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Thread: Colonization Thread     submit to reddit submit to twitter

  1. #1201
    Melee Summoner
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    Quote Originally Posted by Slycer View Post
    Just finished up assignments page on BG Wiki:

    https://www.bg-wiki.com/bg/Category:...on_Assignments

    Check it out if you have a chance. The assignment tables are already on the individual coalition pages and I'm not a huge fan of duplicating information as it leads to inconsistencies, but I think in this case it's worth it to be able to see all of the assignments in one place for comparison's sake. If there's any missing info for individual assignments or exp/bayld values that you're aware of, please add them in. Individual assignment pages are largely incomplete, but are going up over time... I think it's more important to get the info recorded on the category page first.

    One thing I wasn't sure of - the supplies runs to the stations in Morimar/Foret are listed as 750/1350/1800 for exp/bayld... I thought they were a lot more than that (talking about the "provide" runs for constructing the stations).
    Pioneer contributor missions are in cirdas. Gathering material (mining) is 1500 for one tag, 2700 for two, and idk about 3 tags.

  2. #1202
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    Quote Originally Posted by NynJa View Post
    Achuka was taking 0dmg from all sources with 0 colonization, and the bee was taking what was deemed to be 1/4 of what people expected to do at 23-26 colonization. Its up to 10% on Carby now in that area, im sure other servers are achieving the same success, could try to find some suckas to burn another 100k bayld for that and see if its taking damage now.

    Either way, speculation or not, it seems like it has some merit. What attack can players do that does fixed damage? 1k needles will probably miss. That leaves quickdraw...which would be easy to test. Go in, QD, let the colonization raise/drop, QD again. No?

    I'm not against speculation, I mean I was the first person to say maybe colonization % was proportional to their DT. Static damage would jus give us something better to work with.

    Spirits would work. Possibly Atonement too if you could get it up to capped damage and pending how dickish SE have been with Atonement damage this expansion

  3. #1203
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    Quote Originally Posted by Prothescar View Post
    im pretty much certain that thats what happened, because those of us who died are the only ones who didnt get any EXP, bayld, or items when the NM died. Essentially we sat there and participated for 4 hours, spent 100000 bayld, and got left out of the rewards because we got hit by an unlucky AoE right at the end of the fight. Such a stupid system...

    I'd advise anyone who tries to participate in one of these fights to watch out in the last few percent to avoid having this happen to them.
    I'd ask if you want to post on the OF as it being a possible bug, but I think theyre getting fed up of you posting bugs lol

  4. #1204
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    Quick Draw ignores -DT, so it's not a suitable candidate.




    Quote Originally Posted by NynJa View Post
    I'd ask if you want to post on the OF as it being a possible bug, but I think theyre getting fed up of you posting bugs lol
    http://forum.square-enix.com/ffxi/th...al-Loot-System

  5. #1205
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    Quote Originally Posted by NynJa View Post
    Either way, speculation or not, it seems like it has some merit. What attack can players do that does fixed damage? 1k needles will probably miss. That leaves quickdraw...which would be easy to test. Go in, QD, let the colonization raise/drop, QD again. No?
    Blu 1k needles yeah will be resisted. Cactuar jug wont be. Can weapon bash is set too. And so is excal which gives you the 3 main melee types so you can see if it's general dt/pdt or specific weapon type. I think QD bypasses mdt but not MDB so that would actually be testing MDB (hence why it normally goes passed shields). To test mdt you'd probably have to ES 1k needles I think since I can't think of any player move that bypasses MDB but is affected by mdt. For bdt can use spirits or breath spells.

  6. #1206
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    Quote Originally Posted by Prothescar View Post
    Quick Draw ignores -DT, so it's not a suitable candidate.

    http://forum.square-enix.com/ffxi/th...al-Loot-System
    1-Its possible it wont bypass the colonization DT, has it been proven otherwise?

