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Thread: Colonization Thread     submit to reddit submit to twitter

  1. #921
    Impossiblu
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    We don't even know how reentry systems work yet... people getting bent out of shape over the initial ticket price when later on we could get a much reduced cost or free reentry for having the Naaktual's KI.

  2. #922
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    Again, I'm just fine with them trying to make hard stuff barred off from players at first since that's pretty much standard procedure by now, but my problem has more to do with the fact that basically all that leaves for people to do in the expansion is to kill trees and rocks, which isn't terribly engaging.

  3. #923
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    Quote Originally Posted by ronin sparthos View Post
    Are there any maps of where Reives are for each zone? I saw some prelims back when the expansion started but has it been fleshed out in its entirety?
    Not sure if there are any complete maps, but I've been compiling as much as I can as far as positions/type of reive/enemies here:

    https://www.bg-wiki.com/bg/Reive

    I put notes like "SW" or noted two positions when something was very close to the border of two squares or in the corner of one square on a complicated map.

  4. #924
    Jem
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    Quote Originally Posted by Kincard View Post
    Again, I'm just fine with them trying to make hard stuff barred off from players at first since that's pretty much standard procedure by now, but my problem has more to do with the fact that basically all that leaves for people to do in the expansion is to kill trees and rocks, which isn't terribly engaging.
    Compare it to older expansions and how barebones they were on release. At least we have the NM's and Skirmish on release even though they are seemingly hard to access/kill but we still don't have all the information on them yet.

  5. #925
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    On Fenrir, frontier stations are up in Morimar Basalt Fields and Foret de Hennetiel, establishing the first waypoints near the zone entrances. 1% and 2% colonization rates, respectively.

  6. #926
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    assuming as people get rank2 in pioneer's coalition they'll be able to do Clear the Path for those zones, which is probably what allowed the stations to appear. Anyone know what perks doing lair reives for the peacekeeper's coalition does? We know that doing supplies for pioneer's bolsters the bivioucs and clear the path helps raise the %, but what does peacekeepers do? weaken mobs in the zone? also contribute to colonization %? Or does each faction contribute to an individual cap for colonization. So if a zone is at 25% with 3 bivioucs, is it 3-5% per coalition which comprises the 25%? Or is coloinzation of a zone completely reliant on Pioneer's guild?

  7. #927
    Sea Torques
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    Quote Originally Posted by Jem View Post
    I honestly can't believe that people are acting like Bayld is hard to accrue. Ok it's not like you can go out and get 100k Bayld in 30 mins but you could do it in like 5 hours. Probably less if you made a concentrated LS effort to do so.

    You can get like 15-20k just by following the crowd and clearing out the Yahse or Ceizak loop once. That takes like 30-45 mins depending on how big the crowd is.
    What the shit am I doing wrong >_> I follow the crowd and get 2-3k per fight, 4 per loop. 8-12k an hour or so

  8. #928
    D. Ring
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    So basically it's highly not-recommended anyone go waste 100k more bayld on the NMs unless you want some oldschool PW style tedium.

  9. #929
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    Random: Do you guys think there's like a "Climbing" KI that isn't in the game yet? There are several areas in Moh Gates and Sih Gates that are huge one-way drop cliffs with a random root hanging down all the way to the floor. There's even an area in Moh Gates to the southeast that it looks like there's no way to get to, because of the cliff. I can't figure out how to get up there, unless I'm missing a hidden tunnel entrance or something.

  10. #930
    Dr. Salami
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    Quote Originally Posted by Slycer View Post
    On Fenrir, frontier stations are up in Morimar Basalt Fields and Foret de Hennetiel, establishing the first waypoints near the zone entrances. 1% and 2% colonization rates, respectively.
    Oh nice we got Foret now? That wasn't up last night when I logged, and it was funny when Morimar opened up I swear I was part of a group of about 30 people all running up there to get the waypoint warp lol.

  11. #931
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    On the imprimatur/rank up topic:

    Based on the post in this thread (I think) that someone had ranked up after 20 imprimatur used, I followed this path:

    1 imprimatur used in Inventors' Coalition on Gather: Rala Waterways
    3 imprimatur x6 used in Inventors' Coalition on Gather: Rala Waterways
    19 total imprimatur used > check rank > Inventor Petitioner.
    3 imprimatur used in Inventors' Coalition on Gather: Rala Waterways
    22 total imprimatur used > check rank > Inventor Probationer.

