:.Edit:. sorry found my awnser
:.Edit:. sorry found my awnser
Warning:
When turning in imprimatur assignments, the simulacrum parts will go to the pool, not directly to your inventory. Beware of turning things in while in a party.
After trying to farm for parts to enter skirmish for days, I went down to Rala Waterways and on second pyre off 6th mob I killed, got a Faithful Torso I from it. Was only 5 people in the zone at the time, a trio of jp farming frogs for skirmish parts and myself and a level 12 whm afk.
Just failed a run in Rala, Had gotten/seen all 6 NMs but only managed to kill 4/6. Had an unfortunate wipe situation due to a lot of Undead, Funguar, and spiders... And a little bit of not bad luck (That Frog NM is kinda evil). Outside of that, I can say its probably doable with less than 6 if you don't mind cranking it to 800% and Sprinting around the zone, cause 99% of your time spent is going to be looking for the NMs.
Things to note, Shit is True-detecting, Kill it if you need too. When people say this area is huge? they mean huge. Its like finding 6 NMs randomly located on all Floors of Delkfutt Towers. Rediculously huge, Like, "Hey, Clipper me!" huge.
Overall, a Learning experience, Definitely going to do a "Kill enemies as you come to them" scenario to stop the deaths, Just wish i had absorbed the whole "True-Detecting" bit of the enemies in there. Cause I must have missed that combing this thread for info.
Does it grant a map when you enter? Is it APradar-able? Is it a multi-tiered zone like Delkfutts with multiple maps or just a huge ass cavern i.e Gusgen
I brought a hermes quencher with me and it certainly didn't hurt. The mobs that do aggro are true, but in our case there was some mob type that just didn't aggro. I can't remember what type it was exactly.
It does NOT give you a map jeesh. It opens the "you dont have the map of this area" default blank map so you can still at least see your position. The noetic thing CAN give you the map as one option but it is NOT guaranteed, for us it didn't offer the map option in Rala. Also the noetic buff thing is not just sitting there at the start place, you probably won't run into it until later on somewhere.
Also earlier in the thread I posted the map of the area we were given; I know it was that one because I noted the position we started at, then I looked at each of the instance maps for Rala (U), and turns out only that one had a platform at that position. And the way it worked out it actually went north ONTO another 2nd map. So even then there might be more you can't see.
Huge ass Cavern I.E Gusgen.
No Map on Enter.
IDK Don't have Apradar
I can try to bring something to the table actually.
NMs we found:
Forsaken Obdella x2 (Leech)
Skulking Spider x1
Woecroak Toad x1 (had Enpoison, Dunno potency but pretty strong i think)
There was also a Eft NM, But i forgot its name, Sorry. I never laid eyes on the 6th NM, our puller had it but never got it to us. So NMs can repeat, and theres some names to look for.
farmed 1 hr, had like 8-10 bayld pyres
finally popped a first green pyre and its a faithful torso I
no one else in zone cept me
Got a feet 2 from LS reiving in an ally today in morimar. It just popped into my inv after a assesment tick. Didnt evne see it, but party members pointed it out.
Hate farming for pop items. Spent a few hours in mulitple zones murdering mobs and didnt see a single body part in a pyre.
I haven't caught up on reading this whole thread yet—I’m mucking my way through the pages-long debate on skirmish weapons vs. r/e/m—but I just realized something that I think is helpful enough to risk being a repeat. Opening pyres may have something in common with opening brown caskets. Once you get enough / good enough clues on a casket, you start guessing in the middle of the range of possible correct guesses. Every guess cuts the range in half or almost in half. I think you can do something similar to quickly determine the correct distance, and perhaps direction to open a pyre. The glasses are relatively cheap, but the amount of time you have to open a pyre can be a problem, so it’s worth thinking about the fastest way of opening them.
Assume we’re determining distance first. The quick version is that I think your first two guesses should be at 1/3 and 2/3 max distance. Why? Before I get into that, I’ll mention a couple quicker things. Consider using spectacles to practice on bayld pyres. It may seem like a waste, but don’t you want to have plenty of practice behind you when a skirmish entry item shows up? This one is kind of obvious, but it’s the kind of thing that I’d probably forget if some cow in another country happened to fart three seconds sooner than she actually did, so I’ll share. To be precise as you hunt for the right spot, walking mode may be helpful. Heck, maybe you can even arrange to get yourself gravitied.
Although I made a comparison to caskets, consider how pyres are different. Caskets give you a higher/lower clue when you guess. Pyres just give you a value. This begins to explain why I think your first guess should not be at ½ max distance.
I think it’s fairly obvious that your 1st guess can’t help you figure out whether your 2nd guess should be closer to or farther from the pyre. I suspect it’s less obvious that your 1st guess also does not help you determine how far from that 1st guess your 2nd guess should be. If you happen to be in the correct direction, the lowest distortion you can get is 0/open and the highest is something bigger, maybe 50%. (If we know exactly what that value is, then maybe your 1st guess could sometimes help you figure out how far to go for your 2nd guess. I’ll have to think about it.) If you happen to be in the perfectly incorrect direction, the highest distortion you can get is 100%—or whatever the max is—and the lowest value you can get is the “something bigger” from the other sentence. The point is that if you’re determining distance first, you don’t know what your range of possible distortions is. (If you already determined direction and were doing distance second, you would know your range: 0 to max.) Since you don’t know what your minimum and maximum possible values are, you have no way of knowing which of them your first guess is closer to. Since the first guess on its own is useless, we have to consider the best possible first two guesses. Having reached that conclusion 1/3 and 2/3 max distance seem like the obvious choices.
I’ll get back to catching up on reading the thread. For all I know, we’ve already graduated from separating distance and direction. I may be over-thinking things. It seems like basically, somewhere in a circle around the pyre there’s a correct spot from which to open it. The values you get might be a simple measurement of how far you are from that point. That would mean that every guess gives you a circle on which the spot lies—not in but on. So you’d want those circles to overlap, but as little as possible, because the spot will be at one of the points where they meet. If I’m right about this idea though, and if you could be precise enough in matching your calculations to where you stand in the game, I think you could open every pyre on the third guess, which means they probably don’t work like this after all. ;p
If there is directions as well and not only distance, 3 separate spots around the bayld would be best to try and triangulate the correct spot. Nothing so far seem to suggest that direction is involved though.
You're right though, I've looked at them like the treasure caskets too. Never thought of 1/3 and 2/3 though, I started at the middle. I'll have to try that out.