    2-Should make note that if you stay dead, your progress is stored. Its ONLY when you raise that your progress is lost:
    [15:58:41]Kehhiko was defeated by the Lavender Twitherym.
    [15:58:44]Kehhiko's experience points have been stored because she has been defeated.
    [15:58:45]Kehhiko's bayld has been stored because she has been defeated.
    ...
    [15:59:38]Kehhiko's experience points have been stored because she has been defeated.
    [15:59:38]Kehhiko's bayld has been stored because she has been defeated.
    [15:59:38]Obtained: Bag of herb seeds.
    [15:59:38]Kehhiko's Reive Mark effect wears off.
    [15:59:38]Kehhiko is victorious in the Colonization Reive!
    [15:59:43]Vermy starts casting Raise III on Kehhiko.
    [15:59:58]Azure defeats the Knotted Root.
    [15:59:58]Kehhiko gains 1556 experience points.
    [16:00:01]Kehhiko obtained 444 bayld!

    So if the reive is almost done, its actually better to stay down...but thats clearly a faulty mechanic

  7. #1207
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    It might be something like SE does with double weakened where your macc/mab/ratt/racc are set to pretty much 0? But with att too?

  8. #1208
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    Quote Originally Posted by Slycer View Post
    I assume those "provide" assignments are only there until the stations appear? Or do they stay there?
    To answer this question, I got Probationer in Courier's, then I did both of these assignments before the stations were built on Cerberus. Since they've gone up, I can no longer attempt these assignments. Stuck Supporting Ceizak for now.

  9. #1209
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    That's unfortunate if you're a total completion kind of person.

  10. #1210
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    So basically if you wanted to complete all Imprims and haven't done those particular ones yet then you're basically shit out of luck. Nice... That's going to drive some peoples OCD crazy.

  11. #1211
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    Quote Originally Posted by NynJa View Post
    1-Its possible it wont bypass the colonization DT, has it been proven otherwise?
    I personally identified this to be the case: Colonization DT is the same as any other, therefor QD ignores it. The CORs were doing full dmg 500~ QDs the whole time.

  12. #1212
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    "Why didn't you just run in, whirl of rage, dream flower, melee the rock and repeat till dead?"

    For me, in reives, whirl of rage stun basically has 0 duration. If anyone's whirl lasts long enough in reives to recast dream flower, what do you equip for it? Actinic burst is also lame in reives. I didn't notice the effect end quickly, so I'm guessing it just has no potency. Thunderbolt and sudden lunge work just all well in reives as they do elsewhere. It seems like certain spells were handpicked to be nerfed in reives so blu can't CC indefinitely, but I won't jump to any conclusions if its just me.

    Also, a couple people, way back in this thread, expressed disappointment at the seemingly small impact of "paresis resilience". Maybe that's because it works like barpara, which, in my experience, is a misunderstood effect. I suspect that it does not reduce the duration of paralyze or the chance of getting paralyzed in the first place. It does, however, reduce the chance that paralysis will interrupt actions. For example, as brd/whm in dynamis-beauc., back at level 75 cap, without barpara it was nearly impossible for me to paralyna myself if I got hit with a goblin's AoE paralyze. With barpara I was almost always able to paralyna myself on the first try. We did the zone many times and that result was consistent. It is, however, an extreme example. The difference might be negligible outside of a certain "sweet spot" of paralysis potency vs. skill of action being taken-- probably modified by enhancing skill of barpara caster.

  13. #1213
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    Quote Originally Posted by Anasa View Post
    "Why didn't you just run in, whirl of rage, dream flower, melee the rock and repeat till dead?"

    For me, in reives, whirl of rage stun basically has 0 duration. If anyone's whirl lasts long enough in reives to recast dream flower, what do you equip for it? Actinic burst is also lame in reives. I didn't notice the effect end quickly, so I'm guessing it just has no potency. Thunderbolt and sudden lunge work just all well in reives as they do elsewhere. It seems like certain spells were handpicked to be nerfed in reives so blu can't CC indefinitely, but I won't jump to any conclusions if its just me.

