Item Search
     
BG-Wiki Search
Page 84 of 156 FirstFirst ... 34 74 82 83 84 85 86 94 134 ... LastLast
Results 1661 to 1680 of 3120

Thread: Colonization Thread     submit to reddit submit to twitter

  1. #1661
    CoP Dynamis
    Join Date
    Jun 2011
    Posts
    284
    BG Level
    4
    FFXI Server
    Fenrir

    Quote Originally Posted by Anasa View Post
    To me it requires no looking-into. It's an obvious, ugly stain right on the surface of the game.

    That un-ranked up coalitions are bumbling and inefficient and ineffective at intercommunication? If they were good at running things on their own they wouldn't need us to help them.

  2. #1662
    RIDE ARMOR
    Join Date
    Apr 2013
    Posts
    19
    BG Level
    1

    Quote Originally Posted by Modoru View Post
    I'm too tired for this, therefore I don't get it. What's the reason behind quoting Tolkien?
    It feels somehow wrong that no NPCs tell us how close a bivoac is to being destroyed. Tolkien does an excellent job of explaining why, and he's a respected authority--if you allow me to generalize--on the creation of good fiction, something important not just for novels, but for many other things, including FFXI.

    The first time I commented on this, the quote I chose was more to the point. It was Neil Gaiman saying that Terry Pratchet asks, of his fiction, something like "If it were real, what would it be like?" Well, if there really were manned bivoacs that could fall apart, and adventurers delivering supplies that could prevent that, either someone would tell them where the supplies were most needed, or there would be an explanation as to why there wasn't. Every time the issue of a bivoac having fallen apart comes up is one of the moments when disbelief arises that Tolkien is talking about.

    Understand, it's not that I read this stuff and now things bug me that didn't used to. The ideas in what I quoted have been obvious to me for a long time. It's just that they express them extremely well, and of course with more authority than if I had only posted my own words.

  3. #1663
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    what are you on and where can I get some

  4. #1664
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,765
    BG Level
    7
    FFXI Server
    Bahamut

    Ceizak finally hit 60% on Bahamut and saw many upgrades to the zone. Natural Hindrances raised to lvl 1, Gathering lvl 2, and Spoils lvl 2. All were 1 less at 59%.

    So far, the trend seems to be:

    30%: Spoils lvl 1
    40%: Gathering lvl 1
    50%: Enemy Numbers lvl 1
    60%: Natural Hindrances lvl 1, Spoils and Gathering lvl 2

    Still trying to lock down exactly what these lvls mean. As mentioned before, Spoils clearly sounds like a buff, mentioning at lvl 2 "The amount of spoils obtained in the Ceizak Battlegrounds is increasing drastically!"

    While Gathering is less clear to me, as it says "The various gathering locations in the Ceizak Battlegrounds are being cultivated quickly!" Which sounds more like there'd be less of them, or perhaps moving location quicker.

    Enemy Numbers lvl 1 is "The enemy population of the Ceizak Battlegrounds is increasing steadily." The effect appears to be 6 mobs spawning per side of the Col. Reives rather then 5. I haven't really paid attention to lair reives to see if there's any change. If this trend continues to the cap in the .dats of lvl 5, 10 per side could be quite the pain down the road once Reive spam dies down.

    Natural Hinderances could be an annoyance in some zones where they need to be removed to pass by, but I'd imagine its a reduction in their respawn time. Haven't tested to see if this is the case. But the text is "The number of natural hinderances in Ceizak Battlegrounds is slowly increasing." Could also possibly be more spawn locations, though I've yet to revisit the area to see if this is the case.

    As mentioned in other posts, I don't have the Ferocious Enemies option listed when I speak to the Scout NPC. Based on reports from others, there doesn't seem to be any pre-reqs to view this option, as some have said they could view it before they've even flagged for Naakuals. I'm flagged for them, have a KI, but have yet to enter one of the areas or fight one. I'd imagine the scouting report on them though is to give us an idea of their -DT due to col. rate %, as I've seen reports of it being at lvl 2 before we had 50% rate. Could also be based on how often its killed, though with SE saying that col. rate affects their -DT, I'd lean towards that.