    Seems that x3 counts the same as x1 for the purposes of ranking up within a specific coalition.

    edit:

    That was on my mule, I did the same thing on my main, but instead of trading in 3 at the end for 22, I traded in 1, for 20, and ranked up. Seems like 20 imprimatur for sure.

  12. #932
    New Spam Forum
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    Has anyone confirmed if there's an entry limit to the Nakaaul Reive? (18-???)

  13. #933
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    It took exactly 20 imprimaturs used 1 at a time to go from Scout Probationer to Scout Disciple. It's not too tough to do these Scout assignments one at a time, so I'll keep at it.

    Scout Disciple opens up "Survey: Foret de Hennetiel" and "Survey: Morimar Basalt Fields". Still no "Component analyses" assignments.

    Has anyone found all the assignment possibilities in the dats? I haven't seen that info around.

  14. #934
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    Quote Originally Posted by Slycer View Post
    Random: Do you guys think there's like a "Climbing" KI that isn't in the game yet? There are several areas in Moh Gates and Sih Gates that are huge one-way drop cliffs with a random root hanging down all the way to the floor. There's even an area in Moh Gates to the southeast that it looks like there's no way to get to, because of the cliff. I can't figure out how to get up there, unless I'm missing a hidden tunnel entrance or something.
    There almost certainly will be a KI that uses it since it also appears like 4 times in Morimar (as a short cut to reach the top level, avoiding any reives) and its the exact same model in all zones.

    As for the area in Moh Gates, I've clippered up there and there is no way to get there (there is however mining point spawns up there which is amusing), I assume the one in Sih Gates is the same thing.

  15. #935
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    I saw those too and my first thought was that we were going to be able to get up there somehow. I did wonder if they were going to be Attowha-flux 8 style bivouacs

  16. #936
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    Quote Originally Posted by Slycer View Post
    Random: Do you guys think there's like a "Climbing" KI that isn't in the game yet? There are several areas in Moh Gates and Sih Gates that are huge one-way drop cliffs with a random root hanging down all the way to the floor. There's even an area in Moh Gates to the southeast that it looks like there's no way to get to, because of the cliff. I can't figure out how to get up there, unless I'm missing a hidden tunnel entrance or something.
    there is one root in morimar too. Well that area in sih gae you can access from teh second zone point to foret (#3 bivouac) at H9, probably?

    Edit: yep, 2 mining point 1 haresting pt and random mobs there.

  17. #937
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    Quote Originally Posted by Squah View Post
    What the shit am I doing wrong >_> I follow the crowd and get 2-3k per fight, 4 per loop. 8-12k an hour or so
    I get 3-4k per fight myself, and that's roughly 12-16k an hour.
    It's not too far from the data Jem posted, altough it takes me around an hour and not 30/45 because of the Colonization repops.
    I suppose you could constantly move between Ceizak and Yahse but... yeah.

  18. #938
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    Quote Originally Posted by Slycer View Post
    Random: Do you guys think there's like a "Climbing" KI that isn't in the game yet? There are several areas in Moh Gates and Sih Gates that are huge one-way drop cliffs with a random root hanging down all the way to the floor. There's even an area in Moh Gates to the southeast that it looks like there's no way to get to, because of the cliff. I can't figure out how to get up there, unless I'm missing a hidden tunnel entrance or something.
    I can bet money that the climbing skill will compliment the release of the Kamihr Piedmont zone.

  19. #939
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    Quote Originally Posted by perryk View Post
    Has anyone found all the assignment possibilities in the dats? I haven't seen that info around.
    I glanced at it and iirc there wasn't anything we didn't already see right in game. Might be wrong.

  20. #940
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Slycer View Post
    Random: Do you guys think there's like a "Climbing" KI that isn't in the game yet? There are several areas in Moh Gates and Sih Gates that are huge one-way drop cliffs with a random root hanging down all the way to the floor. There's even an area in Moh Gates to the southeast that it looks like there's no way to get to, because of the cliff. I can't figure out how to get up there, unless I'm missing a hidden tunnel entrance or something.
    I've been wondering this too. They definitely look like they're meant to be used as shortcuts.

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