be dumb to have them not the same lvl. Otherwise you end up having some weird seesawing between weapon types over which one has the highest lvl. Granted that might be what SE wants but still seems dumb
    That's what we have now though. Technically speaking, H2H, GKT, sword, dagger, axe, polearm, and xbow (lol) are the best weapons available. Besides, it'd be even dumber if Delve II didn't give us a greater challenge. As it stands, with all of the +skill, +macc, etc that we've gotten, current Delve is pretty much a steam roll if you've got competent healers, and a couple people capable of stunning. Sure, there's strategy involved with some of the NMs and bosses, but I'd imagine a good bit of it could be ignored and still clear 5 NM + boss fairly easily, considering we're doing it with 10+ minutes left in the zone, people 9 manning the runs, etc.

    If the next Delve is the same content lvl (thus item lvl) as current Delve, that'll be quite the nail in the coffin I'd think. People need at least some sort of a challenge, and currently, Skirmish's only challenge is in your luck of the draw with stones (for rather mediocre upgrades, but still useful) and getting enough people who don't suck for Delve. There's nothing currently where we need capped macc casters, optimized DDs, an iron clad strategy that needs to be followed, etc. Granted, most of FFXI's life has been spent being in such a position, but I've held hope that Matsui will continue to bring such content, considering how Delve was early on.

    I gotta side with Ophannus on the ilvl increase, to match the content lvl increase. GA, club, scythe, and axe should see ilvl 124 (content lvl 125) drops, along side new crafted weapons of every type at ilvl 122, IMO. By SE's own content lvl design, they can't really make the new Delve harder without increasing its content lvl, thus increasing its item lvl.

  17. #2737
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    http://wiki.bluegartr.com/images/thu...escription.png

    I think there's gonna be 2 r/ex ilvl120 Axes. One from Muyingwa and a 2nd one from the HQ Hurkan.

  18. #2738
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    Quote Originally Posted by Fwahm View Post
    Delvering 3 tags to Marjami Bivouac 4 now gives 16800 exp/bayld.
    I'll update the wiki in a bit, but FYI, the delivery assignments' bonuses are based on the distance (read: number of colonization reives) from the area's station to the bivouac. Like in Yorcia, the distance to Bivouac #1 and Bivouac #2 is roughly the same from the station with one reive blocking each, just in opposite directions, so they give the same amount. In Marjami they are each farther and farther from the station, with further reives blocking, so Marjami seems to be the way to go for max EXP/bayld (assuming people are Reiving, of course).

    Marjami
    Biv #1: 5000 / 9000 / 12000
    Biv #2: 5500 / 9900 / 13200
    Biv #3: 6000 / 10800 / 14400
    Biv #4: 7000 / 12600 / 16800

    Yorcia
    Biv #1: 5000 / 9000 / 12000
    Biv #2: 5000 / 9000 / 12000
    Biv #3: 5500 / 9900 / 13200


    Edit: Survey assignments (Ergon Locus) are the same thing, but the reward for further Loci isn't quite as large, presumably because you can avoid Reives by using Waypoints. Just using Marjami as an example (Arbor/Triumvirate are about equally far from station, but Arbor probably has a bonus because it has no direct Waypoint access whereas Biv #3 is right around the corner from Triumvirate with no possible Reives in the way).

    Bud of the Fragrant Breeze: 3000 / 5400 / 7200
    Crag of the Triumvirate: 3400 / 6120 / 8160
    Whitewater Arbor: 3800 / 6840 / 9120

  19. #2739
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    Quote Originally Posted by Slycer View Post
    so Marjami seems to be the way to go for max EXP/bayld (assuming people are Reiving, of course).
    Aren't all reives avoidable in Marjami through climbing?

  20. #2740
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    Quote Originally Posted by Seha View Post
    Aren't all reives avoidable in Marjami through climbing?
    Oh yeah, they are. Didn't even realize that, had to look at the marked map to see. Marjami's definitely the way to go then, although that looks like an awful lot of running if you need to avoid all Reives and use all the climbing vines. Still, I like my 1 minute Boost:Marjami assignment from Mummers for 4800 bayld/exp. You don't even have to get off the job you're trying to get EXP for, all you have to do is coalition -> station -> coalition -> station, etc., to repeat it over and over.

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