  5. #1665
    RIDE ARMOR
    Join Date
    Apr 2013
    Posts
    19
    BG Level
    1

    Quote Originally Posted by Asymptotic View Post
    That un-ranked up coalitions are bumbling and inefficient and ineffective at intercommunication? If they were good at running things on their own they wouldn't need us to help them.
    If there were an NPC at each bivoac that said something like, "We're still getting organized so it's hard to say if our current level of supplies are sufficient," then I'd be mostly satisfied, although if they're down to one plank of wood and two tubes of toothpaste, someone should know they're up the creek. ;p

    This all reminds me though, who else has seen a Velkk spawn right at a bivoac? I have twice. Once it walked off, but another time it lingered long enough to aggro me. It was like he had waypoint access. In this case, I do feel like I'd be reading into things too much, but I wonder if killing Velkk would help sustain bivoacs, or if part of the story might involve Velkk and/or others planning to use waypoints to invade the city.

  6. #1666
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Prothescar View Post
    what are you on and where can I get some
    lollll

  7. #1667
    Chram
    Join Date
    Aug 2005
    Posts
    2,887
    BG Level
    7
    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    If I remember correctly from this morning, Instant Protect gives you the equivalent on Protect III. Didn't do Shell or Stoneskin.

  8. #1668
    BG Content
    Join Date
    Sep 2011
    Posts
    707
    BG Level
    5
    FFXIV Character
    Modoru D'kkoru
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Quote Originally Posted by Prothescar View Post
    what are you on and where can I get some
    Somehow I'm still up, also this was hilarious wow

  9. #1669
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Malithar View Post
    Ceizak finally hit 60% on Bahamut and saw many upgrades to the zone. Natural Hindrances raised to lvl 1, Gathering lvl 2, and Spoils lvl 2. All were 1 less at 59%.

    So far, the trend seems to be:

    30%: Spoils lvl 1
    40%: Gathering lvl 1
    50%: Enemy Numbers lvl 1
    60%: Natural Hindrances lvl 1, Spoils and Gathering lvl 2
    That matches exactly the pattern for the various zones on my server as well. The only thing I could imagine for natural hindrances is the stupid environmental debuffs like the poison shrooms etc. I don't know why the hell those would matter.

  10. #1670
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    So... Courier's Emblem added delivery NPCs to Frontier Stations... lol.

  11. #1671
    RIDE ARMOR
    Join Date
    Apr 2013
    Posts
    19
    BG Level
    1

    Quote Originally Posted by Prothescar View Post
    what are you on and where can I get some
    Bartender, I'll whatever he's having, and make mine a double. ;p

  12. #1672
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,765
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Gwynplaine View Post
    The only thing I could imagine for natural hindrances is the stupid environmental debuffs like the poison shrooms etc. I don't know why the hell those would matter.
    Man I didn't even think of those. Seriously hope thats not it lol. XD The whole theme (or at least how I rationalize the idea that higher col. rate = more shit in our way) is the wilds of Ulbuka fighting back the more we push. Would hope the wilds would throw more reives at us rather then more numbing blossoms. :3

    On a related note, they may need to adjust decay yet again. We just hit 61% and 32 seconds later dropped to 59%. -.-

  13. #1673
    Dew
    Dew is offline
    Hydra
    Join Date
    Jun 2007
    Posts
    110
    BG Level
    3

    Bee moves

    Manibular Lashing - Stuns and 400-700 elemental dmg. Single target.
    Vespine Hurricane - Aoe elemental dmg and magic def down + att down
    Stinger Volley - Elemental Dmg + Para and Zombie status. Frontal Cone.
    Droning Whirlwind - Aoe elemental dmg and single buff dispel.
    Incisive Denouement - Single target. Major elemental dmg and hate reset on target.
    Incisive Apotheosis - Major elemental frontal cone dmg and weaken if you don't die.
    It gains blink aura after all tp moves.

    Aegis def the better shield for bee. Tried all the tp moves in Ochain and Aegis multiple times.

