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Thread: Colonization Thread     submit to reddit submit to twitter

  1. #841
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    A previous post outlined various conditions regarding intel available surrounding Naakuals.

    It seemed that information regarding the overall colonization was connected to the Naakual's fatigue, rate of Reive appearance, mob repops, and HELM opportunity abundance.

    It stands to reason that weapons have nothing to do with the 0 damage.

    More likely is that Colonization % is the means whereby Naakuals are made damageable, and presumably, ultimately defeatable.


    This fits with SE's overall theme with this expansion. The efforts of one, a few, and an entire linkshell do little to tame Ulbuka. It requires the efforts of the entire server.

  2. #842
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    There are quite a few missing items, both ones we know come from Naakuals, and some that likely come from Naakuals. For example, we know just from theme that Tlalpoloani comes from Achuka, and that Quauhpilli Helm likely comes from him too.

    SE's comment just means that they want to have gear that have stats good enough for you to complete more difficult content, which will in turn have stats superior enough to open up even more difficult content for completion after that. They weren't talking about special "these monsters can only be damaged by this item", or "this HNM drops a weapon that is the only weakness for the next HNM".

  3. #843
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    We just need someone with enough progress and enough Bayld to waste 100k on trying to see if Colkhab can be damaged, with the non-zero colonization.

  4. #844
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    Was able to get Nakuul info from Dimmian and trigger next mission cut scene after completing 55 tags.

  5. #845
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    Quote Originally Posted by Fwahm View Post
    We just need someone with enough progress and enough Bayld to waste 100k on trying to see if Colkhab can be damaged, with the non-zero colonization.
    This would be one way to test that theory. It certainly seems 10 times more likely than the aforementioned "ultimate weapon" theory.

    Although I've been devoting coalition Imp. to the inventors guild for the last week, my mule progressed to rank 2 in the pioneers coalition.

    I was no longer able to get credit for Ceizak colonization reive coalition clears or gathering materials for the original areas. Despite this, I still had access to bloodthread farming coalition missions on my rank 2 inventors coalition character.

    Can anyone confirm whether or not character coalition rank 1 missions remain after reaching probationer for the other guilds?

  6. #846
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    Quote Originally Posted by Slycer View Post
    Like Spira said, mission may involve a quest or something. How many imprimaturs do you have left now? Did you account for the three you start with? It was possible to have 50 legitimately as of this morning.
    Oh, didn't count those, then I should be at 50. I have 0 left. I even did every assignment possible on all guilds and those rank two from Scouts. I was one of the first on the server to get 42/42 quests early on last week. How do you trigger the next mission, been going in and out from pioneers. I guess that's it?

  7. #847
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    Quote Originally Posted by Jem View Post
    I'm pretty certain it's tied to how much damage is done to the root in the evaluation period. That sets the cap for the amount of Bayld you can get that evaluation. There's probably bonus multipliers and stuff involved somewhere too.

    It's really noticeable that you get a lot more Bayld per eval period when there's more people thwacking the root than if you're by yourself. Even if you do the exact same DPS.

    It evens out though. Like when we trio roots I end up getting 2-3k Bayld per reive total. If there's a ton of people there I get 2-4k total for the fight. The main difference is the speed it comes in at. And the slightly higher total Bayld gained makes me think there's some sort of bonus for killing quicker.



    I've had 800 ish post update but there was a ton of people hitting the root.
    Sounds about right. My highest so far is 1750 bayld while MS cleaving the middle root( it always hits all 3) while 2 other DD were attacking the others on both sides. Although, we definitely cap out around 4-5K bayld total no matter how fast/slow we kill.

    I figure the best way to do speed reives for bayld is to just get a bunch of WARs and cleave the hell out of the roots. Most of the time you'll get JA reset from Momentum bonus, so having MS up for every revie isn't out of the question. Only downside is, mages will have a hard time keeping up and capping their points before the reive ends.

