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Thread: Colonization Thread     submit to reddit submit to twitter

  1. #1541
    An exploitable mess of a card game
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    nvm.

  2. #1542
    Hydra
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    Duoed a reive where I got way more exp than bayld every time and ended up with half the reward of the DD anyway. Was healing him non stop for 40 minutes. =D

    What gives?

  3. #1543
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Rocl View Post
    Here's a bunch of Reive debug text I found.
    Spoiler: show
    Your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻ is destroyed, but you are able to successfully press forward.≺Prompt≻

    However, you sense nothing out of the ordinary. Going further in will accomplish nothing.≺Prompt≻

    However, without a proper means to cross the river, you are unable to go further.≺Prompt≻

    DEBUG: Colonization Rate: ≺Numeric Parameter 0≻% (Internal value: ≺Numeric Parameter 1≻≺Prompt≻

    DEBUG: Current no. of outposts: ≺Numeric Parameter 0≻.
    DEBUG: Maximum no. of outposts: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: ≺Multiple Choice (Parameter 0)≻[Bivouac/Outpost A/Outpost B/Outpost C/Outpost D/Outpost E] building value: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG:≺Multiple Choice (Parameter 0)≻[Bivouac/Outpost A/Outpost B/Outpost C/Outpost D/Outpost E] building flag: ≺Multiple Choice (Parameter 1)≻[OFF/ON]≺Prompt≻

    DEBUG: No. of ergon loci surveyed: ≺Multiple Choice (Parameter 0)≻[A/B/C/D]: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: Ergon loci ≺Multiple Choice (Parameter 0)≻[A/B/C/D] effect rang: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: Active reive no.: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Reive no. for which battles have ≺Multiple Choice (Parameter 0)≻[commenced/finished]: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: Participating reive no.: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Left reive no.: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Decreased HP increment: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Base exp (decreased boss HP): ≺Numeric Parameter 0≻.
    DEBUG: Base points: (decreased boss HP): ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Base exp after additional vanquishing bonus: ≺Numeric Parameter 0≻.
    DEBUG: Base points after additional vanquishing bonus: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: Base battle evaluation rating: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Upper experience limit after battle assessment rate: ≺Numeric Parameter 0≻.
    DEBUG: Upper point limit after battle assessment rate: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: Post-rate experience by reive type: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Experience after deviation from base level value: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Final experience after cutting upper limit ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Post-rate points by reive type: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG:
    Code:
     レベル基準値との差分後のポイント:
    ≺Numeric Parameter 0≻≺Prompt≻

    DEBUG: Final points after cutting upper limit: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Stored experience: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Stored points ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG:≺Multiple Choice (Parameter 0)≻[Colonization rate/station/ergon loci/coalition] degradationover time: ≺Multiple Choice (Parameter 1)≻[ON/OFF].≺Prompt≻

    DEBUG: Debug?
    ≺Selection Dialog≻Colonization rate degradation over time: on/off
    Biouvac degradation over time: on/off.
    Change internal colonization rate value.
    Change internal station building value.
    Change internal biouvac A building value.
    Change internal biouvac B building value.
    Change internal biouvac C building value.
    Change internal biouvac D building value.
    Change internal biouvac E building value.
    Add station coalition assignment completion value.
    Add biouvac A coalition assignment completion value.
    Add biouvac B coalition assignment completion value.
    Add biouvac C coalition assignment completion value.
    Add biouvac D coalition assignment completion value.
    Add biouvac E coalition assignment completion value.
    Add ergon locus A coalition assignment completion value.
    Add ergon locus B coalition assignment completion value.
    Add ergon locus C coalition assignment completion value.
    Add ergon locus D coalition assignment completion value.
    Ergon loc degradation over time: on/off.
    Add colonization rate coalition assigment completion value.
    Cancel.≺Prompt≻

    DEBUG: Debug:
    ≺Selection Dialog≻Growth value degradation over time: on/off.
    Change internal Pioneers' Coalition growth value.
    Change internal Peacekeepers' Coalition growth value.
    Change internal Couriers' Coalition growth value.
    Change internal Scouts' Coalition growth value.
    Change internal Inventors' Coalition growth value.
    Change internal Mummers' Coalition growth value.
    Change Pioneers' Coalition referendum/support value.
    Change Peacekeepers' Coalition referendum/support value.
    Change Couriers' Coalition referendum/support value.
    Change Scouts' Coalition referendum/support value.
    Change Inventors' Coalition referendum/support value.
    Change Mummers' Coalition referendum/support value.
    Add Pioneers' Coalition coalition assignment completion value.
    Add Peacekeepers' Coalition coalition assignment completion value.
    Add Couriers' Coalition coalition assignment completion value.
    Add Scouts' Coalition coalition assignment completion value.
    Add Inventors' Coalition coalition assignment completion value.
    Add Mummers' Coalition coalition assignment completion value.
    Add Pioneers' Coalition coalition quest completion support value.
    Add Peacekeepers' Coalition coalition quest completion support value.
    Add Couriers' Coalition coalition quest completion support value.
    Add Scouts' Coalition coalition quest completion support value.
    Add Inventors' Coalition coalition quest completion support value.
    Add Mummers' Coalition coalition quest completion support value.
    Cancel.≺Prompt≻

