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Thread: Colonization Thread     submit to reddit submit to twitter

  1. #1021
    Sea Torques
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    Was there a list in this thread or bgwiki for Coalition Ranks? I haven't been able to find one and was wondering if there's a limit to how far we can go for now from dat mining, or if we can actually achieve Rank 10/Legend status when we have the tags to do so.

  2. #1022
    Dr. Salami
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    Yea, I feel the same about reives. I'm already sick of them, but it's really the only thing to do so that you can build bayld outside of doing quests for fame, and also to spend the tags needed to progress main story missions/rank up the coalitions. I wanna start fighting the Naakuals, even if a drop isn't guaranteed, just to say I fought it and won. Of course, once people find out what they drop and how good it is, then that will turn into, the hnm of old where you are spamming nms til you get gear you want/need and after that the novelty should wear off too.

    Quote Originally Posted by Tymon View Post
    The issue: Bayld was very easy to get for the first week when 100+ people were in Ceizak doing Reives.

    This isn't going to stick. It's already half of what it was. Down below a quarter on smaller servers. Bayld rate is a fraction of what it was. Yes you can do assignments, but it isn't as fast. Asking an entire alliance to go farm up 100k AFTER they farm >40-50k for gear is incredibly ridiculous.
    Absolutely, I'm already seeing this happen on Fenrir when I am on playing.

  3. #1023
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    Quote Originally Posted by dasva View Post
    Judging by what he said and the timestamps I'd say he got it to 99% at midnight went to bed woke up 9 hours later and found it still at 99%. Then preceded to take it to 97
    This is correct, I logged out at midnight as I was tired from farming the bayld required, then logged back in this morning. If I was crazy, I could hole myself up in that reive for the 60-80 hrs of nuking it would take to kill it. I thought about it, but I'll just wait for a more reasonable approach to the naakual.

  4. #1024
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    Sucks you cant obtain bayld like ISP or CP

  5. #1025
    Dr. Salami
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    Quote Originally Posted by NynJa View Post
    Sucks you cant obtain bayld like ISP or CP
    I totally assumed you could when I first put on Ionis, only to find out otherwise and was super disappointed that wasn't the case.

  6. #1026
    Who's driving? Oh my God Bear is driving! How can that be??
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    So about Colonization %,

    I went thru the .DAT's and compared them to coalition assignments that are offered to Ceizak Battlegrounds based on having Probationer Rank in all coalitions except Courier.
    On Lakshmi as of last night we were at 23-25% in Ceizak

    These are the coalition assignments available for my char:
    Spoiler: show


    Pioneer
    Procure
    Clear the Way


    Peacekeepers
    Preserve

    Courier (3/3 Bivouacs)
    Deliver - Not Available/Condition Not met
    Support


    Scout
    Survey

    Inventors
    Gather

    Mummers
    Recover
    Research (Not available/Condition not met)



    With all that is available to most players, I am trying to figure out the correlation between the coalition quests done on the server and the colonization rate. For Couriers, there is at least a progression with Providing Materials for the Bivouacs and then that option being removed once all are built and it is just support quests. However, "Deliver" which is in the .DAT's doesn't seem to be available (maybe related to rank or coalition rank). Since the delivery assignment isn't available, then I would guess that the Courier Coalitions influence isn't capped and is probably at 2/3rds.

    So I did some digging in the .DAT's again and noticed there is a debug menu for colonization (and also for reives which seem to be statements on how things are calculated) and there appeared to be a support value from 1-15 for each coalition in each zone. Now this is just a random and probably wrong theory but this value could be the percentage value meaning that each coalition caps out colonization influence at 15% giving a total of 90% for all coalitions with the final 10% coming from the Naakual that inhabits that territory. Again just a random theory lol.

    Side note: it could also be based on the coalition rank and as a coalition rises in ranks, it influences colonization rate.

  7. #1027
    Ridill
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    Quote Originally Posted by tenkiki View Post
    This is correct, I logged out at midnight as I was tired from farming the bayld required, then logged back in this morning. If I was crazy, I could hole myself up in that reive for the 60-80 hrs of nuking it would take to kill it. I thought about it, but I'll just wait for a more reasonable approach to the naakual.
    Get on drk write a script to auto accept rr and bio2/drain!!! Aww reminds me of my days getting voyager sallet

  8. #1028
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    Quote Originally Posted by NynJa View Post
    Sucks you cant obtain bayld like ISP or CP
    This. It's really annoying that after Aht Urgan, you stopped being able to get the new conquest-like points just from killing mobs. At least in Wings of the Goddess getting AN is stupid easy. Farming Bayld is painful at best now.