  8. #848
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    Quote Originally Posted by Stan64 View Post
    Oh, didn't count those, then I should be at 50. I have 0 left. I even did every assignment possible on all guilds and those rank two from Scouts. I was one of the first on the server to get 42/42 quests early on last week. How do you trigger the next mission, been going in and out from pioneers. I guess that's it?
    Gotta talk to Brenton.

  9. #849
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    Quote Originally Posted by blackmail View Post
    This would be one way to test that theory. It certainly seems 10 times more likely than the aforementioned "ultimate weapon" theory.
    I have a feeling that Colonization % will affect it in such a way that the percentage determines damage taken. For instance 25% colonization = Naakual having -75% Damage taken but this is just a wild guess.

  10. #850
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    Quote Originally Posted by Toth View Post
    I have to say that SE really did a great job making this expansion so damn deep and complex. How the hell did they make WotG with more people so...boring and useless?
    WOTG had a voting system in place for the server to determine things like where, when and how the assisting NPCs would fight. It's just that they didn't encourage players to do it by making you vote while you were doing other things (and people didn't care enough to do it) and they didn't make you spend 100,000 Allied Notes so you could go do Fiat Lux.

  11. #851
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    Quote Originally Posted by Flippant View Post
    Gotta talk to Brenton.
    Problem solved.

    Edit: And now lol? Just that CS in the castle? Where are all the mission battles? =(

  12. #852
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    Quote Originally Posted by Calintzpso View Post
    I could have farmed that...in a day...before SE killed reive's...
    Did bayld get nerfed or something? I haven't Reived in about a week now.

  13. #853
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    Quote Originally Posted by Belgaer View Post
    Did bayld get nerfed or something? I haven't Reived in about a week now.
    They raised how much non damage sources got while lowering the amount damage got.

  14. #854
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    Quote Originally Posted by Calintzpso View Post
    I could have farmed that...in a day...before SE killed reive's...
    Thats not an exaggerated number at all, course not I'll admit I multibox and am a "shitty player", but 100k Bayld in a day? you mean like a full 24 hour session where you pee your pants?

  15. #855
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    Quote Originally Posted by dasva View Post
    They raised how much non damage sources got while lowering the amount damage got.
    Ah, gotcha. So I probably won't notice any difference since I Reive on BLU. Cool.

  16. #856
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    100k wasn't hard to get. Few hours killing roots getting 5k or so per root, around 20k an hour then?

  17. #857
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    Quote Originally Posted by Slycer View Post
    Like Spira said, mission may involve a quest or something. How many imprimaturs do you have left now? Did you account for the three you start with? It was possible to have 50 legitimately as of this morning.
    Just as a heads up in figuring out exactly what is needed for the next mission, I had used all 50 tags so far and still couldn't get the cutscene. Starting doing more quests to see if fame might be an issue and went back to Brenton who now gives the cutscene. Have 35 of the quests done so far and fame is at rank 3. Thought fame might have been an issue when I went to talk to Dimmian and he said something about my name being mud or similiar to that. He is now giving me the option for the KIs.

  18. #858
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    Quote Originally Posted by macross View Post
    100k wasn't hard to get. Few hours killing roots getting 5k or so per root, around 20k an hour then?
    Pretty much. I've bought my items and I have 109k Bayld leftover. I haven't gone out of my way to get Bayld, just went and dicked around in reives when friends have been there plus done quests.

    I expect in future it will get easier to accrue too.

  19. #859
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    Quote Originally Posted by Kincard View Post
    WOTG had a voting system in place for the server to determine things like where, when and how the assisting NPCs would fight. It's just that they didn't encourage players to do it by making you vote while you were doing other things (and people didn't care enough to do it) and they didn't make you spend 100,000 Allied Notes so you could go do Fiat Lux.
    While true, actually getting into Fiat Lux required tremendous luck or effort by the server. I would take the 100k over that tbh.

  20. #860
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    Quote Originally Posted by Toth View Post
    While true, actually getting into Fiat Lux required tremendous luck or effort by the server. I would take the 100k over that tbh.
    That is very true, but it was one of the best fights I have been to yet.

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