    DEBUG: Degradation over time on/off.
    ≺Selection Dialog≻ON.
    OFF.
    Cancel.≺Prompt≻

    DEBUG: Change internal value.
    ≺Selection Dialog≻1000.
    995.
    905.
    900.
    895.
    805.
    800.
    795.
    705.
    700.
    695.
    605.
    600.
    595.
    505.
    500.
    495.
    405.
    400.
    395.
    305.
    300.
    295.
    205.
    200.
    195.
    105.
    100.
    95.
    5.
    0.
    Cancel.≺Prompt≻

    DEBUG: Change internal value.
    ≺Selection Dialog≻250.
    245.
    205.
    200.
    195.
    105.
    100.
    95.
    5.
    0.
    Cancel.≺Prompt≻

    DEBUG: Add completion value.
    ≺Selection Dialog≻2500.
    2000.
    1500.
    1000.
    500.
    250.
    100.
    50.
    10.
    5.
    Cancel.≺Prompt≻

    DEBUG: Add completion value.
    ≺Selection Dialog≻250.
    200.
    150.
    100.
    50.
    10.
    5.
    Cancel.≺Prompt≻

    DEBUG: Select building plan.
    ≺Selection Dialog≻1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.
    Cancel.≺Prompt≻

    DEBUG: Change support value.
    ≺Selection Dialog≻0.
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    11.
    12.
    13.
    14.
    15.
    Cancel.≺Prompt≻

    DEBUG: ≺Multiple Choice (Parameter 0)≻[Pioneers'/Peacekeepers'/Couriers'/Scouts'/Inventors'/Mummers'] Coalition growth value: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG: ≺Multiple Choice (Parameter 0)≻[Pioneers'/Peacekeepers'/Couriers'/Scouts'/Inventors'/Mummers'] Coalition growth rank: ≺Numeric Parameter 1≻.≺Prompt≻

    DEBUG:≺Multiple Choice (Parameter 0)≻[Pioneers'/Peacekeepers'/Couriers'/Scouts'/Inventors'/Mummers'] Coalition support value:
    DEBUG: 1=≺Numeric Parameter 1≻ 2=≺Numeric Parameter 2≻ 3=≺Numeric Parameter 3≻.≺Prompt≻

    DEBUG:4=≺Numeric Parameter 1≻ 5=≺Numeric Parameter 2≻ 6=≺Numeric Parameter 3≻.≺Prompt≻

    DEBUG:7=≺Numeric Parameter 1≻ 8=≺Numeric Parameter 2≻.≺Prompt≻

    DEBUG: Bonus condition achieved: condition no. ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Share battle bonus activated: bonus no. ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Used flag deactivated: bonus no. ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Shared battle bonus received: bonus no. ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Shared battle bonus flag deactivated: bonus no. flag ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Personal assessment completed--bonus condition: condition no. ≺Numeric Parameter 0≻/added value +≺Numeric Parameter 1≻/overall total: ≺Numeric Parameter 2≻.≺Prompt≻

    DEBUG: Total battle assessment value: ≺Numeric Parameter 0≻.≺Prompt≻

    DEBUG: Drop rank ≺Numeric Parameter 0≻≺Prompt≻


    I'm looking for other stuff so I don't have the time to parse through it currently, and most of it has probably been mentioned but yeah
    I remember seeing this a while ago in the .dats when trying to figure out the colonization rate and how it worked but gave up. I had a theory that each coalition gave about 15% colonization with the last 10% coming from Naakuals but it didn't pan out.

  4. #1544
    E. Body
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    Quote Originally Posted by Stan64 View Post
    Duoed a reive where I got way more exp than bayld every time and ended up with half the reward of the DD anyway. Was healing him non stop for 40 minutes. =D

    What gives?
    maybe you wre getting carry over? did you both get same reward each eval?

  5. #1545
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Bayld never carries over, Look at one of my previous posts here.