  14. #1674
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Thanks for these ability notes. http://bg-wiki.com/bg/Category:Bztavian

  15. #1675
    BG Content
    Join Date
    Sep 2011
    Posts
    707
    BG Level
    5
    FFXIV Character
    Modoru D'kkoru
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Okay so, after a col. reive, I just got 4144 Bayld. Seems the cap has raised quite a bit, no? I'll continue to do reives for a while tonight so I'll post the amounts as they... well, pile up. will edit this post periodically.

    First:
    Spoiler: show


    Second: I had a little fun with AEdge thanks to someone having hate on them.
    Spoiler: show

  16. #1676
    Cerberus
    Join Date
    Sep 2008
    Posts
    438
    BG Level
    4
    FFXI Server
    Phoenix

    Did anyone find out what the additional augments Inventors' Coalition's Emblem gives access to? Phoenix still doesn't have the Emblem. :/

  17. #1677
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,765
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Modoru View Post
    Okay so, after a col. reive, I just got 4144 Bayld. Seems the cap has raised quite a bit, no? I'll continue to do reives for a while tonight so I'll post the amounts as they... well, pile up. will edit this post periodically.
    Was about to post this as well. Does your server have 60%+ in the area you were in? Was consistantly scoring more bayld per reive then I have previously. Might be what Natural Obstructions lvl 1 adds. If so, gimme lvl 5 now plz. :3 BTW what plugin is that that reports your total earnings at the end of a Reive?

    Quote Originally Posted by Belgaer
    Did anyone find out what the additional augments Inventors' Coalition's Emblem gives access to? Phoenix still doesn't have the Emblem. :/
    It adds the ability to buy NQ stones for 50 obsidian frags, +1 for 1k frags, and +2 for 9,800 frags.

  18. #1678
    BG Content
    Join Date
    Sep 2011
    Posts
    707
    BG Level
    5
    FFXIV Character
    Modoru D'kkoru
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Quote Originally Posted by Malithar View Post
    Was about to post this as well. Does your server have 60%+ in the area you were in? Was consistantly scoring more bayld per reive then I have previously. Might be what Natural Obstructions lvl 1 adds. If so, gimme lvl 5 now plz. :3 BTW what plugin is that that reports your total earnings at the end of a Reive?



    It adds the ability to buy NQ stones for 50 obsidian frags, +1 for 1k frags, and +2 for 9,800 frags.
    I'm in Ceizak, which, according to /colmap, says we're at 59%. At what point does level 1 occur? If so, then it may explain it.
    And it's one of lua's addons. it's called reive, literally.

  19. #1679
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,765
    BG Level
    7
    FFXI Server
    Bahamut

    Natural Obstructions lvl 1, Spoils lvl 2, and Gathering lvl 2 all tic over at 60%. Had thought Natural Obstructions lvl 1 would be a -respawn time for reives, but that doesn't seem to be the case. Maybe an HP increase to roots, explaining the extra bayld. Or just a boost to your score perhaps.

    Will definately have to look up that addon, would love to have that instead of checking colmap and eye balling it before it updates lol.

  20. #1680
    BG Content
    Join Date
    Sep 2011
    Posts
    707
    BG Level
    5
    FFXIV Character
    Modoru D'kkoru
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Boo, I've lost momentum on my reives (there's a ton of people now ;; ) so lazy on the edits. Still, continuing to see if I find anything strange.

Page 84 of 156 FirstFirst ... 34 74 82 83 84 85 86 94 134 ... LastLast

Similar Threads

  1. ongoing attendance thread
    By berticus in forum FFXI: Everything
    Replies: 77
    Last Post: 2005-02-21, 10:55
  2. THE 4 NATION/KEY ITEMS I NEED THREAD
    By berticus in forum FFXI: Everything
    Replies: 71
    Last Post: 2004-09-23, 21:14
  3. Wiffleball 2.0 [ Dynamis Attendance thread ]
    By Medic in forum FFXI: Everything
    Replies: 1
    Last Post: 2004-08-15, 21:30