  9. #1029
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    Quote Originally Posted by NynJa View Post
    Sucks you cant obtain bayld like ISP or CP
    Contrast, for irony, with ToAU. The Empire's military situation is dire: pressed on all sides by the Far Eastern country (what is it called again?) and three separate groups of beastmen, their most elite troops occasionally turn into monsters capable of wrecking whole batallions of normal troops and need to be put down, fighting an insurgent movement led by the champion of a dark god, said dark god wandering the countryside summoning demons and smashing flat anyone who gets in the way, the capital city literally Besieged by the beastmen... and the Empire is paying mercenaries Imperial Standing for slaughtering random monsters in the countryside. No wonder some of the serpent generals are so disdainful to the players! Meanwhile, in Ulbuka, the random monsters will need to be cleared for colonization to succeed... but you don't get shit for killing them, unless in special circumstances (i.e., a Reive). Makes no sense.

  10. #1030
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    Quote Originally Posted by Selamis View Post
    Yea, I feel the same about reives. I'm already sick of them, but it's really the only thing to do so that you can build bayld outside of doing quests for fame, and also to spend the tags needed to progress main story missions/rank up the coalitions. I wanna start fighting the Naakuals, even if a drop isn't guaranteed, just to say I fought it and won. Of course, once people find out what they drop and how good it is, then that will turn into, the hnm of old where you are spamming nms til you get gear you want/need and after that the novelty should wear off too.



    Absolutely, I'm already seeing this happen on Fenrir when I am on playing.
    I think what SE did wrong here:
    1.) Reives should have been more solo friendly. Dont get me wrong I dont have problems teaming up and going in solo (well sometimes I get the short stick end too if shit hits the fan on blu), but for casual players reives are a tad bit too hard solo and they usually dont have time to team-up. Tone down reives difficulty and remove exp penalty.
    2.) should have made skirmish much harder for the hardcore people. Not the gathering parts, but the fights (cause it seems not to be hard at all from what I heard).
    3.) actually have a fucking locaiton pop up where the next reive is. Campaing worked good because there was only one location to go to where it wss, reives have 5-6 different pops per zone. They should be notified when being up in a campaign style chatlog repeating itself every 5min when they are up with a <pos> location.

  11. #1031
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    Quote Originally Posted by Damane View Post
    3.) actually have a fucking locaiton pop up where the next reive is. Campaing worked good because there was only one location to go to where it wss, reives have 5-6 different pops per zone. They should be notified when being up in a campaign style chatlog repeating itself every 5min when they are up with a <pos> location.
    I dont see why it would be so hard to have a zone specific message:
    "A [colonization reive target name] blocks the way at <pos>. Lay siege to the blockaid so the colonization can pursue unhindered"
    "A [lair reive target name] has been located at <pos>. Take it out before the area is overrun by monsters"

  12. #1032
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    Asking a lot out of SE, but Reives scaling like GW2's dynamic events based on # of participants would've been pretty nice. I'm not against the idea of needing more than just yourself to clear them if you aren't on the right job, but looking more toward the future I could definitely see getting through zones due to Reives being up constantly becoming an issue, especially if we can lose camps/waypoints due to neglect.





    Also, unrelated, but running to Bivuoac 5 in Morimar is going to fucking suck.

  13. #1033
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    Quote Originally Posted by NynJa View Post
    I dont see why it would be so hard to have a zone specific message:
    "A [colonization reive target name] blocks the way at <pos>. Lay siege to the blockaid so the colonization can pursue unhindered"
    "A [lair reive target name] has been located at <pos>. Take it out before the area is overrun by monsters"
    Perhaps that's the Scouts Coalition's colonization effect?

  14. #1034
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    Quote Originally Posted by Yugl View Post
    Perhaps that's the Scouts Coalition's colonization effect?
    That is not the point, if it is fine. But honestly it should be a given thing to inform your players where the next hot thing is going up! Well people are loosing interest in reives (myself included) its just getting tedious. Shit like that should be on abyssea level, where you can just breeze through it, not tedious as fuck. Thats what you have skirmish/legion etc. for. Those should be the harder parts.

    I mean Reives are a breeze in JP prime time, where they are clusterfucked by people, but when you playin EU prime time (thats when I play), good luck finding 3-4 people on a reive and good luck clearing it depending what jobs the other 3-4 players and you have!

