Matamata take extra damage from every sort of magic except Fire and Water.
Matamata take extra damage from every sort of magic except Fire and Water.
Yeah I figured. Looks like they take 150% dmg on it. It pretty much means you can supertank a lot of shit and not die, kinda neat. Positioning them sucks so bad though
This isn't really colonization related but since this is sort of the "everything SoA thread": has anyone seen Waterlogged Toad in Rala? It's probably a mob that spawns while fishing. It's in the dats but I haven't seen any reports if its a confirmed thing. Just curious for wiki-ing.
Yes, because the cap is based on the amount of damage dealt to the objectives there is a set amount of bayld that is available per reive. The fastest way to farm bayld is to destroy the reive as fast as possible, as long as everyone is doing enough damage/etc. to stay capped for the entire duration of the reive.
Yes, but if you're in a large group just wailing on the objective you will never cap. I'm talking about groups large enough to take out a full reive in 5-10 minutes. So in those cases you have to turn to the mobs in order to get as much bayld as possible.
I feel like I've seen 6k but I'm eyeballing it. 5k is about average. The important part is going from reive to reive as fast as possible with a large group. That's the problem with Ceizak - when you're downing reives in 5-10 minutes, you inevitably have to wait around 15 minutes for a reive respawn every rotation because of the 1 hour repop timers.
I have never seen 6k per reive (without assignment bonus for it) and I have literally fell cleaved the shit out of Morimar mobs with people wailing away at teh wall and me gainning 2-3x times the amount of exp compared to bayld (meaning I caped on bayld) on every evaluation round. 3.5k bayld is the average with 5k being the peak. I usually tend to get 4k per reive.
i was soloing moh gates reives PLD + SCH
actually managed to solo it once but it took a hell of a long time, from eyeballing i got 8-9k, when peep join midway and sped up the process i still managed to net 6k-ish
i will take a SS of before and after in dead hours tomorrow (i always do it cos the reives blocks my cleave spot)
basically tank everything and aeolian edge all 3 knots and sch just phalanx and cure for points (no regen)
really took a long time tho definately not the best bayld compared to alliance but PLD definately can solo them
think i got 159 bayld every interval
8-9k sounds like alot lol, you were prob just eyeballing it wrong. I solo cirdas ones, only get 3k or so, but those are 2 roots. Likely only get 4k or so for moh gates, but 8 or 9k no way.
Highest final bayld tally I've gotten in morimar is 1600, which puts me a little over 4k total. You guys getting 6k are probably eyeballing it instead of using some plugin to actualy count it.
I believed in Slycer's translation from dev tracking.
SE has already stated that whacking Root/ Rock will steadily increasing your Baylds earned, during the entire Colonization Reives.
I made party with friends before when Foret or Morimar weren't popular. Baylds popped each 2 to 3 minutes are like 20 - 70+ depends on how many people we sent to whacking the "wall", while the rest killing mobs.
I get the conclusion, when the amount of people show up at Col Reives is enough to finish it fast, 5 to 10 minutes. You should consider get out from whacking the "wall" and killing mobs around for contribution. That will nett you 3k - 5k. Of course, this is under the situation, you are able to survive and not dead then "mpk" the wall whacking people.
Many PLDs out there, that I have seen, they got pissed when DDs get on the mobs they are holding. And try to grab both sides of mobs, then died (well... by too many Turtle head stun raping it).
PLDs should really consider the situation, imho. If DDs are killing their mobs, get themselves changed to DDs gears and do the same. They will nett more than just holding mobs.
p.s. I have seen many Duo'd on Colonization Reive. By far... PUP + WHM pet party with PLD, mostly works best, hate free cure + unlimited MP. As long as PLD or the WHM pet is set close enough to be Cured, in range.
Idk what your plds do but the ones here don't just hold mobs they cleave them which given the tp gain from that and just how much more dmg AE will do then other ws when you have multiple targets that will be way better then just normal DDing
Playing around with ionis. Tried testing MAB but umbrils are weird and it came out to definitely between 1 and 2. Tried fast cast weakend RR was 1:50. Honestly I'm not sure how the rounding works is that 8 or 9?
New Delve info
http://www.playonline.com/ff11us/adoulin/
Jesus christ how many spatial dimensions are we going to interact with
So, Cidras reives, just like the Morimar ones, have a huge range where you can stand away from the roots and not get aggro. It's around 24.5 yalms, but you need to be within 23.3 yalms to attack the roots (you still won't get aggro at that distance). Just a little something for pet jobs/range attacks/magic users.
Tbh the Delve system actually sounds really good and complex, hoping it turns out to be decent. Very disappointed in the fact that you can take in an Alliance, hoping it doesn't mean you require one.
Yeah, I seriously hope it doesn't need an alliance. I'd rather they expand Legion for that type of content. I wouldn't mind content that required like 8-12 competent people rather than the full 18. Unless they make it so that it's doable with 18 herp a derps and so far less competent people. Or maybe have it so you can still progress with less people, just at a slower rate.
That gear looks kinda underwhelming too so I just hope they've either chosen a bad example or it gets a lot better than what they have shown. Not that I can tell the difference between Type A and B since they left off the differing augment! Well I guess the flipped acc and attack...
Don't particular like the look of the gear aesthetics wise either but meh, can't have everything.
Ah well judging it off very limited information there so could quite easily go in any direction.
Honestly the game needs some alliance content. Reives are campaign battle/lowman content, skirmish is the PT content and now Delve is the alliance content. 12 people for content sounds fair and if you can scrounge up 18 then well, thats just easier for you. Interesting they are reusing the Evolith model for the reward sets but hey, I guess that horrible designwork might finally be put to some practical application.
New sets already is pretty hot though. Hoping this is Salvage tier since Coalition gear set a new baseline.