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Thread: Colonization Thread     submit to reddit submit to twitter

  1. #521
    Jem
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    Claustrum. Really?
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    Not exactly colonization related but thought it may get lost in the random quest thread.

    Has anyone had a Soul Pyre drop without having Ionis on? Seemed to get them semi-frequently with it on but just killed a ton of mobs with it off and not had a single pyre drop.

    Could just be bad luck but thought I would throw it out there to see.

  2. #522
    New Odin
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    When I first started out in Adoulin I got a Soul Pyre and that was definitely without Ionis.

    Turned out to be crummy bayld too.

  3. #523
    Who's driving? Oh my God Bear is driving! How can that be??
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    Ranked up after turning in 3 more tags, so it looks like it is around the 15 tag mark using 3x tags each run. This could mean a rank up every 3.75 days and capped rank after 26.25 days.

  4. #524
    HABS SUCK!!!!!
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    Therrien's Cum Dumpster

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    What are the chances that Both of carbys coalition rankups took place as i slept from 4am saturday to noon sunday? And there have been none since?

  5. #525
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Coalitions only rank up on Sundays at the Conquest tally time, as far as I'm aware.

  6. #526
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    Quote Originally Posted by Obsidian View Post
    Coalitions only rank up on Sundays at the Conquest tally time, as far as I'm aware.
    Square really should have made the patch notes clearer, or at least not so misleading. If rank ups can only happen at conquest tally, then what coalition-wise is being evaluated hourly?

  7. #527
    HABS SUCK!!!!!
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    Copy pasted conquest/WoTG code and never adjusted the time.

  8. #528
    The Once and Future Wamoura
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    Quote Originally Posted by Byrthnoth View Post
    I'm pretty sure what's being evaluated hourly is the % colonization of each zone.
    Quote Originally Posted by Morari View Post
    Square really should have made the patch notes clearer, or at least not so misleading. If rank ups can only happen at conquest tally, then what exactly is being evaluated hourly?
    An hour apart.

  9. #529
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    Quote Originally Posted by Rocl View Post
    An hour apart.
    The patch notes explicitly talk about the coalition rank, not the colonization %, in connection with the hourly evaluation.

  10. #530
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    Quote Originally Posted by Morari View Post
    The patch notes explicitly talk about the coalition rank, not the colonization %, in connection with the hourly evaluation.
    I think what they mean is each hour the coalition quests are tallied to determine if the counter moves towards rank up, rank down or no change much in the same way Campaign status would change but the ultimate result wasn't set in stone until the Conquest tally.

  11. #531
    D. Ring
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    Here's the stages for the Coalition expansions listed in the dats, there's 8 total.

    coalition flag/signboard/emblem/second floor/Adoulinian flag/main terrace/bay roof/main chimney

    But I don't think it's yet possible to fully expand up to 8 times right now, since the Coalition expansion features in the dats only list the default 1 with the 3 upgrades, and the rest are blank.

    Also here's the various levels of feedback you can get from "state of the coalition" option at the Civil Registrar to see if your coalition will rank up next tally:

    You've all been Multiple Choice (Parameter 3)[abysmal/uninspiring/decent/remarkable/positively miraculous] at accomplishing your coalition assignments. Our coalition's rank Multiple Choice (Parameter 4)[will almost certainly fall/may fall/will probably stay about the same/might rise/will almost certainly rise] after the next evaluation.Prompt

  12. #532
    Can you spare some gil?
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    Probably a bit much to ask, but would it be possible for you to pull up what each guild gains access to when they have second floor / adoulinian flag/ main terrace / bay froof / main chimney ?

  13. #533
    RIDE ARMOR
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    Quote Originally Posted by Shenrien View Post
    Probably a bit much to ask, but would it be possible for you to pull up what each guild gains access to when they have second floor / adoulinian flag/ main terrace / bay froof / main chimney ?
    Forget what I said, they have not put the others in the dats and this is all that is there for each with spaces for the rest when they add. I also found the Ionis but it just seems to go to moderate past lvl 3.

    Spoiler: show
    the Peacekeepers is Traditional Armor/Traditional Weaponry/Traditional Armor II/Frontline Provisions , the Couriers is Travel Assistance Provisions/Temporary Warp Runes/Town Movement Speed Enhancement/Delivery Staff Increase , Scouts is Maps/Map Marking/Colonization Intelligence/Ergon Locus Intelligence, Inventors is Ergon Tinctures/Synthesis Support Provisions/Arcane Glyptics Price Reduction/Arcane Glyptics Materials, Mummers Guess That Number (Game)/Boom or Bust (Game)/On The Dot (Game)/Cascade (Game)

  14. #534
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    That fourth option you see is default, 1, 2, 3.

  15. #535
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    Quote Originally Posted by Judont View Post
    From me looking around it only seems they have only have the fourth option right now in the dialogue, I don't know exactly know which guild has which options atm so I will put them all down. I also found the Ionis but it just seems to go to moderate past lvl 3.

    Spoiler: show
    the Peacekeepers is Traditional Armor/Traditional Weaponry/Traditional Armor II/Frontline Provisions , the Couriers is Travel Assistance Provisions/Temporary Warp Runes/Town Movement Speed Enhancement/Delivery Staff Increase , Scouts is Maps/Map Marking/Colonization Intelligence/Ergon Locus Intelligence, Inventors is Ergon Tinctures/Synthesis Support Provisions/Arcane Glyptics Price Reduction/Arcane Glyptics Materials, Mummers Guess That Number (Game)/Boom or Bust (Game)/On The Dot (Game)/Cascade (Game)
    This looks like it's just what is already in game. Each offering a default bonus + 1 more for each of the 3 options(Flag, Signboard, Emblem.)

  16. #536
    RIDE ARMOR
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    Quote Originally Posted by Fereydoon View Post
    That fourth option you see is default, 1, 2, 3.
    Well that makes more sense now :D thanks

  17. #537
    Smells like Onions
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    German part about ranks:
    -Zunftrang
    Mit dem Zunftrang wird für jede Zunft der Stand ihrer Entwicklung angezeigt. Er wird einmal pro Woche (Erdenzeit) neu berechnet. Jede Zunft kann im Rang steigen, fallen oder ihren Rang behalten.
    Quick translation: The coalition rank represents the state of progress in a coalition. It is being calculated once a week (earth time). Every coalition's rank can rise, fall or stay the same.

    Bolded what is important, playing in engrish myself since old habits die hard. It seems it is evaluated once a week at conquest tally (not that we didnt know that already)

  18. #538
    Pandemonium
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    Slyph has been 3/3 Bivouac and 25% for about 12 hours now, what is the prevalent hypothesis on how to break the 25% cap?

  19. #539
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    So it's the English notes that are wrong. That's good to know... (Way to go SE.)

  20. #540
    Old Odin
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    i think what they meant with hourly was the colonization% of the zones

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