  15. #1035
    The Once and Future Wamoura
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    Quote Originally Posted by dasva View Post
    Judging by what he said and the timestamps I'd say he got it to 99% at midnight went to bed woke up 9 hours later and found it still at 99%. Then preceded to take it to 97
    Ah, sorry, phone reading and I didn't get to see the pics '~' !

  16. #1036
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    Quote Originally Posted by Damane View Post
    That is not the point, if it is fine. But honestly it should be a given thing to inform your players where the next hot thing is going up! Well people are loosing interest in reives (myself included) its just getting tedious. Shit like that should be on abyssea level, where you can just breeze through it, not tedious as fuck. Thats what you have skirmish/legion etc. for. Those should be the harder parts.

    I mean Reives are a breeze in JP prime time, where they are clusterfucked by people, but when you playin EU prime time (thats when I play), good luck finding 3-4 people on a reive and good luck clearing it depending what jobs the other 3-4 players and you have!
    Make an alliance before you proceed if you do not have enough players when you join reives.

  17. #1037
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    Making an alliance for Reives is easier said than done.

  18. #1038
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    I think that accomplishing things in SoA requires a different mindset and a different style of playing than is used in the rest of FFXI. Last week what I did was I loaded up one of every Coalition assignment I could take (except for a few like the stupid quest to turn in 5 twith wings). Got some helm equip and just started roaming around the zones at my own leisure. I went out and delivered some supplies to a Bivuouac, spotted some logging points to use, noticed a group of people doing a reive and joined in, ran into a Lost Article, gathered 5 resources for the pioneers, joined a group of people for a lair rieve, and surveyed an ergon loci spot. After I was full of junk and hadn't many Coalition assignments left for those zones I took the waypoint back to town and sold a lot of shit to NPC and turned in all of the Imps.

    My point is that maybe it's worth thinking about the kind of mindset you approach the content with. Usually the way to do things is to decide on doing X specific thing, then by god you go out and keep trying until you accomplish X no matter what it takes. You need 50 Briareus helms? You go grind Briareus as fast and efficiently as possible until you collapse. You need to do a magian trial? You go to the most efficient place with the most appropriate mobs and grind until you finish. This is usually the FFXI mindset. However maybe that is a less useful way to approach the SoA content?

    I had a better time with the content when I started to let things come to *me* instead of focusing piecemeal on finishing each and every tiny goal as its own chore. The content in SoA is very much integrated together, for better or worse. I'm not sure myself how I feel about the expansion yet. I like it all right but I'm waiting to see what the first update has to offer and how colonization proceeds to make a firmer judgement. The criticism of reives is accurate and hopefully Square will manage to do something to make them better.

  19. #1039
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    I'm not sure if this is common knowledge yet, but I have a model for Bayld rewarded from Colonization Reives. Probably Lair Reive as well, but those are crappy for Bayld so this model applies to Colo much more.

    Anyways, the system appears to be that the damage dealt to the Root determines the number of Bayld possible to get per assessment. You'll notice a spike in the Bayld rate after all the melee get to pop every single ability they have, and a dip when they wear off, or disengage. The amount of Bayld that an individual gets is based on some participation factor, which can be improved to cap based on damage dealt to root, damage taken, and HP cured.

    I have not tested if DDing the monsters around Colonization Reives will let you cap your participation factor, but that seems unlikely based off of the Bayld per assessment dip any time I fight an add or adds.

    Testing method: BRD supertanked, WHM curebombed, DRK zerged roots. Bayld per assessment was identical across all characters.

    TL;DR, Bayld per Colonization (and possibly Lair) Reive = Damage dealt to root * participation factor, which can be capped with damage dealt, taken, or cures. Killing the surrounding monsters does not seem to be a good way to participate, neither does maintaining a simple song rotation.

  20. #1040
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    Quote Originally Posted by Kainstryder View Post
    Was there a list in this thread or bgwiki for Coalition Ranks? I haven't been able to find one and was wondering if there's a limit to how far we can go for now from dat mining, or if we can actually achieve Rank 10/Legend status when we have the tags to do so.
    Here it is:
    Petitioner/Probationer/Disciple/Contributor/Partner/Advisor/Magnate/Legend]! ≺Multiple Choice (Parameter 7)≻[You're off to a swell start!/Congratulations, but you're not out of the woods yet./They've given you their trust. Now it's time to prove they were right to do so!/You're in the position to start making a big difference in Adoulin!/Talent flows unabated from your every pore!/Other pioneers must trample each other seeking your sage advice./One could very well say that the colonization effort revolves around you!/Your exploits will surely be etched in the annals of this continent's history!]≺Prompt

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