    Also, a couple people, way back in this thread, expressed disappointment at the seemingly small impact of "paresis resilience". Maybe that's because it works like barpara, which, in my experience, is a misunderstood effect. I suspect that it does not reduce the duration of paralyze or the chance of getting paralyzed in the first place. It does, however, reduce the chance that paralysis will interrupt actions. For example, as brd/whm in dynamis-beauc., back at level 75 cap, without barpara it was nearly impossible for me to paralyna myself if I got hit with a goblin's AoE paralyze. With barpara I was almost always able to paralyna myself on the first try. We did the zone many times and that result was consistent. It is, however, an extreme example. The difference might be negligible outside of a certain "sweet spot" of paralysis potency vs. skill of action being taken-- probably modified by enhancing skill of barpara caster.
    I equip usual physical set with some aberrant STR/MND pieces (mainly morrigan stuff). The stun duration is not nerfed at all, neither is dream flower. I would highly recommend /RDM and using aquaveil however, if you plan on sleeping things. Aquaveil makes a huge difference.

    In other news, KC RNG with wildfire completely obliterates these reives. It's really pretty funny, and cheap, considering you can use any bullet you want. I certainly wouldn't waste orichalcum on them.

  14. #1214
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    I'm pretty sure there are some types of DT that just block everything, including Quick Draw and Twilight Scythe, such as the brittle rocks in Excavation Duty, or what certain mobs get when they cannot be killed (like the mob in the final WotG Windurst mission, who can't be killed unless they're in a certain form, or the Dvergr boss in Einherjar). Colonization % could have conceivably been that kind of DT- (even though it was tested that it wasn't).

  15. #1215
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    I have found WOR+Dream Flower to work extremely well. Usually I don't get hit in btw, but I would suggest Occulation if you are lagging at all. Turtling with PDT set and shadows and you can control large crowds while others work on hives/log.

  16. #1216
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    Peacekeeper Contributor unlocks Preserve the peace: Cirdas Caverns. 1500 for 1 KI and 2700 for 2 KI. Assuming 3600 for 3 KI.

  17. #1217
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    Quote Originally Posted by dasva View Post
    Blu 1k needles yeah will be resisted. Cactuar jug wont be. Can weapon bash is set too. And so is excal which gives you the 3 main melee types so you can see if it's general dt/pdt or specific weapon type. I think QD bypasses mdt but not MDB so that would actually be testing MDB (hence why it normally goes passed shields). To test mdt you'd probably have to ES 1k needles I think since I can't think of any player move that bypasses MDB but is affected by mdt. For bdt can use spirits or breath spells.
    Is excalibur's effect 1:1?

  18. #1218
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    Quote Originally Posted by Yugl View Post
    Is excalibur's effect 1:1?
    Not sure what you are asking but it is exactly 1/4 current hp. From what little I tested it seems to account for all gear buffs so no weird low dmg. But is effected by some dmg mods like slashing dmg mods or say like circle effects... so like I was getting consisent 1k+ on hounds doing trials in abyssea with loltaru hp. But things like att/def mab/mdb etc didn't effect it.

  19. #1219
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    Quote Originally Posted by Anasa View Post
    "Why didn't you just run in, whirl of rage, dream flower, melee the rock and repeat till dead?"

    For me, in reives, whirl of rage stun basically has 0 duration. If anyone's whirl lasts long enough in reives to recast dream flower, what do you equip for it? Actinic burst is also lame in reives. I didn't notice the effect end quickly, so I'm guessing it just has no potency. Thunderbolt and sudden lunge work just all well in reives as they do elsewhere. It seems like certain spells were handpicked to be nerfed in reives so blu can't CC indefinitely, but I won't jump to any conclusions if its just me..
    Mind you I haven't done reives on blu yet but have you solo cleaved before? WoR kinda always has okish duration with some completely resisting but with aquaveil/phalanx maybe stoneskin and def/-pdt gear should be just fine with dream flower. Fast cast gear and trait help even though flower is rather fast to begin with. /rdm works wonders in these situations

  20. #1220
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    I've had no issues solo/duoing lair reives on blu. I usually sub whm just cause I'm too lazy to get a RR item but rdm sub would be ideal. Just keep aquaveil and stoneskin up between sleeps and you'll be fine. I don't even wear full PDT set just a few pieces and cocoon. It helps to set something like Yawn in case dream flower is resisted by any of the mobs too.

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