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Thread: Colonization Thread     submit to reddit submit to twitter

  1. #1681
    Cerberus
    Join Date
    Sep 2008
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    Phoenix

    Quote Originally Posted by Malithar View Post
    It adds the ability to buy NQ stones for 50 obsidian frags, +1 for 1k frags, and +2 for 9,800 frags.
    /sigh

  2. #1682
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    still can't get over the curve on those costs

  3. #1683
    Sea Torques
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    Sep 2006
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    646
    BG Level
    5

    The Blink Aura of Colkhab is gained only after Droning Whirlwind, it lasts about 3 min and stunning the move does not prevent the Aura from appearing. It seem to have between 800,000 and 900,000 HP and to take 1/2 damage from Dark/Water/Thunder and 100% from Fire/Ice attacks.

  4. #1684
    Hydra
    Join Date
    Jan 2010
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    100
    BG Level
    3

    How are people approaching the Wildskeeper reives? Going solo then waiting for the area to fill up, or shouting for a few groups before going? I've noticed that for the last week there have been no Wildskeeper shouts and am slightly worried about going in solo, then nobody appearing.

    If I understand correctly your time in the zone is infinite so long as the Naakul doesn't die?

  5. #1685
    Fake Numbers
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    Apr 2013
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    2
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    Asura

    Quote Originally Posted by Podginator View Post
    How are people approaching the Wildskeeper reives? Going solo then waiting for the area to fill up, or shouting for a few groups before going? I've noticed that for the last week there have been no Wildskeeper shouts and am slightly worried about going in solo, then nobody appearing.

    If I understand correctly your time in the zone is infinite so long as the Naakul doesn't die?
    Shouting, to get at least a full Alli to start is good.
    People slowly roll in while you're fighting.
    Your time is infinite, regardless of whether you kill or not.
    Your 'reive' status wears off after you beat him, after than you no longer have Reive status, so being there is useless other than screenshots.
    I left my character at Tchakka last night after the win, went to bed, woke up and I could then walk around freely in the area. It's just like any other reive mobs, when you don't have reive status. They can't agro you, you can't act on them and I don't believe their AoE's hit you either.

  6. #1686
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
    FFXI Server
    Diabolos

    The new insta items aren't that great. I posted in the math forum earlier but Insta protect gave me 75 def. Guess it's sweet for low levels since its a static amount regardless of level, with static duration of 30m.

  7. #1687
    Black Belt
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    Quetzalcoatl

    While Gathering is less clear to me, as it says "The various gathering locations in the Ceizak Battlegrounds are being cultivated quickly!" Which sounds more like there'd be less of them, or perhaps moving location quicker.
    To me it sounds more like there would be more of them, lowered repop time. Cultivating the land makes it more fertile, not less fertile. Makes no sense that it would lower repop time.

    Personally I believe all of them are "buffs" in one way or another. Spoils increase drop rate and/or HELM results, gathering increases HELM repop rate and/or numbers, enemy numbers increase lair repop rate and/or strength, natural hindrance increases colonization repop and/or strength.

    While the last 2 can be considered "bad" on the one hand since it means more enemies, it also means more points from reives.

  8. #1688
    Salvage Bans
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    Oct 2010
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    Sylph

    Has there been any hints of increased colonization eventually lowering the normal monster level in some areas (in turn making some of the more basic quest content more easily accessible)? It would be nice if there were some EM or lower monsters to fight rather than everything being tough+. I guess they could also achieve similar results via the already-in-place ionis buffs becoming stronger with the next coalition tiers.

  9. #1689
    Relic Shield
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    Siren

    Quote Originally Posted by Uzor View Post
    To me it sounds more like there would be more of them, lowered repop time. Cultivating the land makes it more fertile, not less fertile. Makes no sense that it would lower repop time.
    I probably just never noticed before, but while doing a "gather materials" assignment for the pioneer's col. I saw like 3 logging spots up in the same area at the same time. Around the F-8/F-7 square surrounded by ladybugs. So it's possible there was more logging points than there used to be. I don't remember the col. % at the time, pretty sure it was something over 50% though.

  10. #1690
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Is there any explanation on how exactly those cultivating and spoils level increase overall?

  11. #1691
    Ridill
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    Bahamut

    Has anyone noticed anything weird about reive sizes? Like I was testing the edge of one just now backed away 1 yalm at time. Got message then ran back in 10 and still got kicked... <.<

  12. #1692
    Relic Horn
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    Sylph

    I've never noticed. If I'm inching out to the edge (if i'm weakened, for example), I can always get back in by reversing slightly when i see the message happen.

  13. #1693
    Black Belt
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    Quetzalcoatl

    Quote Originally Posted by dasva View Post
    Has anyone noticed anything weird about reive sizes? Like I was testing the edge of one just now backed away 1 yalm at time. Got message then ran back in 10 and still got kicked... <.<
    Once. I ran in to join a reive, then got kicked because I didn't py attention to the message. I didn't even move backwards after I joined it, I literally ran in > got reive icon > cured > got kicked. Only happened once though.

  14. #1694
    D. Ring
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    Siren

    Someone in my linkshell had the same thing happen. He walked in and didnt even move and got kicked, seems like a bug.

  15. #1695
    Ridill
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    Bahamut

    Hmmm maybe it's something like that. Maybe the edge slightly varies some?

  16. #1696
    Salvage Bans
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    Sylph

    Reive area seems to be about an 18-20 yalm radius from the "goal" I don't remember the exact distance, but it's less than 20 for sure.

  17. #1697
    Campaign
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    Jul 2007
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    6,633
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    8

    Quote Originally Posted by dasva View Post
    Has anyone noticed anything weird about reive sizes? Like I was testing the edge of one just now backed away 1 yalm at time. Got message then ran back in 10 and still got kicked... <.<
    I think this is more an issue with the technology behind systems like that, ANMs and VW.
    It's probably a very bad technology highly dependant on sever<>client communication and reliant on the quality of your own connection/latency.
    I know that me and other LS members used to have that issue, seldomly, in VW too.

  18. #1698
    Ridill
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    Bahamut

    Quote Originally Posted by pancakesandsex View Post
    Reive area seems to be about an 18-20 yalm radius from the "goal" I don't remember the exact distance, but it's less than 20 for sure.
    Kinda depends on which one. A lot of the ones in morimar are more like 30+.

  19. #1699
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
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    Gilgamesh

    The reives in Foret are 17' from the Palm.

  20. #1700
    Yoshi P
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    Leviathan

    I would imagine it's always a set distance from the obstacle, but since there are three obstacles, it's probably a set distance from the closest obstacle. Perhaps one is getting destroyed and changing the range on you unexpectedly.

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