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Thread: Colonization Thread     submit to reddit submit to twitter

  1. #561
    Theory Fighter
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    Quote Originally Posted by Obsidian View Post
    Ragnarok has had all three Bivouacs in Ceizak for most of the week, but the Colonization % seems to be capped at ~25%. We also have all three Bivouacs in Yahse now.
    I think the Biouvacs will have to grow more to increase the colonization %, from tents to cabins. IIRC we saw a screenshot of that somewhere.

  2. #562
    Melee Summoner
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    Quote Originally Posted by perryk View Post
    I now have access to Survey: Sih Gates. Still no "Component analyses" assignments. I wonder if higher tier assignments help you rank up faster? I'm thinking I might just keep spamming Ceizak 1 imp for science's sake.
    The ergon locus in Sih Gates is @ J-ll, but you need watercraft to get to it. No reive blocked they way and it gave 750 xp and bayld with 1 tag.

  3. #563
    Pandemonium
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    Quote Originally Posted by Taim Meich View Post
    I think the Biouvacs will have to grow more to increase the colonization %, from tents to cabins. IIRC we saw a screenshot of that somewhere.
    This would be helpful if anyone could come up with the picture he is talking about. I've stopped supplying the Bivuoacs since I thought they were done.

  4. #564
    Can you spare some gil?
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    I'm guessing need to rank up in the coalition to gain access to supply run and whatever, and eventually it'll level up the camps and let you raise the cap by another 5-10%

  5. #565
    D. Ring
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    Quote Originally Posted by Taim Meich View Post
    I think the Biouvacs will have to grow more to increase the colonization %, from tents to cabins. IIRC we saw a screenshot of that somewhere.
    Uh you sure? I'm skeptical.

  6. #566
    Hydra
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    Quote Originally Posted by Slycer View Post
    3- Is it still 20 imprimaturs if you use more than one per assignment?
    Yes. I took 20 to level between a mixture of 2s and 1s on myself (using 1 at a time in the later portion, so it is exact). I can tally my alt, he did a mixture of 3s 2s and 1s, but it might have overflowed.

  7. #567
    D. Ring
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    I guess a related question to ask would be: what is Square's intent for the having an option for 1, 2, or 3 IMPs at all? Is it intended to just be a way for us to blow 3 at once to make it less tedious since they accrue faster than assault tags? If the intent is to give us more exp/bayld for our time it doesn't seem really that dramatically different.

  8. #568
    HABS SUCK!!!!!
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    U make out w an extra 600 xp/bayld goin 1by1 it seems...its a lot of extra time tho

  9. #569
    D. Ring
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    Quote Originally Posted by Althorn View Post
    I suspect that the evaluation that the patch notes refer to is the set of responses quoted above. Once an hour the game checks to see whether it should increment or decrement from the current response. Then at the end of the Conquest Tally period, the game determines whether or not the Coalition should rank up (and the responses seem to allow for the possibility of a percentage-based chance of improvement - i.e. completing X number of tasks might have a 75% chance of the Coalition improving and a 25% chance of it staying at the same level; this last bit is purely speculation, though, and strikes me as unlikely).
    That is also a good question. When they say "might rise" and "almost certainly rise" is it still possible for it not to rank up at tally? Or is that just a way for the NPC to make a qualified hedge statement like just in case the value falls soon before the tally gets around?

    Easy way to find this out, on sunday before the weekly tally run around to the servers 6 coalitions and write down what the state of each of their ranks are. Then after tally note whether or not they ranked up accordingly. If any of them ever *don't* rank up with the "might rise/certainly rise" statements then maybe its some stupid percent chance of not ranking up.

  10. #570
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    i was under the impression that imprimaturs were conceptually similar to the moblin counter thing.. except you have a choice how many you want to use.

    Put simply, it could be more of a time management thing.

    on the one hand if you do singles, you spend more time and get more exp/bayld per tag, but on the other you save a lot of time and effort by doing 3, but lose out on some exp/bayld. if 3 tags helps to rank up faster, then it just makes it better.

    personally, i'd think 3 tags is always the better way to go than one unless you're just doing the tag for a quick clear or something because in the time you save from not doing it individually (especially for supply run), you could easily make up for it doing something else. the same kinda applies for those 'bring X items' or 'kill X mobs' assignments.

    and this helps relieve possible overcamping or overcrowding for certain assignments.. altho this hasn't exactly occurred yet.

  11. #571
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    I just got probationer pioneer's today, now have access to quests clear floret and clear morimar, but nothing new in the other quest section. Brenton says to do quests for all coalitions, so, going to rank up all coalitions to probationer for now.

  12. #572
    CoP Dynamis
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    I suppose if 20 was the hard and fast number per rank up (or any even number) you could do 2x2 save some time and save an extra 10 impi. as a middle-ground.

  13. #573
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    Quote Originally Posted by sluggo View Post
    I suppose if 20 was the hard and fast number per rank up (or any even number) you could do 2x2 save some time and save an extra 10 impi. as a middle-ground.
    Could just do 6x3 and then 1x2 instead? Unless that's what you meant.

  14. #574
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    i intend to do 1x3imp a day to clear them off and rank up. Courier is done, so i'm now working on scouts - ergon locus survey is really easy lol. I hit up Luminous Isle in Yahse cos i'm pretty sure its the closest - its just that it requires watercrafting.
    Also in hopes that Scouts will rank up to give us Foret/Morimar maps.

    in terms of effort difficulty for ranking up in coalitions.. i'm gonna say these are the best options.

    Pioneer - Clear: Ceizak (colonization reives)
    Peacekeeper - Preserve: Ceizak (lair reives)
    Courier - Support: Ceizak (i believe you can just keep running to the nearest bivouac - i personally prefer Yahse #1)
    Scouts: - Survey: Ceizak (not like you have a choice. Luminous Isle is nearest with watercrafting, Flourishing Isle if you dont)
    Inventors - Gather: Rala (farm lower lv diremites for Bloodthread in older areas)
    Mummers - Recover: Ceizak (lost article locations are mostly fixed i think)

  15. #575
    Ridill
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    Is it possible there is some benefit to doing more than 1 type per coalition instead of spamming the same ones?

  16. #576
    Sea Torques
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    hmm... I run to Morimar, the Station Tarutaru asked something about signing up assignment.
    My question now is -
    Which coliation actually help them build a camp? I would like a waypoint there, than keep running XD

  17. #577
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    Courier's Coalition.

    Probationer (rank 2) gives you a Provide: Morimar assignment

  18. #578
    Sea Torques
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    Thanks! Now I need to spam that Coalition... I guess lolz

  19. #579
    Pandemonium
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    Thoughts on breaking the 25% cap?

  20. #580
    Can you spare some gil?
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    Maybe conquest tally with certain guilds reaching higher ranks? Does any server have Courier's above 0?

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