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Thread: Colonization Thread     submit to reddit submit to twitter

  1. #1521
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Ill parse a morinar reive when i can, hopefully alone from start to finish, and see what results i get

  2. #1522
    Relic Horn
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    Now that I have a map, I've been exploring Cirdas more thoroughly. Interestingly, in addition to normal blocked off areas, like the vine cliff wall in the NW, there are also normal tunnels that are just randomly blocked off by walls. You can see past said walls with fillmode, and there's quite a bit of detail back there; for example, at F-15, there's a tunnel that leads to a gigantic room, easily the biggest in Cirdas.

    There's also another blocked passage at F-3, behind which is another giant room. I'm betting the Achuka shown in the recent patch preview picture is in one of those areas.

    Finally, the room at I-8 is completely blocked off atm on all sides, one by a vine cliff, and three by those random rock walls in the middle of valid corridors.

  3. #1523
    >The Implying
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    Jeryhn Astracrown
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    I think I recall this being a thing back when Voidwatch was new with merit points, but apparently when turning in a coalition assignment you can only gain one level at a time. You'll gain as much EXP until @1 for your next level. Verification:

    Spoiler: show


    I guess I'll go turn in a quick Campaign op to grab the level whenever this occurs from now on...

  4. #1524
    The Once and Future Wamoura
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    Quel'Thalas

    Here's a bunch of Reive debug text I found.
    Spoiler: show
    Your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻ is destroyed, but you are able to successfully press forward.≺Prompt≻

    However, you sense nothing out of the ordinary. Going further in will accomplish nothing.≺Prompt≻

    However, without a proper means to cross the river, you are unable to go further.≺Prompt≻

    DEBUG: Colonization Rate: ≺Numeric Parameter 0≻% (Internal value: ≺Numeric Parameter 1≻≺Prompt≻

    DEBUG: Current no. of outposts: ≺Numeric Parameter 0≻.
    DEBUG: Maximum no. of outposts: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: ≺Multiple Choice (Parameter 0)≻[Bivouac/Outpost A/Outpost B/Outpost C/Outpost D/Outpost E] building value: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG:≺Multiple Choice (Parameter 0)≻[Bivouac/Outpost A/Outpost B/Outpost C/Outpost D/Outpost E] building flag: ≺Multiple Choice (Parameter 1)≻[OFF/ON]≺Prompt≻

    DEBUG: No. of ergon loci surveyed: ≺Multiple Choice (Parameter 0)≻[A/B/C/D]: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: Ergon loci ≺Multiple Choice (Parameter 0)≻[A/B/C/D] effect rang: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: Active reive no.: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Reive no. for which battles have ≺Multiple Choice (Parameter 0)≻[commenced/finished]: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: Participating reive no.: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Left reive no.: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Decreased HP increment: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Base exp (decreased boss HP): ≺Numeric Parameter 0≻.
    DEBUG: Base points: (decreased boss HP): ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Base exp after additional vanquishing bonus: ≺Numeric Parameter 0≻.
    DEBUG: Base points after additional vanquishing bonus: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: Base battle evaluation rating: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Upper experience limit after battle assessment rate: ≺Numeric Parameter 0≻.
    DEBUG: Upper point limit after battle assessment rate: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: Post-rate experience by reive type: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Experience after deviation from base level value: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Final experience after cutting upper limit ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Post-rate points by reive type: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG:
    Code:
     レベル基準値との差分後のポイント:
    ≺Numeric Parameter 0≻≺Prompt≻

    DEBUG: Final points after cutting upper limit: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Stored experience: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Stored points ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG:≺Multiple Choice (Parameter 0)≻[Colonization rate/station/ergon loci/coalition] degradationover time: ≺Multiple Choice (Parameter 1)≻[ON/OFF].≺Prompt≻

    DEBUG: Debug?
    ≺Selection Dialog≻Colonization rate degradation over time: on/off
    Biouvac degradation over time: on/off.
    Change internal colonization rate value.
    Change internal station building value.
    Change internal biouvac A building value.
    Change internal biouvac B building value.
    Change internal biouvac C building value.
    Change internal biouvac D building value.
    Change internal biouvac E building value.
    Add station coalition assignment completion value.
    Add biouvac A coalition assignment completion value.
    Add biouvac B coalition assignment completion value.
    Add biouvac C coalition assignment completion value.
    Add biouvac D coalition assignment completion value.
    Add biouvac E coalition assignment completion value.
    Add ergon locus A coalition assignment completion value.
    Add ergon locus B coalition assignment completion value.
    Add ergon locus C coalition assignment completion value.
    Add ergon locus D coalition assignment completion value.
    Ergon loc degradation over time: on/off.
    Add colonization rate coalition assigment completion value.
    Cancel.≺Prompt≻

