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  1. #1441
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Dunno why people think there's some hidden ST20-type deal on it. It would be bizarre for it to be the only weapon to have that just because of the high base damage.

  2. #1442
    Impossiblu
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    The D is uncharacteristically high, even for the new slew of high D weapons. Suspicion of a negative effect attached isn't uncalled for.

  3. #1443
    Salvage Bans
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    Was able to heal myself with them on. Doing 274-375 normal melee hits and 425-437 crits on butterflies in yahshe with 1300 attack, 104+51 STR.

    I'll do some more testing tomorrow if there's still speculation on there being a latent.

  4. #1444
    Impossiblu
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    I expected something simple like a slip effect if anything, so if it's nothing like that I doubt SE went through the trouble of sticking something on them. They're just ridiculously good

  5. #1445
    Flowery Twats
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    Quote Originally Posted by NynJa View Post
    Game was obviously bugged, can only wonder what was wrong. Probably cause no one thats not JP cant play the game due to latency issues.
    Is that the one you were talking about where you had to count to 5 (or whatever) and then talk to the NPC? I seem to remember you said you were off by a second due to the latency all the time.

    Wouldn't the logical step be to just talk to the NPC after one second less than it asks for to offset it? It says talk after 5 seconds, so talk after 4.

  6. #1446
    A. Body
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    I expected (more like hoped) it'd be piercing damage because of that model. There's no way something like that would be considered blunt damage.

  7. #1447
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    Quote Originally Posted by Alistaire View Post
    I expected (more like hoped) it'd be piercing damage because of that model. There's no way something like that would be considered blunt damage.
    Since when did the physical aspect of weapons affect their damage type, aside a very few exceptions? (Birdbanes and Vampiric Claws for H2H, for instance)
    I guess Ukonvasara should be Blunt Damage then?
    And Verethragna double piercing?

    By what logic are you assuming that Tlaplolani would have been a damage type different from the standard blunt of 99,9% of H2H weapons? Not trying to offend you or to troll you, just checking if there is something I missed to justify some sort of logic supporting your statement. (not even the first time you say that, iir)

  8. #1448
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    Quote Originally Posted by Slycer View Post
    dat Iscandelle ...

  9. #1449
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    Quote Originally Posted by Sechs View Post
    Since when did the physical aspect of weapons affect their damage type, aside a very few exceptions? (Birdbanes and Vampiric Claws for H2H, for instance)
    I guess Ukonvasara should be Blunt Damage then?
    And Verethragna double piercing?

    By what logic are you assuming that Tlaplolani would have been a damage type different from the standard blunt of 99,9% of H2H weapons? Not trying to offend you or to troll you, just checking if there is something I missed to justify some sort of logic supporting your statement. (not even the first time you say that, iir)
    Aren't all rapiers piercing damage. Either way there are a few pieces of gear that have different damage types and this is such a large improvement over anything else that the natural assumption is that there is going to be something different about it.

  10. #1450
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    Quote Originally Posted by EjinCaitsith View Post
    I'm sure it's fairly obvious, but saw verification tags on BG wiki: Can confirm Quauhpilli Helm, Tlalpoloani, Camatlatia and Quauhpilli Gloves drop from Achuka's wildskeeper reive.

    My drops:
    Did you guys take it down with just cors (is it still taking 0 damage from everything else)? I'm guessing you just tore through the fodder mobs, how much bayld did you get over the course of the fight?

  11. #1451
    Jem
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    Quote Originally Posted by Fake View Post
    Aren't all rapiers piercing damage. Either way there are a few pieces of gear that have different damage types and this is such a large improvement over anything else that the natural assumption is that there is going to be something different about it.
    It's pretty similar to augmented Skirmish weapons. There's probably nothing different about it imo. At least nothing negative anyway.

  12. #1452
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    Quote Originally Posted by Jem View Post
    It's pretty similar to augmented Skirmish weapons. There's probably nothing different about it imo. At least nothing negative anyway.
    I agree, its just such an overpowered weapon vs mythic/emp/relic that people could be forgiven for assuming it has some unusual properties

  13. #1453
    Who's driving? Oh my God Bear is driving! How can that be??
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    So does anyone else expect that we will see a completion of these armor sets when the next Naakuals are released? Seems there are 3 more Naakuals left and each armor set so far has two pieces. Knowing SE, if they kept with the current trend of two pieces per Naakual, then we may have 4/5 pieces from all six with the body pieces coming from a 7th endgame NM similar to Kirin (Defeat all 6 Naakuals to gain access to the 7th NM)

  14. #1454
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    Considering naakual gear is themed after the mob they drop from, I doubt it. It'll be different sets for the various parts, probably that can be matched together(ie: t-rex helm+shark boots, bee hat+t-rex gloves, bee pants+shark mask, they're all made so you can wear them together on the same jobs).

  15. #1455
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Seha View Post
    Considering naakual gear is themed after the mob they drop from, I doubt it. It'll be different sets for the various parts, probably that can be matched together(ie: t-rex helm+shark boots, bee hat+t-rex gloves, bee pants+shark mask, they're all made so you can wear them together on the same jobs).
    Sorry I meant sets in terms of what jobs can wear (Heavy armor/Light Armor/Mage)

  16. #1456
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    Ohh, then we meant the same thing XD

  17. #1457
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Lost article spawns in Foret at the H/I-7 border in Foret, right at the midway point N/S. You can examine it without being in the reive, but its fucking close lol.

  18. #1458
    Sea Torques
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    For access to Wildskeepers Reives does everyone need have completed Life on the Frontier, and have the KI to enter? Or just 1 person needs to have the KI?

  19. #1459
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    Quote Originally Posted by Murdock View Post
    For access to Wildskeepers Reives does everyone need have completed Life on the Frontier, and have the KI to enter? Or just 1 person needs to have the KI?
    Every individual needs the KI.

  20. #1460
    Sea Torques
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    Quote Originally Posted by Cambion View Post
    Every individual needs the KI.
    Very good to know. Thank you.

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