  6. #1546
    Ridill
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    So scout contributor unlocked for me survey Cirdas Caverns which I don't feel like doing since they are behind reives and analyze foret/morimar. Morimar can just buy marble nugget off ah for like 2k. It's less than last ranks assignment but it's so cheap can just do 1 imp at a time and get more than if you had been doing 3 at a time with the other and in the end still probably a tad faster

  7. #1547
    Black Belt
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    To the person who claimed that their rank in a coalition dropped; Is it possible that it just decays over time rather than having a cap across all like in crafts? Most people seem to focus on one rather than spreading them out and doing several. I'm thinking since said person had a higher rank in one coalition, then switched over to do another one, it might just have decayed to the point where it went down a rank by the time he was done with the other.

  8. #1548
    Melee Summoner
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    Quote Originally Posted by Uzor View Post
    To the person who claimed that their rank in a coalition dropped; Is it possible that it just decays over time rather than having a cap across all like in crafts? Most people seem to focus on one rather than spreading them out and doing several. I'm thinking since said person had a higher rank in one coalition, then switched over to do another one, it might just have decayed to the point where it went down a rank by the time he was done with the other.
    It was a friend who made the claim, but I have been doing Scouts for a week now, and am still Disciple with Inventors, so it is possible that he was mistaken on rank or something

  9. #1549
    Fake Numbers
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    Quote Originally Posted by Stan64 View Post
    Duoed a reive where I got way more exp than bayld every time and ended up with half the reward of the DD anyway. Was healing him non stop for 40 minutes. =D

    What gives?
    Damage just seems to carry a higher level of value than healing/buffing in reives at the current time.

  10. #1550
    HABS SUCK!!!!!
    Sepukku is my Hero
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    Quote Originally Posted by Mosquiton View Post
    It was a friend who made the claim, but I have been doing Scouts for a week now, and am still Disciple with Inventors, so it is possible that he was mistaken on rank or something
    Same, I havent touched Courriers or PCK missions in like a week, and I'm still Probationer...I'm going to go with "someone miscounted" until someone else says you can get delvled.

  11. #1551
    >The Implying
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    Has anyone bought any of the Ergon Tinctures yet and seen how powerful the effects are?

  12. #1552
    The Once and Future Wamoura
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    Only report I have seen is someone had bought one but was unable to use it anywhere. Only place I think not tried was Wildskeeper Reive and Skirmish.

  13. #1553
    Black Belt
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    I assumed you need to trade it to the spring in Morimar (or other various places) to fill it up before you can use it, what with all of the different ones like this:
    https://www.bg-wiki.com/bg/E._Tincture_(SP)

    Or are those all buyable from the NPC?

    Edit: nvm, apparently they're all buyable from the NPC. I assumed you got an empty one and then had to fill it yourself.

  14. #1554
    Impossiblu
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    You can only buy each specific Tincture after you've done that specific Ergon Locus quest, though it seems you start with three base ones

  15. #1555
    Fake Numbers
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    Quote Originally Posted by Prothescar View Post
    You can only buy each specific Tincture after you've done that specific Ergon Locus quest, though it seems you start with three base ones
    I don't believe this is correct.
    I don't think you have to do a quest, you just simply have to touch the Ergon Locus, and that makes it purchasable from the NPC.

  16. #1556
    Impossiblu
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    would explain where I got these three then, I haven't done a single scout's coalition task

  17. #1557
    Nidhogg
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    Quote Originally Posted by Prothescar View Post
    would explain where I got these three then, I haven't done a single scout's coalition task
    Saw earlier in the thread that JP wiki had Recover: Foret and Morimar listed as 1500 for 1 tag and people were unsure if that was correct or just assumed on their part. Can verify its correct. Back to spamming Ceizak cause those pops are seared into my mind.

  18. #1558
    D. Ring
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    I'm curious what the highest % colonization is now that the decay rate decreased. Ceizak is 47% right now on my server, how about all-a-y'all.

  19. #1559
    Nidhogg
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    Quote Originally Posted by Gwynplaine View Post
    I'm curious what the highest % colonization is now that the decay rate decreased. Ceizak is 47% right now on my server, how about all-a-y'all.
    49% for Ceizak on Bahamut. Going to hit up the Scouts NPC at 50% to see what's increased.

    Edit: 50% now, but no change at the Scouts NPC, unless there's some sort of period (every hour or something) that he updates his intel.

  20. #1560
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    Tchakka down on Fenrir. Mostly downed by Thunder Shots (area at 35%~ colonization, Thunder V was doing 650-750), took about 90 minutes. Suijingiri KM for my level 53 SAM ftw.

    Also, "Marine Mayhem" is the move you want to stun (I stunned him a lot throughout the course of the fight and he never resisted). I don't think he can use it until 25%. AoE instant KO, relatively long charge time. Pretty good AoE too, at least 15' (took out a good 20 people). In case anyone didn't believe that SE fixed the death thing, it's definitely fixed. Someone in my group was down and got up right as it died, still got item.

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