
Originally Posted by
Stanislaus
I'm not sure if this is common knowledge yet, but I have a model for Bayld rewarded from Colonization Reives. Probably Lair Reive as well, but those are crappy for Bayld so this model applies to Colo much more.
Anyways, the system appears to be that the damage dealt to the Root determines the number of Bayld possible to get per assessment. You'll notice a spike in the Bayld rate after all the melee get to pop every single ability they have, and a dip when they wear off, or disengage. The amount of Bayld that an individual gets is based on some participation factor, which can be improved to cap based on damage dealt to root, damage taken, and HP cured.
I have not tested if DDing the monsters around Colonization Reives will let you cap your participation factor, but that seems unlikely based off of the Bayld per assessment dip any time I fight an add or adds.
Testing method: BRD supertanked, WHM curebombed, DRK zerged roots. Bayld per assessment was identical across all characters.
TL;DR, Bayld per Colonization (and possibly Lair) Reive = Damage dealt to root * participation factor, which can be capped with damage dealt, taken, or cures. Killing the surrounding monsters does not seem to be a good way to participate, neither does maintaining a simple song rotation.