    DEBUG: Debug:
    ≺Selection Dialog≻Growth value degradation over time: on/off.
    Change internal Pioneers' Coalition growth value.
    Change internal Peacekeepers' Coalition growth value.
    Change internal Couriers' Coalition growth value.
    Change internal Scouts' Coalition growth value.
    Change internal Inventors' Coalition growth value.
    Change internal Mummers' Coalition growth value.
    Change Pioneers' Coalition referendum/support value.
    Change Peacekeepers' Coalition referendum/support value.
    Change Couriers' Coalition referendum/support value.
    Change Scouts' Coalition referendum/support value.
    Change Inventors' Coalition referendum/support value.
    Change Mummers' Coalition referendum/support value.
    Add Pioneers' Coalition coalition assignment completion value.
    Add Peacekeepers' Coalition coalition assignment completion value.
    Add Couriers' Coalition coalition assignment completion value.
    Add Scouts' Coalition coalition assignment completion value.
    Add Inventors' Coalition coalition assignment completion value.
    Add Mummers' Coalition coalition assignment completion value.
    Add Pioneers' Coalition coalition quest completion support value.
    Add Peacekeepers' Coalition coalition quest completion support value.
    Add Couriers' Coalition coalition quest completion support value.
    Add Scouts' Coalition coalition quest completion support value.
    Add Inventors' Coalition coalition quest completion support value.
    Add Mummers' Coalition coalition quest completion support value.
    Cancel.≺Prompt≻

    DEBUG: Degradation over time on/off.
    ≺Selection Dialog≻ON.
    OFF.
    Cancel.≺Prompt≻

    DEBUG: Change internal value.
    ≺Selection Dialog≻1000.
    995.
    905.
    900.
    895.
    805.
    800.
    795.
    705.
    700.
    695.
    605.
    600.
    595.
    505.
    500.
    495.
    405.
    400.
    395.
    305.
    300.
    295.
    205.
    200.
    195.
    105.
    100.
    95.
    5.
    0.
    Cancel.≺Prompt≻

    DEBUG: Change internal value.
    ≺Selection Dialog≻250.
    245.
    205.
    200.
    195.
    105.
    100.
    95.
    5.
    0.
    Cancel.≺Prompt≻

    DEBUG: Add completion value.
    ≺Selection Dialog≻2500.
    2000.
    1500.
    1000.
    500.
    250.
    100.
    50.
    10.
    5.
    Cancel.≺Prompt≻

    DEBUG: Add completion value.
    ≺Selection Dialog≻250.
    200.
    150.
    100.
    50.
    10.
    5.
    Cancel.≺Prompt≻

    DEBUG: Select building plan.
    ≺Selection Dialog≻1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.
    Cancel.≺Prompt≻

    DEBUG: Change support value.
    ≺Selection Dialog≻0.
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    11.
    12.
    13.
    14.
    15.
    Cancel.≺Prompt≻

    DEBUG: ≺Multiple Choice (Parameter 0)≻[Pioneers'/Peacekeepers'/Couriers'/Scouts'/Inventors'/Mummers'] Coalition growth value: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: ≺Multiple Choice (Parameter 0)≻[Pioneers'/Peacekeepers'/Couriers'/Scouts'/Inventors'/Mummers'] Coalition growth rank: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG:≺Multiple Choice (Parameter 0)≻[Pioneers'/Peacekeepers'/Couriers'/Scouts'/Inventors'/Mummers'] Coalition support value:
    DEBUG: 1=≺Numeric Parameter 1≻ 2=≺Numeric Parameter 2≻ 3=≺Numeric Parameter 3≻.≺Prompt≻

    DEBUG:4=≺Numeric Parameter 1≻ 5=≺Numeric Parameter 2≻ 6=≺Numeric Parameter 3≻.≺Prompt≻

    DEBUG:7=≺Numeric Parameter 1≻ 8=≺Numeric Parameter 2≻.≺Prompt≻

    DEBUG: Bonus condition achieved: condition no. ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Share battle bonus activated: bonus no. ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Used flag deactivated: bonus no. ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Shared battle bonus received: bonus no. ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Shared battle bonus flag deactivated: bonus no. flag ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Personal assessment completed--bonus condition: condition no. ≺Numeric Parameter 0≻/added value +≺Numeric Parameter 1≻/overall total: ≺Numeric Parameter 2≻.≺Prompt≻

    DEBUG: Total battle assessment value: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Drop rank ≺Numeric Parameter 0≻≺Prompt≻


    I'm looking for other stuff so I don't have the time to parse through it currently, and most of it has probably been mentioned but yeah

  5. #1525
    Salvage Bans
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    http://img41.imageshack.us/img41/307...0418225338.png

    Macoquetza, Suijingiri Kanemitsu, Zoquittihuitz, Chocaliztli Mask and Chocaliztli Boots all confirmed drops.

    No new CS from KI NPC for killing 3/3 Naakual.

  6. #1526
    Nidhogg
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    Quote Originally Posted by Malithar View Post
    Foret is now 4/4 and 30% and it seems to of just unlocked Spoils lvl 1.
    Can verify (at least for Foret) that 30% colonization rate ups Spoils to lvl 1. Foret dropped back to 29% and Spoils dropped back to 0. No idea of the effect it has, didn't see anything different with a Reive/HELM/random killing pass, but since there's text in the .dats for lvl 0-5, 1 prolly has too little of an effect to pick up on. Based on what's been seen in Ceizak, Gathering should increase to lvl 1 as well at 40%.

    The effects of these need to be nailed down at some point, specially since by the text, gathering and enemy numbers sounds less like a bonus and more of a hinderance. Obstructions sounds beneficial in the sense that we can complete more reives faster (faster respawn times) though that'd be terrible for some zones where you need them to be down to progress. Spoils is the only one that flat out sounds like a nice bonus.

  7. #1527
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by EjinCaitsith View Post
    http://img41.imageshack.us/img41/307...0418225338.png

    Macoquetza, Suijingiri Kanemitsu, Zoquittihuitz, Chocaliztli Mask and Chocaliztli Boots all confirmed drops.

    No new CS from KI NPC for killing 3/3 Naakual.
    How'd the fight go?

  8. #1528
    Salvage Bans
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    TP moves are very, very nasty. I think 2 do flat out KO, but the charge animation is like.... 6 seconds long, so can easily stun.

  9. #1529
    Melee Summoner
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    Quote Originally Posted by Jeryhn View Post
    I think I recall this being a thing back when Voidwatch was new with merit points, but apparently when turning in a coalition assignment you can only gain one level at a time. You'll gain as much EXP until @1 for your next level.

    I guess I'll go turn in a quick Campaign op to grab the level whenever this occurs from now on...
    Ahh, this explains what happened to me. Was levelling SCH from lv1 and a tag gave me an odd amount of exp, left me exactly @1 for next level.

  10. #1530
    BG Content
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    Slycer Ilerion
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    So... let's say you go back to repeat a Naakual that you already got one or more items from. Bets on whether the game can give choose to give you a drop you already have, so you get nothing but a King Locust? Can't wait to find out that you can repeatedly blow your bayld/KI on those fights for nothing.

  11. #1531
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    has anyone tried looking into the JP dats and seeing what "spoils" is listed as at the scouts coalition?

  12. #1532
    New Odin
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    For that Tchakka what was the Colonization % looking like?

  13. #1533
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    It's at 30% on Ragnarok right now; I assume it was around there whenever Ejiin fought it, unless it happened days ago or something.

  14. #1534
    Cerberus
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    So whats the best way to effectively farm bayld for this? Reives are boring as shit now and slow progress

  15. #1535
    Impossiblu
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    well then prepare to be disappointed: Reives are the best way

  16. #1536
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Every Colonization Reive target should net you approx 1.2k bayld, and its really the only way to get bayld at your own leisure at any time (aka: not coalition ops) once you finish up all the quests.

  17. #1537
    Sea Torques
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    Quote Originally Posted by EjinCaitsith View Post
    http://img41.imageshack.us/img41/307...0418225338.png

    Macoquetza, Suijingiri Kanemitsu, Zoquittihuitz, Chocaliztli Mask and Chocaliztli Boots all confirmed drops.

    No new CS from KI NPC for killing 3/3 Naakual.
    How many were you there fighting ?

  18. #1538
    E. Body
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    Bismarck

    Just killed it on bismarc too, I got a winjrut, mule got helm, other mule got feet.
    Guess I didn't do enough before I died at 2% perhaps.

  19. #1539
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    If you raised up before it died you reset your evaluation for the entire fight.

  20. #1540
    E. Body
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    I raised up around 4%, kileld 2 adds, recovered and fought it down to 2% then I died and just laid there. After 25 minutes it finally died, all I got was winjrut. Then I got up.

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